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{{rewrite|Needs general reorganization}}
{{system infobox
{{system infobox
|image=[[File:SNES Console.png|300px]]
|image=[[File:SNES Console.png|300px]]
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{{quote2|Now you're playing with power. Super power!|Advertisement slogan for the SNES}}
{{quote2|Now you're playing with power. Super power!|Advertisement slogan for the SNES}}
[[File:SNESLogo.svg|left|150px]]
[[File:SNESLogo.svg|left|150px]]
The '''{{wp|Super Nintendo Entertainment System}}''' (abbreviated to '''SNES''', '''Super NES''', or '''Super Nintendo''', Japanese: '''Super Famicom'''; also called in early development '''NES2''' or '''Nintendo Entertainment System 2''') is a video game console created by [[Nintendo]]. It was the successor to the original [[Nintendo Entertainment System]] and rivaled in performance to the Sega Mega Drive/Genesis. It had many popular games, including ''[[Super Mario World]]'', ''[[Super Mario Kart]]'', ''[[Super Mario All-Stars]]'', ''[[Donkey Kong Country]]'', and ''[[Super Mario World 2: Yoshi's Island]]''. Other popular titles are ''[[Super Mario RPG: Legend of the Seven Stars]]'' and ''[[Mario Paint]]''. It is the last Nintendo console to have a different design and name in America.
The '''{{wp|Super Nintendo Entertainment System}}''' (abbreviated as '''SNES''', '''Super NES''', or '''Super Nintendo'''), called the '''Super Famicom''' in Japan, is a video game console created by [[Nintendo]]. In early development, it was called '''Nintendo Entertainment System 2''' or '''NES2'''. The system first released in Japan on November 21, 1990, then in America on August 23, 1991, in Europe in April 1992, and in Australia in July 1992. The South Korean version was rebranded the Super Comboy and was distributed by {{wp|SK Hynix|Hyundai Electronics}} to circumvent the country's bans on Japanese cultural imports. It is the last Nintendo console that has a different design and name in North America and PAL regions. The PAL version is a mix between the Super Famicom and the American SNES, keeping the design of the Super Famicom, while using the name from the American version. The Super Nintendo Entertainment System is the successor to the original [[Nintendo Entertainment System]] and similarly went on to produce many popular games, many of which are ''[[Super Mario (franchise)|Super Mario]]'' games, most notably ''[[Super Mario World]]'', ''[[Donkey Kong Country]]'', and ''[[Super Mario World 2: Yoshi's Island]]''.


The Super Famicom was released in Japan on November 21, 1990 while the Super Nintendo Entertainment System was released in America on August 23, 1991, in Europe in April 1992, and in Australia in July 1992. They were discontinued in 1999, followed by the Super Famicom model and the SNES/Super Famicom games which discontinued in 2003. It remained popular throughout the 32/64 bit era, selling 49.10 million units during its lifetime. Nintendo also worked with Sony to create the planned add-on, the SNES CD to rival against Sega CD. However, Nintendo's cooperation with Sony crumbled so the SNES CD was moved to Philips for a short time. The projects resulted in the [[Philips CD-i]] and the {{wp|Sony PlayStation}}.
Many early SNES cartridges had a long crevice spanning the cartridge. This was to prevent people from pulling the cartridges out when the system was turned on. These were produced as late as March 1993, as some early ''[[LylatWiki:Star Fox (game)|Star Fox]]'' cartridges were manufactured with this mold. Later SNES cartridges opted into a different design because people were possibly breaking their SNES units{{ref needed}}, at the very earliest of June 1993, as no ''[[Yoshi's Cookie]]'' or ''[[Mario is Missing!]]'' cartridges have this mold.


The SNES was re-released as the New-Style Super NES on October 20, 1997 in North America.{{ref needed}} It was smaller and lacked the eject button, and also could not output the S-Video and RGB signals.
The system's S-SMP audio chip, which used {{wp|Adaptive differential pulse-code modulation|ADPCM}} sample playback instead of a digital synthesizer like competing systems, was developed by consumer electronics company {{wp|Sony}}. The success of this partnership resulted in another deal to create the {{wp|Super NES CD-ROM}}, a planned peripheral for the SNES that would have been able to play CD-ROM discs, in response to the Japanese success of a similar add-on for the {{wp|TurboGrafx-16}}. However, because the contract would have given Sony full control of and royalties for CD-ROM titles, Nintendo publicly terminated their partnership and courted a new deal with {{wp|Philips}}, who previously co-developed the Compact Disc format with Sony throughout the 1970s. The Philips deal failed to result in a finished product, and instead, Philips was given the rights to use the ''[[Super Mario (franchise)|Super Mario]]'' and ''Zelda'' IPs for several titles on its own CD-based multimedia device, the [[Philips CD-i]]. Sony, meanwhile, would eventually release the {{wp|PlayStation (console)|PlayStation}} in response to its deal with Nintendo falling apart, considerably outselling the [[Nintendo 64]] during the late 1990s. Some ''[[Super Mario (franchise)|Super Mario]]'' games, such as ''[[Super Mario All-Stars]]'' and ''[[Super Mario World 2: Yoshi's Island]]'', were considered for the Super NES CD-ROM, only to be shifted to the base SNES following the add-on's cancellation.<ref>[https://tcrf.net/Development:Super_Mario_All-Stars#Alternative_Titles Development: Super Mario All-Stars]. ''The Cutting Room Floor''. Retrieved November 13, 2023.</ref><ref>''Nintendo Magazine System'' (AU) Issue #2, page 62. "''As mentioned in Nintendo News Network last issue, not much is known at this stage, but we believe that the Super CD will be the same size as the Super NES. It will connect by the external port on the Super NES and the two units will become one by piggybacking. Super Mario 5 is said to be coming out on Super CD.''"</ref>


During the SNES era, Nintendo and Sega were at the peak of their rivalry, so in many of the ''Mario'' games there were elements that mocked the ''[[sonicretro:Sonic the Hedgehog|Sonic the Hedgehog]]'' series and vice versa. In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', Sonic's boots and the plasma gun from ''{{wp|Earthworm Jim}}'' are seen next to a bin and labeled "no hopers". In ''[[Super Mario World 2: Yoshi's Island]]'', there are [[Harry Hedgehog|blue hedgehog enemies]] that greatly resemble [[Sonic the Hedgehog]].
Because of the international rivalry between Nintendo and Sega, which competed against the SNES with their {{wp|Sega Genesis}}, many ''Super Mario'' games during this time included jabs at Sega's flagship series, ''[[sonicretro:Sonic the Hedgehog|Sonic the Hedgehog]]'', and vice versa. In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', [[Sonic]]'s boots and the plasma gun from ''{{wp|Earthworm Jim}}'' are seen next to a bin and labeled "no hopers." In ''[[Super Mario World 2: Yoshi's Island]]'', there are [[Harry Hedgehog|blue hedgehog enemies]] that greatly resemble Sonic.


==Redesigns==
The SNES was re-released as Super Famicom Jr. for Japan, and on October 20, 1997, it was released in North America as the {{wp|New-Style Super NES}}.<ref>[http://maru-chang.com/hard/shvc/english.htm#SNS-101 SNS-101]. Retrieved July 9, 2023.</ref> The newer model was smaller and lacked the eject button, and it also could not output the S-Video and RGB signals.
The SNES was based on a Japanese console called the Super Famicom. Famicom was a mix between the word Family and Computer. The two received revisions known as Super Famicom Jr. for Japan and New-Style Super NES for North America.<ref>Nintendo. [https://www.nintendo.com/consumer/systems/supernes/hookups.jsp Super NES Hookups]. ''Nintendo.com''. Retrieved March 4, 2020.</ref> The two redesigns are similar, but feature the same differences as the original models.
 
The PAL version is a mix between the Super Famicom and the American SNES, keeping the design of the Super Famicom, while using the name from the American version.
 
{| class="wikitable" style="width: 100%"
!
!Japan
!North America/Chile
!Europe/Australia
|-
!First model
|[[File:Snes jap.jpg|x145px]]<br>Super Famicom
|[[File:SNES Console.png|x145px]]<br>Super Nintendo Entertainment System
|[[File:SNES.jpg|x145px]]<br>Super Nintendo Entertainment System
|-
!Second model
|[[File:SuperFamicom jr.jpg|x145px]]<br>Super Famicom Jr.
|[[File:SNES2.jpg|x145px]]<br>New-Style Super NES
|N/A
|}
 
==Cartridge forms==
Only in America is the design different from other regions. It is possible to play games from other regions as internally the hardware is region free, but one would have to cut out tabs, use a New-Style Super NES, or get an adapter that would otherwise prevent the cartridges from making contact with the cartridge slot. The pin configurations are the same and compatible, unlike the [[Family Computer]] and [[Nintendo Entertainment System]] cartridges.
 
Many early SNES cartridges had a long crevice spanning the cartridge. This was to prevent people from pulling the cartridges out when the system was turned on. These were produced as late as March 1993, as some early ''[[LylatWiki:Star Fox (game)|Star Fox]]'' cartridges were manufactured with this mold. Later SNES cartridges opted into a different design because people were possibly breaking their SNES units{{ref needed}}, at the very earliest of June 1993, as no ''[[Yoshi's Cookie]]'' or ''[[Mario is Missing!]]'' cartridges have this mold. The older cartridges will work on the redesigned SNES with no issues. It even lacks the tab to prevent people from pulling the cartridges out. Only America seems to have this redesign.
<gallery caption="''[[Super Mario World]]'' cartridges">
SMW Cartridge 1.jpg|NTSC-U first version
SMW Cartridge 2.jpg|NTSC-U second version
SMW Cartridge 3.jpg|NTSC-U third version
SMW Cartridge 4.jpg|NTSC-J version
SMW Cartridge 5.jpg|PAL SNES first version
SMW Cartridge 6.jpg|PAL SNES second version
SMW Cartridge 7.jpg|NTSC-U [[Player's Choice]] version
</gallery>
 
==Logo==
[[File:SNES Japan PAL Logo.svg|thumb|left|Japan and PAL logo]]
[[File:SNES North American Logo.png|thumb|American logo]]
The Japanese and PAL versions of the SNES logo sport bright colors, resembling the shape of the four main buttons on the controller. The North American version of the logo, while still resembling the four buttons, opted for a more muted tone, with a simpler gray and black color scheme.
{{br}}


==Accessories==
==Accessories==
===SNES Controller===
===SNES Controller===
[[File:SNES Controller.jpg|thumb|Original Japanese and PAL controller]]
[[File:SNES Controller.jpg|thumb|Original Japanese and PAL controller]]
The SNES Controller is the main controller for the SNES which had a layout which popularized the layout used by most modern controllers. It was also the first controller to have shoulder buttons. The controller is more round-shaped instead of rectangle-shaped from the NES controller.
The SNES Controller is the main controller for the SNES which had a layout which popularized the layout used by most modern controllers. It was also the first controller to have shoulder buttons. The controller is more round-shaped instead of rectangle-shaped from the [[Nintendo Entertainment System|NES]] controller. It has the {{button|snes|A}}, {{button|snes|B}}, {{button|snes|start}}, and {{button|snes|select}} buttons and the {{button|snes|Pad}} from the NES, plus four extra buttons: the {{button|snes|X}}, {{button|snes|Y}}, {{button|snes|L}}, and {{button|snes|R}} buttons.


The American controller is slightly different from the Japanese and the PAL controllers. Instead of having each button be a different bright color, the {{button|snes|A}} and {{button|snes|B}} buttons were purple and the {{button|snes|X}} and {{button|snes|Y}} buttons were lavender, tying into the mechanical color scheme of the SNES's American model.
The American controller is slightly different from the Japanese and the PAL controllers. Instead of having each button be a different bright color, the {{button|snes|A}} and {{button|snes|B}} buttons were purple and the {{button|snes|X}} and {{button|snes|Y}} buttons were lavender, tying into the mechanical color scheme of the SNES's American model.
It has the {{button|snes|A}} , {{button|snes|B}} , {{button|snes|start}} , and {{button|snes|select}} buttons and the {{button|snes|Pad}} from the [[NES]], plus four extra buttons: the {{button|snes|X}} , {{button|snes|Y}} , {{button|snes|L}} , and {{button|snes|R}} buttons.


There is also a Wii adaption of the SNES controller for use as a substitution for the Classic Controller with games that support said controller.
There is also a Wii adaption of the SNES controller for use as a substitution for the Classic Controller with games that support said controller.
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{{main|Super Game Boy}}
{{main|Super Game Boy}}
[[File:NASuperGameBoy.jpg|thumb|Super Game Boy cartridge]]
[[File:NASuperGameBoy.jpg|thumb|Super Game Boy cartridge]]
The Super Game Boy is a cartridge adapter that allows play of all [[Game Boy]] games, as well as [[Game Boy Color]] games that were made backwards compatible to work on the original Game Boy, on the Super Nintendo. Some Game Boy games are "Super Game Boy enhanced," such as ''[[Donkey Kong (Game Boy)|Donkey Kong]]''.
The Super Game Boy is a cartridge adapter that allows play of all [[Game Boy]] games, as well as [[Game Boy Color]] games that were made backwards compatible to work on the original Game Boy, on the Super Nintendo. Some Game Boy games are labeled as enhanced for Super Game Boy, such as ''[[Donkey Kong (Game Boy)|Donkey Kong]]''.
{{br}}
{{br}}


===Super NES Mouse===
===Super NES Mouse===
[[File:SNESMouse.JPG|thumb|The Super NES Mouse]]
[[File:SNESMouse.JPG|thumb|The Super NES Mouse]]
The Super NES Mouse was an accessory for certain Super NES games. It was compatible only with the SNES and was thus only used in the early-to-mid-1990s. The Super NES Mouse mimics the appearance and action of an actual computer mouse; the Super NES Mouse controlled the cursor in some ''Mario'' games.
The Super NES Mouse was an accessory for certain Super NES games. It was compatible only with the SNES and was thus only used in the early-to-mid-1990s. The Super NES Mouse mimics the appearance and action of an actual computer mouse; the Super NES Mouse controlled the cursor in some ''Super Mario'' games.


The Super NES Mouse was originally bundled with ''Mario Paint'' and a mouse pad for $59.95.
The Super NES Mouse was originally bundled with ''Mario Paint'' and a mouse pad for $59.95.


====''Mario'' games compatible with the Super NES Mouse====
====''Super Mario'' games compatible with the Super NES Mouse====
*''[[Mario Paint]]''
*''[[Mario Paint]]''
*''[[Mario & Wario]]''
*''[[Mario & Wario]]''
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{{main|Super Scope}}
{{main|Super Scope}}
[[File:Gal nintendo 13 super-scope.jpg|thumb|The Super Scope]]
[[File:Gal nintendo 13 super-scope.jpg|thumb|The Super Scope]]
The SNES Super Scope is a {{wp|light gun}} accessory for the SNES. It has one "fire" button for shooting, either in single bursts or a constant stream, depending on whether or not its on/off switch is set to "turbo". It also has a second "cursor" button and a "pause" button. It was used for very few games, including one ''Mario'' title, ''[[Yoshi's Safari]]''.
The SNES Super Scope is a {{wp|light gun}} accessory for the SNES. It has one "fire" button for shooting, either in single bursts or a constant stream, depending on whether or not its on/off switch is set to "turbo". It also has a second "cursor" button and a "pause" button. It was used for very few games, including one ''Super Mario'' title, ''[[Yoshi's Safari]]''.
{{br}}
{{br}}
===Super Multitap===
===Super Multitap===
[[File:SNES Super Multitap.jpg|thumb|Super Multitap]]
[[File:SNES Super Multitap.jpg|thumb|Super Multitap]]
The '''Super Multitap''', by [[Hudson Soft]], allowed to turn the player 2 controller port into four controller ports, allowing for up to five simultaneous players, but only if the game supports it. Although no Mario SNES game uses the Super Multitap, ''[[Wario Blast: Featuring Bomberman!]]'' for the [[Game Boy]] can use the accessory if played in a [[Super Game Boy]], although the game never uses the fifth available controller slot.
The '''Super Multitap''', by [[Hudson Soft]], allowed to turn the player 2 controller port into four controller ports, allowing for up to five simultaneous players, but only if the game supports it. Although no ''Super Mario'' game for the SNES uses the Super Multitap, the [[Game Boy]] game ''[[Wario Blast: Featuring Bomberman!]]'' can use the accessory if played in a [[Super Game Boy]], although the game never uses the fifth available controller slot.


===Satellaview===
===Satellaview===
{{main|Satellaview}}
{{main|Satellaview}}
[[File:Satellaview.jpg|thumb|Satellaview under a Super Famicom with special cartridge]]
[[File:Satellaview.jpg|thumb|Satellaview under a Super Famicom with special cartridge]]
A Japan-exclusive add-on for the Super Famicom was the Satellaview. It was the earliest known, commercially available, licensed product by Nintendo to connect to the internet and download games. The Super Famicom Jr. is incompatible because of the missing port underneath the first model had.
A Japan-exclusive add-on for the Super Famicom was the Satellaview. It was the earliest known, commercially available, licensed product by Nintendo to connect to the internet and download games. The Super Famicom Jr. is incompatible with Satellaview because of the missing port underneath the first model had.
{{br}}
{{br}}


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[[File:SuperNES-ClassicEdition.jpg|thumb|200px|Super NES Classic Edition]]
[[File:SuperNES-ClassicEdition.jpg|thumb|200px|Super NES Classic Edition]]
{{main|Classics#Super NES Classic Edition}}
{{main|Classics#Super NES Classic Edition}}
Announced on June 26, 2017, the '''Super NES Classic Edition''' (known as the '''Nintendo Classic Mini: Super Nintendo Entertainment System''' in Europe and Australia and '''Nintendo Classic Mini: Super Famicom''' in Japan) is a smaller version of the Super Nintendo Entertainment System, and the successor to the [[Classics#NES Classic Edition|NES Classic Edition]]. It comes with 21 pre-installed SNES games, including five games in the [[Mario (franchise)|''Mario'' franchise]]: ''[[Super Mario World]]'', ''[[Super Mario Kart]]'', ''[[Donkey Kong Country]]'', ''[[Super Mario World 2: Yoshi's Island]]'', and ''[[Super Mario RPG: Legend of the Seven Stars]]''. It was released on September 29, 2017 in North America and Europe, September 30 in Oceania, and October 5 in Japan.
Announced on June 26, 2017, the '''Super NES Classic Edition''' (known as the '''Nintendo Classic Mini: Super Nintendo Entertainment System''' in Europe and Australia and '''Nintendo Classic Mini: Super Famicom''' in Japan) is a smaller version of the Super Nintendo Entertainment System, and the successor to the [[Classics#NES Classic Edition|NES Classic Edition]]. It comes with 21 pre-installed SNES games, including five games in the [[Super Mario (franchise)|''Super Mario'' franchise]]: ''[[Super Mario World]]'', ''[[Super Mario Kart]]'', ''[[Donkey Kong Country]]'', ''[[Super Mario World 2: Yoshi's Island]]'', and ''[[Super Mario RPG: Legend of the Seven Stars]]''. It was released on September 29, 2017 in North America and Europe, September 30 in Oceania, and October 5 in Japan.
 
==Appearances in the ''Super Mario'' franchise==
''[[Super Mario World]]'' had a [[Special Zone]] that used the logo for the Japanese and European markets.
 
In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', giant SNES controllers appear in both [[Monkey Museum]] and the Interior of [[The Flying Krock]].
 
A spaceship shaped like the PAL version of the SNES appeared in the 1997 ''[[Club Nintendo (magazine)|Club Nintendo]]'' comic, "[[Die Jagd nach dem Nintendo 64: Krawall im All]]". It was used as a metaphor, referring to the discontinuation of the console, and the launch of the [[Nintendo 64]]. In the comic, [[Mario]] and [[Luigi]] traveled with this spaceship, in search for a new one. During their quest they had to compete against [[Wario]] and [[Bowser]] who chased after the new spaceship as well. At the end of the comic, the spacecraft turned out to be the Nintendo 64 and the plumbers went on to take possession of it (abandoning the SNES-spaceship), being hailed by several of their friends.
 
The SNES is also used as the setting for the [[microgame]] [[Super Nostalgic Entertainment System]] in ''[[WarioWare: Smooth Moves]]''.
 
In ''[[Super Mario Odyssey]]'', one of the filters that is available for use in [[Snapshot Mode]] is the graphics style of the SNES.


==Appearances in the ''Mario'' franchise==
A spaceship shaped like the PAL version of the SNES appeared in the 1997 ''[[Club Nintendo (magazine)|Club Nintendo]]'' comic, "[[Die Jagd nach dem Nintendo 64: Krawall im All]]". It was used as a metaphor, referring to the discontinuation of the console, and the launch of the [[Nintendo 64]]. In the comic, [[Mario]] and [[Luigi]] traveled with this spaceship, in search for a new one. During their quest they had to compete against [[Wario]] and [[Bowser]] who chased after the new spaceship as well. At the end of the comic, the spacecraft turned out to be the Nintendo 64 and the plumbers went on to take possession of it (abandoning the SNES-spaceship), being hailed by several of their friends. The SNES is also used as the setting for the [[microgame]] [[Super Nostalgic Entertainment System]] in ''[[WarioWare: Smooth Moves]]''. In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', giant SNES controllers appear in both [[Monkey Museum]] and the Interior of [[The Flying Krock]]. ''[[Super Mario World]]'' had a [[Special Zone]] that used the logo for the Japanese and European markets. In ''[[Super Mario Odyssey]]'', one of the filters that is available for use in [[Snapshot Mode]] is the graphics style of the SNES.
<gallery>
<gallery>
SpecialZone SMW.png|''Super Mario World''
SpecialZone SMW.png|''Super Mario World''
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==References in later console generations==
==References in later console generations==
[[File:WiiclassicSNES.png|thumb]]
[[File:WiiclassicSNES.png|thumb]]
For the Australian [[Club Nintendo (rewards program)|Club Nintendo]], it had a reward option to request a [[Wii#Classic Controller|Classic Controller]] themed after a European SNES controller.
For the Australian [[Club Nintendo (rewards program)|Club Nintendo]], it had a reward option to request a [[Wii#Classic Controller|Wii Classic Controller]] themed after a European SNES controller.
{{br}}
{{br}}


==Game gallery==
==''Super Mario'' game gallery==
''<gallery>
''<gallery>
Boxart dkc front.png|[[Donkey Kong Country]]
Boxart dkc front.png|[[Donkey Kong Country]]
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Yoshi no Cookie JP Box.png|[[Yoshi no Cookie: Kuruppon Oven de Cookie]]
Yoshi no Cookie JP Box.png|[[Yoshi no Cookie: Kuruppon Oven de Cookie]]
</gallery>''
</gallery>''
===''Super Mario World'' cartridges===
<gallery>
SMW Cartridge 1.jpg|NTSC-U first version
SMW Cartridge 2.jpg|NTSC-U second version
SMW Cartridge 3.jpg|NTSC-U third version
SMW Cartridge 4.jpg|NTSC-J version
SMW Cartridge 5.jpg|PAL SNES first version
SMW Cartridge 6.jpg|PAL SNES second version
SMW Cartridge 7.jpg|NTSC-U [[Player's Choice]] version
</gallery>


==System gallery==
==System gallery==
<gallery>
<gallery>
SNES Japan PAL Logo.svg|Japan and PAL logo, sport bright colors, resembling the shape of the four main buttons on the controller
SNES North American Logo.png|North American logo, which has a more muted tone than the Japanese logo, having a simpler gray and black color scheme.
Snes jap.jpg|Super Famicom
SNES.jpg|The SNES in Europe and Australia
SuperFamicom jr.jpg|Super Famicom Jr.
SNES2.jpg|New-Style Super NES
SNES Box SMW.jpg|Super NES Super Set (includes ''Super Mario World'')
SNES Box SMW.jpg|Super NES Super Set (includes ''Super Mario World'')
SNES Box SMAS.jpg|Super NES Mario Set (includes ''Super Mario All-Stars + Super Mario World'')
SNES Box SMAS.jpg|Super NES Mario Set (includes ''Super Mario All-Stars + Super Mario World'')
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Super nintendo sns-101 box.jpg|SNES 2 package (includes ''Super Mario World 2: Yoshi's Island'')
Super nintendo sns-101 box.jpg|SNES 2 package (includes ''Super Mario World 2: Yoshi's Island'')
Super NES Player's Guide.jpg|Super NES [[Nintendo Power#Nintendo Player's Guide Gallery|Nintendo Player's Guide]]
Super NES Player's Guide.jpg|Super NES [[Nintendo Power#Nintendo Player's Guide Gallery|Nintendo Player's Guide]]
Twitter NintendoAUNZ 2017-10-22c.jpg|Image macro from the official NintendoAUNZ social media accounts, showing ''Super Mario'' games for the SNES
</gallery>
</gallery>



Revision as of 23:41, January 5, 2024

Super Nintendo Entertainment System
The SNES model 1.
Generation Fourth generation
Release date Super Nintendo Entertainment System/Super Famicom:
Japan November 21, 1990
USA August 23, 1991[1]
Europe April 11, 1992
Chile June 8, 1992[2]
Australia July 3, 1992
Brazil August 30, 1993[3]
Super NES Classic Edition:
USA September 29, 2017
Europe September 29, 2017
Australia September 30, 2017
Japan October 5, 2017
Discontinued USA 1999[4]
Japan September 25, 2003
Ratings Super NES Classic Edition:
ESRB:T - Teen
PEGI:12 - Twelve years and older
CERO:B - Twelve years and older
ACB:M - Mature
USK:12 - Twelve years and older
Predecessor Nintendo Entertainment System
Successor Nintendo 64
“Now you're playing with power. Super power!”
Advertisement slogan for the SNES
Super Nintendo Entertainment System logo

The Super Nintendo Entertainment System (abbreviated as SNES, Super NES, or Super Nintendo), called the Super Famicom in Japan, is a video game console created by Nintendo. In early development, it was called Nintendo Entertainment System 2 or NES2. The system first released in Japan on November 21, 1990, then in America on August 23, 1991, in Europe in April 1992, and in Australia in July 1992. The South Korean version was rebranded the Super Comboy and was distributed by Hyundai Electronics to circumvent the country's bans on Japanese cultural imports. It is the last Nintendo console that has a different design and name in North America and PAL regions. The PAL version is a mix between the Super Famicom and the American SNES, keeping the design of the Super Famicom, while using the name from the American version. The Super Nintendo Entertainment System is the successor to the original Nintendo Entertainment System and similarly went on to produce many popular games, many of which are Super Mario games, most notably Super Mario World, Donkey Kong Country, and Super Mario World 2: Yoshi's Island.

Many early SNES cartridges had a long crevice spanning the cartridge. This was to prevent people from pulling the cartridges out when the system was turned on. These were produced as late as March 1993, as some early Star Fox cartridges were manufactured with this mold. Later SNES cartridges opted into a different design because people were possibly breaking their SNES units[citation needed], at the very earliest of June 1993, as no Yoshi's Cookie or Mario is Missing! cartridges have this mold.

The system's S-SMP audio chip, which used ADPCM sample playback instead of a digital synthesizer like competing systems, was developed by consumer electronics company Sony. The success of this partnership resulted in another deal to create the Super NES CD-ROM, a planned peripheral for the SNES that would have been able to play CD-ROM discs, in response to the Japanese success of a similar add-on for the TurboGrafx-16. However, because the contract would have given Sony full control of and royalties for CD-ROM titles, Nintendo publicly terminated their partnership and courted a new deal with Philips, who previously co-developed the Compact Disc format with Sony throughout the 1970s. The Philips deal failed to result in a finished product, and instead, Philips was given the rights to use the Super Mario and Zelda IPs for several titles on its own CD-based multimedia device, the Philips CD-i. Sony, meanwhile, would eventually release the PlayStation in response to its deal with Nintendo falling apart, considerably outselling the Nintendo 64 during the late 1990s. Some Super Mario games, such as Super Mario All-Stars and Super Mario World 2: Yoshi's Island, were considered for the Super NES CD-ROM, only to be shifted to the base SNES following the add-on's cancellation.[5][6]

Because of the international rivalry between Nintendo and Sega, which competed against the SNES with their Sega Genesis, many Super Mario games during this time included jabs at Sega's flagship series, Sonic the Hedgehog, and vice versa. In Donkey Kong Country 2: Diddy's Kong Quest, Sonic's boots and the plasma gun from Earthworm Jim are seen next to a bin and labeled "no hopers." In Super Mario World 2: Yoshi's Island, there are blue hedgehog enemies that greatly resemble Sonic.

The SNES was re-released as Super Famicom Jr. for Japan, and on October 20, 1997, it was released in North America as the New-Style Super NES.[7] The newer model was smaller and lacked the eject button, and it also could not output the S-Video and RGB signals.

Accessories

SNES Controller

Original Japanese and PAL controller

The SNES Controller is the main controller for the SNES which had a layout which popularized the layout used by most modern controllers. It was also the first controller to have shoulder buttons. The controller is more round-shaped instead of rectangle-shaped from the NES controller. It has the A Button, B Button, Start Button, and Select Button buttons and the +Control Pad from the NES, plus four extra buttons: the X Button, Y Button, L Button, and R Button buttons.

The American controller is slightly different from the Japanese and the PAL controllers. Instead of having each button be a different bright color, the A Button and B Button buttons were purple and the X Button and Y Button buttons were lavender, tying into the mechanical color scheme of the SNES's American model.

There is also a Wii adaption of the SNES controller for use as a substitution for the Classic Controller with games that support said controller.

LodgeNet SNES Controller

There was also a LodgeNet version for hotels.[8]

Super Game Boy

Main article: Super Game Boy
Super Game Boy
Super Game Boy cartridge

The Super Game Boy is a cartridge adapter that allows play of all Game Boy games, as well as Game Boy Color games that were made backwards compatible to work on the original Game Boy, on the Super Nintendo. Some Game Boy games are labeled as enhanced for Super Game Boy, such as Donkey Kong.

Super NES Mouse

The Super NES Mouse

The Super NES Mouse was an accessory for certain Super NES games. It was compatible only with the SNES and was thus only used in the early-to-mid-1990s. The Super NES Mouse mimics the appearance and action of an actual computer mouse; the Super NES Mouse controlled the cursor in some Super Mario games.

The Super NES Mouse was originally bundled with Mario Paint and a mouse pad for $59.95.

Super Mario games compatible with the Super NES Mouse

Super Scope

Main article: Super Scope
Super Scope
The Super Scope

The SNES Super Scope is a light gun accessory for the SNES. It has one "fire" button for shooting, either in single bursts or a constant stream, depending on whether or not its on/off switch is set to "turbo". It also has a second "cursor" button and a "pause" button. It was used for very few games, including one Super Mario title, Yoshi's Safari.

Super Multitap

Super Multitap
Super Multitap

The Super Multitap, by Hudson Soft, allowed to turn the player 2 controller port into four controller ports, allowing for up to five simultaneous players, but only if the game supports it. Although no Super Mario game for the SNES uses the Super Multitap, the Game Boy game Wario Blast: Featuring Bomberman! can use the accessory if played in a Super Game Boy, although the game never uses the fifth available controller slot.

Satellaview

Main article: Satellaview
Satellaview under a Super Famicom with special cartridge

A Japan-exclusive add-on for the Super Famicom was the Satellaview. It was the earliest known, commercially available, licensed product by Nintendo to connect to the internet and download games. The Super Famicom Jr. is incompatible with Satellaview because of the missing port underneath the first model had.

SF Memory Cassette

Main article: Nintendo Power (cartridge)
Super Famicom Memory Cassette

Only in Japan, the SF Memory Cassette is a rewritable version of regular cartridges, through kiosks at retail stores between 1997-2007.

Cleaning Kit

Super Nintendo Entertainment System Cleaning Kit
Mario-themed cleanup kit

Over time, pins inside the SNES and game cartridges would get dirty. Nintendo released an approved cleaning kit to improve the condition of the contacts so games would play without interruption.

Super NES Classic Edition

Package for SNES mini
Super NES Classic Edition
Main article: Classics#Super NES Classic Edition

Announced on June 26, 2017, the Super NES Classic Edition (known as the Nintendo Classic Mini: Super Nintendo Entertainment System in Europe and Australia and Nintendo Classic Mini: Super Famicom in Japan) is a smaller version of the Super Nintendo Entertainment System, and the successor to the NES Classic Edition. It comes with 21 pre-installed SNES games, including five games in the Super Mario franchise: Super Mario World, Super Mario Kart, Donkey Kong Country, Super Mario World 2: Yoshi's Island, and Super Mario RPG: Legend of the Seven Stars. It was released on September 29, 2017 in North America and Europe, September 30 in Oceania, and October 5 in Japan.

Appearances in the Super Mario franchise

Super Mario World had a Special Zone that used the logo for the Japanese and European markets.

In Donkey Kong Country 2: Diddy's Kong Quest, giant SNES controllers appear in both Monkey Museum and the Interior of The Flying Krock.

A spaceship shaped like the PAL version of the SNES appeared in the 1997 Club Nintendo comic, "Die Jagd nach dem Nintendo 64: Krawall im All". It was used as a metaphor, referring to the discontinuation of the console, and the launch of the Nintendo 64. In the comic, Mario and Luigi traveled with this spaceship, in search for a new one. During their quest they had to compete against Wario and Bowser who chased after the new spaceship as well. At the end of the comic, the spacecraft turned out to be the Nintendo 64 and the plumbers went on to take possession of it (abandoning the SNES-spaceship), being hailed by several of their friends.

The SNES is also used as the setting for the microgame Super Nostalgic Entertainment System in WarioWare: Smooth Moves.

In Super Mario Odyssey, one of the filters that is available for use in Snapshot Mode is the graphics style of the SNES.

References in later console generations

WiiclassicSNES.png

For the Australian Club Nintendo, it had a reward option to request a Wii Classic Controller themed after a European SNES controller.

Super Mario game gallery

Super Mario World cartridges

System gallery

External links

  • Sonifi Solutions (Wikipedia) – A company that has brought Nintendo systems, including the SNES, to hotel rooms

References

  1. ^ Nintendo of America (August 23, 2021). "On this day 30 years ago, the Super Nintendo Entertainment System launched in North America! What are some of your favorite #SNES games and memories?". Twitter (archive.is). Retrieved March 11, 2022.
  2. ^ "Los juegos más recordados a 25 años del lanzamiento de la Super Nintendo". La Tercera
  3. ^ https://www.tradeinpost.com/product/super-nintendo/
  4. ^ Reisinger, Don. (Jan. 21, 2009). Does the Xbox 360's 'lack of longevity' matter? CNET. Retrieved December 19, 2021.
  5. ^ Development: Super Mario All-Stars. The Cutting Room Floor. Retrieved November 13, 2023.
  6. ^ Nintendo Magazine System (AU) Issue #2, page 62. "As mentioned in Nintendo News Network last issue, not much is known at this stage, but we believe that the Super CD will be the same size as the Super NES. It will connect by the external port on the Super NES and the two units will become one by piggybacking. Super Mario 5 is said to be coming out on Super CD."
  7. ^ SNS-101. Retrieved July 9, 2023.
  8. ^ Nintendrew (August 15, 2018). LodgeNet Game Controllers - Nintendo's Hotel Rental Service! | Nintendrew YouTube. Retrieved March 4, 2020.

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