Crossing Guard

From the Super Mario Wiki
Crossing Guard
Crossing Guard.png
WarioWare: Twisted!
CrossingGuard WarioWareGold.png
WarioWare Gold
Appears in WarioWare: Twisted!
WarioWare Gold
Type Orbulon (Twisted!)
Ashley and Red (Gold)
Command Cross!
Info "Spin the wheel to raise and lower the bridges. Don't let any of the people fall!" (Twisted!)
"Spin the pulley to make a bridge...There'll be big trouble if you don't drop the bombs..." (Gold)
Controls Tilt motion control – Spin wheel
Points to clear 5 (Twisted!)
8 (Gold)

Crossing Guard is Orbulon's boss microgame in WarioWare: Twisted! and Ashley and Red's boss microgame in WarioWare Gold.

Gameplay[edit]

The game's purpose is to rise or lower the bridges by spinning the wheel to save the people from falling. If done so, the game is won. However, if one single person falls, the player loses the game.

  • 1st level difficulty: Save people from falling.
  • 2nd level difficulty: Save people and ostriches from falling.
  • 3rd level difficulty: Save people, ostriches, and cars from falling.

Changes in WarioWare Gold[edit]

The gameplay is largely the same, though with a graphical update and a new mechanic added to later levels.

  • 1st level difficulty: Save people and ostriches from falling. There is only one level on the bridge, and the crossing can go only as low as the bridge's height.
  • 2nd level difficulty: Save people, ostriches, and horseback riders from falling. There are two levels on the bridge, and the crossing can go as low as the water below. People, ostriches, and horseback riders can safely fall from the top to bottom levels.
  • 3rd level difficulty: Save people and horseback riders from falling, and intentionally drop walking bombs. There are two levels on the bridge, and the crossing can go as low as the water below. People, horseback riders, and bombs can safely fall from the top to bottom levels. Bombs cause the player to fail if they reach the ends of the bridge or makes contact with a person.