Macho Grubba: Difference between revisions

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{{quote|MAAAACHO! I'm a powerhouse now, you pesterin', li'l pieces of prairie piffle! So long's I have this here machine, my bod'll be rough, tough, an' ultrabuff!|Macho Grubba|Paper Mario: The Thousand-Year Door}}
{{quote|MAAAACHO! I'm a powerhouse now, you pesterin', li'l pieces of prairie piffle! So long's I have this here machine, my bod'll be rough, tough, an' ultrabuff!|Macho Grubba|Paper Mario: The Thousand-Year Door}}


'''Macho Grubba''' is the powered-up form of [[Grubba]], also the true final boss of the [[Glitz Pit]] in ''[[Paper Mario: The Thousand-Year Door]]''. He changed from a normal [[Clubba]] to a giant creature resembling [[Tubba Blubba]] from the first ''[[Paper Mario]]''; he goes from blue to orange in color, with a spiky shell and a wild yellow-orange hairdo, but still retains his original vest, glasses, and tie. In this state, he has sixty [[HP]], and also has a very wide variety of attacks, including buffing himself, allowing himself to attack twice, and boosting his Attack Points. After being defeated, his power-sucking machine goes off, returning energy to [[Bandy Andy]] and [[KP Pete]], and freeing [[Prince Mush]].
'''Macho Grubba''' is the powered-up form of [[Grubba]], also the true final boss of the [[Glitz Pit]] in ''[[Paper Mario: The Thousand-Year Door]]'', and keeper of the real [[Gold Star]]. He bares a slight resemblance to [[Tubba Blubba]] in the manner of an abnormally large, monstrous [[Clubba]]. In this state, he has sixty [[HP]], and also has a very wide variety of attacks, including buffing himself, allowing himself to attack twice, boosting his Attack Points, and increasing his defense drastically. After being defeated, Grubba's power-sucking machine goes off, returning energy to [[Bandy Andy]] and [[KP Pete]], freeing [[Prince Mush]], and reverting Grubba back to his normal form.
 
==Physical Description==
 
[[File:Macho GRUBBA.png|thumb|left|150px|Macho Grubba.]]
Macho Grubba's appearance is slightly altered to that of his normal self. His hair is blonde and spiked up in a wild Mohawk-like style (he no longer sports a hat in this form). His skin color is orange instead of blue. His lips appear to be a yellow-orangish color and his hands are much larger (in the form of a fist) and are, interesting enough, shaped like clubs. He is about twice the size he was before transforming, but can increase in size during the battle against him, making him 4x larger than his normal form. His shell now possess spikes on it and he has sharp, yellow toenails. Despite these changes, he still maintains his same glasses, vest, and bow tie, but lacks the green, buttoned shirt he wore under his vest.


==Powers and Abilities==
==Powers and Abilities==
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After being powered up by the Gold Star, Macho Grubba has the ability to tilt the scales in battle to his favor.  At the beginning of the fight, Macho Grubba gains the ability to [[Fast|attack twice]] per turn. By doing this, he can inflict more damage on Mario and his partner in one turn, or even upgrade his status to a more powerful state during this time. Another ability Macho Grubba has is to [[ATK-Up|increase his attack power]] as well as his [[DEF-Up|defense]]. With an increased attack power, Macho Grubba's attack power will go up by three, bringing his overall attack to seven. Should he increase his attack power more than once, he can bring his attack up to ten, and even thirteen.
After being powered up by the Gold Star, Macho Grubba has the ability to tilt the scales in battle to his favor.  At the beginning of the fight, Macho Grubba gains the ability to [[Fast|attack twice]] per turn. By doing this, he can inflict more damage on Mario and his partner in one turn, or even upgrade his status to a more powerful state during this time. Another ability Macho Grubba has is to [[ATK-Up|increase his attack power]] as well as his [[DEF-Up|defense]]. With an increased attack power, Macho Grubba's attack power will go up by three, bringing his overall attack to seven. Should he increase his attack power more than once, he can bring his attack up to ten, and even thirteen.


[[File:Macho GRUBBA.png|thumb|left|150px|Macho Grubba.]]
Depending on which attack Macho Grubba uses at the time, he can inflict damage on both Mario and his partner, doubling the effects of his upgrade. By increasing his defense, his defense will go up by two. This makes it more difficult for Mario and his partner to damage Macho Grubba.  Macho Grubba can also increase his defense multiple times, bringing his defense up to four, and even five — which is the highest numerical defense in the game. In addition to being able to increase his attack, he can also [[Charged|charge]] up his attack by four. Should his attack be at thirteen, and then be increased by four, his attack will be brought to a devastating seventeen, the highest possible attack Macho Grubba can have and one of the highest attack power in the game. When low on health, Macho Grubba will also make himself [[dodgy]], making it much more difficult for Mario and his partner to inflict damage on Macho Grubba, if at all.
Depending on which attack Macho Grubba uses at the time, he can inflict damage on both Mario and his partner, doubling the effects of his upgrade. By increasing his defense, his defense will go up by two. This makes it more difficult for Mario and his partner to damage Macho Grubba.  Macho Grubba can also increase his defense multiple times, bringing his defense up to four, and even five — which is the highest numerical defense in the game. In addition to being able to increase his attack, he can also [[Charged|charge]] up his attack by four. Should his attack be at thirteen, and then be increased by four, his attack will be brought to a devastating seventeen, the highest possible attack Macho Grubba can have and one of the highest attack power in the game. When low on health, Macho Grubba will also make himself [[dodgy]], making it much more difficult for Mario and his partner to inflict damage on Macho Grubba, if at all.



Revision as of 03:11, February 17, 2012

"Backflip" redirects here. For information about the move used by Mario in the Game Boy version of Donkey Kong, see Back Flip.

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“MAAAACHO! I'm a powerhouse now, you pesterin', li'l pieces of prairie piffle! So long's I have this here machine, my bod'll be rough, tough, an' ultrabuff!”
Macho Grubba, Paper Mario: The Thousand-Year Door

Macho Grubba is the powered-up form of Grubba, also the true final boss of the Glitz Pit in Paper Mario: The Thousand-Year Door, and keeper of the real Gold Star. He bares a slight resemblance to Tubba Blubba in the manner of an abnormally large, monstrous Clubba. In this state, he has sixty HP, and also has a very wide variety of attacks, including buffing himself, allowing himself to attack twice, boosting his Attack Points, and increasing his defense drastically. After being defeated, Grubba's power-sucking machine goes off, returning energy to Bandy Andy and KP Pete, freeing Prince Mush, and reverting Grubba back to his normal form.

Physical Description

File:Macho GRUBBA.png
Macho Grubba.

Macho Grubba's appearance is slightly altered to that of his normal self. His hair is blonde and spiked up in a wild Mohawk-like style (he no longer sports a hat in this form). His skin color is orange instead of blue. His lips appear to be a yellow-orangish color and his hands are much larger (in the form of a fist) and are, interesting enough, shaped like clubs. He is about twice the size he was before transforming, but can increase in size during the battle against him, making him 4x larger than his normal form. His shell now possess spikes on it and he has sharp, yellow toenails. Despite these changes, he still maintains his same glasses, vest, and bow tie, but lacks the green, buttoned shirt he wore under his vest.

Powers and Abilities

File:Macho Grubba Power-Up.jpg
Macho Grubba powering himself up.

After being powered up by the Gold Star, Macho Grubba has the ability to tilt the scales in battle to his favor. At the beginning of the fight, Macho Grubba gains the ability to attack twice per turn. By doing this, he can inflict more damage on Mario and his partner in one turn, or even upgrade his status to a more powerful state during this time. Another ability Macho Grubba has is to increase his attack power as well as his defense. With an increased attack power, Macho Grubba's attack power will go up by three, bringing his overall attack to seven. Should he increase his attack power more than once, he can bring his attack up to ten, and even thirteen.

Depending on which attack Macho Grubba uses at the time, he can inflict damage on both Mario and his partner, doubling the effects of his upgrade. By increasing his defense, his defense will go up by two. This makes it more difficult for Mario and his partner to damage Macho Grubba. Macho Grubba can also increase his defense multiple times, bringing his defense up to four, and even five — which is the highest numerical defense in the game. In addition to being able to increase his attack, he can also charge up his attack by four. Should his attack be at thirteen, and then be increased by four, his attack will be brought to a devastating seventeen, the highest possible attack Macho Grubba can have and one of the highest attack power in the game. When low on health, Macho Grubba will also make himself dodgy, making it much more difficult for Mario and his partner to inflict damage on Macho Grubba, if at all.

In addition to his ability to upgrade his status effects, Macho Grubba also can perform many different styles of wrestling moves. Here is the list of his attacks from most common to least common.

Attacks

Attack Name Attack Description Attack Power Double Attack?*
Punch Macho Grubba attacks with a massive punch. 4 No
Backflip Macho Grubba turns around and does a shaky backflip. 6 Yes
Ground Pound Macho Grubba jumps in the air and lands solidly on his opponent. 4 No
Super Punch Macho Grubba will walk off-stage, then quickly charge towards his opponents and smack them with a powerful punch. 6 Yes
Super Pound Macho Grubba will walk off-stage, then quickly charge towards his opponents, jumping in the air, and then land on them. 6 Yes
Quake Macho Grubba will jump in the air and land harshly where he stands three times, shaking the entire stage. 4 Yes

Names in Other Languages

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Trivia

  • Macho Grubba is the only boss in the game, along with Sir Grodus, to show signs of being worn out when on low health.
  • Macho Grubba is one of four chapter bosses that the Yoshi Kid can swallow, the others being Doopliss, Grodus, and the Shadow Queen (first phase, both before and after transformation).
  • Like Rawk Hawk, Macho Grubba also fights in the manner of a heel character, which is a villainous wrestler who uses dirty, underhanded tactics to win. As stated by Macho Grubba, himself, he "had so many rump-kickin' moves they had to make some illegal."; indicating he was, indeed, a heel.
  • Macho Grubba's name could be a possible play-off of "Macho Man" Randy Savage's name. (a famous, legendary wrestler from the early 1970s. )
  • In Super Paper Mario, Dark Clubbas have the same amount of HP as Macho Grubba does, and even has the same amount of attack power as three of Macho Grubba's strongest attacks.
  • Strangely, if Tubba Blubba's Heart's max HP (50) and Tubba Blubba's max HP (10) are added up, it makes 60 HP, which is Macho Grubba's max HP. It is unknown if this was on purpose or just a coincidence.
  • Macho Grubba is the only Chapter boss that wasn't affiliated with neither Bowser, Grodus, nor the Shadow Queen.


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