Editing Donkey Kong Country (Game Boy Advance)
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|genre=[[Genre#Platform|Platformer]] | |genre=[[Genre#Platform|Platformer]] | ||
|modes=1–2 players | |modes=1–2 players | ||
|ratings={{ratings|esrb=E|pegi=3 | |ratings={{ratings|esrb=E|pegi=3|cero=A}} | ||
|platforms=[[Game Boy Advance]] | |platforms=[[Game Boy Advance]] | ||
|format={{format|gba=1}} | |format={{format|gba=1}} | ||
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|style="text-align:center"|[[File:Photograph DKC2GBA sprite.png]] | |style="text-align:center"|[[File:Photograph DKC2GBA sprite.png]] | ||
|style="text-align:center"|[[Photograph|Camera]] | |style="text-align:center"|[[Photograph|Camera]] | ||
|Items that add a [[photograph]] to the [[ | |Items that add a [[photograph]] to the [[Scrapbook]] and can be obtained in many ways. | ||
|} | |} | ||
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**Regarding the cutscene, a difference between the cutscene and the manual was who ended up being responsible for subduing Diddy. In the cutscene, it was Krusha. In the manual, it was Klump. | **Regarding the cutscene, a difference between the cutscene and the manual was who ended up being responsible for subduing Diddy. In the cutscene, it was Krusha. In the manual, it was Klump. | ||
*A "Time Attack" mode has been added, called [[DK Attack]], where Donkey and Diddy Kong must collect objects and complete the level in a certain amount of time. | *A "Time Attack" mode has been added, called [[DK Attack]], where Donkey and Diddy Kong must collect objects and complete the level in a certain amount of time. | ||
*Rock Krocs can now be defeated by Donkey Kong's [[Hand Slap]] when they are stopped by [[Stop & Go Barrel]]s | *Rock Krocs can now be defeated by Donkey Kong's [[Hand Slap]] when they are stopped by [[Stop & Go Barrel]]s. | ||
*Some enemies come in different colors (normal Gnawties are blue, normal Kritters are purple, etc.) The original colors of some of said enemies are briefly featured in the credits. | *Some enemies come in different colors (normal Gnawties are blue, normal Kritters are purple, etc.) The original colors of some of said enemies are briefly featured in the credits. | ||
*The millstones now spin through in-engine sprite rotation to make the animation more fluid than the separate sprite frames of the original. The same effect is applied to K. Rool's cannonballs. | *The millstones now spin through in-engine sprite rotation to make the animation more fluid than the separate sprite frames of the original. The same effect is applied to K. Rool's cannonballs. | ||
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*Various foreground objects were added to some level environments that lacked them (ex: temple levels with trees in front, beams in mine levels). | *Various foreground objects were added to some level environments that lacked them (ex: temple levels with trees in front, beams in mine levels). | ||
**Several small animals not present in the original also appear for aesthetic purposes, like birds, lizard, frogs, bats, spiders, and rats. | **Several small animals not present in the original also appear for aesthetic purposes, like birds, lizard, frogs, bats, spiders, and rats. | ||
*To get [[Completion#Donkey Kong Country|101% Completion]], the player now also has to collect all of the K-O-N-G Letters and fill up the | *To get [[Completion#Donkey Kong Country|101% Completion]], the player now also has to collect all of the K-O-N-G Letters and fill up the scrapbook. | ||
**The game exclusively features the "Hero Mode", unlocked for getting at least 90% completion on a save file. In this mode, the player controls a yellow-clothed Diddy, who must complete every level without the help of Continue Barrels or DK. However, the player can get the 101% the same way as in the original. | **The game exclusively features the "Hero Mode", unlocked for getting at least 90% completion on a save file. In this mode, the player controls a yellow-clothed Diddy, who must complete every level without the help of Continue Barrels or DK. However, the player can get the 101% the same way as in the original. | ||
*When the player saves the game, it also saves the number of lives and bananas the Kongs have, unlike in the original, which resets the count to five extra lives and no bananas every time that the game is reset. | *When the player saves the game, it also saves the number of lives and bananas the Kongs have, unlike in the original, which resets the count to five extra lives and no bananas every time that the game is reset. | ||
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**Donkey, Diddy, and King K. Rool now reuse their voice clips from ''Donkey Kong 64''. | **Donkey, Diddy, and King K. Rool now reuse their voice clips from ''Donkey Kong 64''. | ||
*K-O-N-G Letters spin around as in the sequels, instead of always facing the screen; they also no longer sparkle or shimmer. This makes their animations more consistent in the series. | *K-O-N-G Letters spin around as in the sequels, instead of always facing the screen; they also no longer sparkle or shimmer. This makes their animations more consistent in the series. | ||
*A | *A scrapbook, similar to the one in the Game Boy Color version, was added; the Kongs have to collect [[photograph]]s throughout the game in order to add pictures to it. | ||
*The Two Player Contest option (while starting a new file) was removed. This option was removed in the remakes of its two sequels as well. | *The Two Player Contest option (while starting a new file) was removed. This option was removed in the remakes of its two sequels as well. | ||
*[[Very Gnawty]] appears in [[DK's Tree House]] after defeating [[Really Gnawty]]. When it realizes that the Kongs have arrived, Very Gnawty hops past them and out of the front door. This can be performed only once per file, however. | *[[Very Gnawty]] appears in [[DK's Tree House]] after defeating [[Really Gnawty]]. When it realizes that the Kongs have arrived, Very Gnawty hops past them and out of the front door. This can be performed only once per file, however. |