Rainbow Road (Mario Kart: Super Circuit): Difference between revisions

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==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
File:RainbowRoad.png|The icon on the menu.
File:RainbowRoad.png|It is like to a Rainbows past their [[Mario]] and [[Princess Peach]] before inside the Colors.
File:MKSC.png|The ''Paper Mario'' castle in the background.
File:MKSC.png|The ''Paper Mario'' castle in the background.
File:Mksc rainbow road.jpg|Wallpaper despicting Rainbow Road with [[Mario]], [[Bowser]], [[Luigi]] and [[Yoshi]].
File:Mksc rainbow road.jpg|Wallpaper despicting Rainbow Road with [[Mario]], [[Bowser]], [[Luigi]] and [[Yoshi]].

Revision as of 01:56, December 19, 2013

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Rainbow Road in Mario Kart: Super Circuit has rails at the start line. Edges of the course are lined with jumping humps. Astute racers can use Mushrooms to perform significant shortcuts. The track has falling stars that can make racers spin out and Thunder Clouds that will shrink anyone careless enough to drive under them. Bowser's Castle from Paper Mario can be seen in the background. This game also features the Rainbow Road course from Super Mario Kart without the flashing Thwomps.

Course layout

The track begins in the only barricade portion of the track, racers first make some turns where there are no rails or bouncing humps and they can snatch some items here, following this there is a straight path with a very sharp turn and the edge with a thunder cloud and a longer straight path where some bouncy stars can spin around racers they come in contact with. There many any sharp turns and curves with more thunder clouds, player may also jump from this curves by using the humps to cut a bit of the track but no so much. After another turn, the track offers two paths two advance: on the left a very narrow path filled with boost pads, on the left a wider path with fewer boost pads, item boxes and some thunder clouds, this boost pads on both sides can be either a benefit and a hindrance as they can be used to perform shortcuts or may cause careless players to fall, there is another sharp turn after this, with the last thunder cloud seen before restarting, on this final portion, players utilize boost pads and the humps to jump twice across the path; after the final jump, players must be careful to prevent falling from the final rail-less turn, finally there is a series of boost pad on the left side of the track before the finish line but using them is merely optional.

Gallery

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