List of Donkey Kong Country 3: Dixie Kong's Double Trouble! pre-release and unused content

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This is a list of pre-release and unused content for the game Donkey Kong Country 3: Dixie Kong's Double Trouble!.

Early ideas

Early builds

Back cover

Bazza as seen in early screenshots for Donkey Kong Country 3: Dixie Kong's Double Trouble!
An early version of Bazza

A screenshot on the back cover shows that Bazzas were originally eel-like creatures instead of the barracuda-like fish.

E3 1996 trailer

The game's E3 1996 trailer (whose footage was later featured in a Brazilian commercial) features a few differences from the final build.[3]

  • The game is subtitled "Dixie's Double Trouble" instead of "Dixie Kong's Double Trouble".
  • Graphics (presumably placeholder) from Donkey Kong Country 2. These include Neeks instead of the similar Sneek enemy and Funky Kong's surfboard animation.
  • Different sprites and background palettes for the Brothers Bears.
  • Kiddy Kong has a different idling animation.
  • Kiddy is riding Ellie in a snowscape level, something that cannot be done in the retail version.

Nintendo Player's Guide

An early screenshot of KAOS from the Nintendo Player's Guide
The early Kastle Kaos screenshot from the Nintendo Player's Guide
  • In the Nintendo Player's Guide for Donkey Kong Country 3: Dixie Kong's Double Trouble!, there is a photograph of KAOS's first head flying around Kastle Kaos while his body is hovering with no flames. This does not occur in the retail version.

Early level placement

Squeals on Wheels switched places with Murky Mill in December 1996.[4]

Unused Data

There are unused sprites in the game. They are sprites of Kracka (which were eventually used in the Game Boy Advance version) and unused sprites of Kopter (some of which were eventually used in Donkey Kong Land III).[5][6]

Game Boy Advance prototype

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

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On January 5, 2022, a prototype of Donkey Kong Country 3 for the Game Boy Advance was released online. Its build date is May 6, 2005, and it is listed as version 0.6.[7] The final North American release is based on this prototype.

Differences

  • There is no health and safety notice upon start-up, and the title screen opened with an iris rather than a fade-in like in the retail version.
  • The copyright year on the title screen is separated by a comma rather than an en dash.
  • The font used in the pause menu is different and uses a skinnier font.
  • The sound effect that plays when pressing B Button on the mode select menu has not yet been implemented.
  • In the mode select the "Two-Player Team" option does not have a dash in-between.
  • The player is unable to use cheats in this build.
  • The padding in the speech bubbles was slightly widened.
  • The sound for when Dixie hits the ground upon losing an extra life does not play.
  • The Extras menu is available from the start, and its also lists "Funky's Rentals" as "Funky's Challenge." However, the splash screen for the Funky's Rentals minigame still lists the title as "Funky's Rentals."
  • In the Funky's Rentals minigame, the bullets shot from the boat are white rather than black, making them a lot less visible.
  • The music used in the Funky's Rentals minigame has not yet been implemented, nor do any of the sound effects. The minigames instead play a continuation of the Brothers Bear theme.
  • In Funky's Rentals, "Challenge 2 - Destroy" is also available from the start.
  • If Dixie and Kiddy fail to complete a challenge, Funky simply says, "Challenge failed." If the Kongs complete a challenge, he says, "Challenge complete."
  • In Funky's Rentals, an X mark or a check mark is not shown next to the challenges in the menu.
  • Dixie moves a lot faster in the Swanky's Dash minigame. Additionally, after the player finishes a Swanky's Dash challenge from the Extras menu, the game prompts them if they would like to save while showing a scene of Cranky at his dojo.
  • In the Cranky's Dojo minigame, the number indicating how many Bristles are remaining is displayed below the Bristles icon at the top-right corner rather than to the right of it.
  • In the main game, if Dixie and Kiddy complete Cranky's Dojo, they receive more valuable rewards, including two Banana Bunches, a Red Balloon, a Green Balloon, a Blue Balloon, and a Bear Coin.
  • The sound effect for when Dixie begins to carry Kiddy using team up is the same as when Diddy and Dixie use team up in Donkey Kong Country 2's Game Boy Advance release.
  • An additional sound effect plays for each item that Dixie and Kiddy are rewarded for completing a minigame.
  • Whenever Dixie and Kiddy collect a Bonus Coin, the total number of Bonus Coins (98) is shown alongside the number of Bonus Coins that Dixie and Kiddy have collected. Contrarily, the DK Coin total is still shown in the final release whenever Dixie and Kiddy obtain a DK Coin.
  • Steel Barrels make a thud sound whenever they appear on screen or spawn. No sound effect plays if a Steel Barrel is thrown against a wall.
  • Even if Dixie and Kiddy rescue a Banana Bird from a Banana Bird Cave, a completed Level Flag is not shown.
  • In the Lake Orangatanga map, Swanky's Dash is a lot smaller and flat.
  • In Murky Mill, Ellie does not make a noise when she gets scared of a Sneek.
  • Ellie cannot use her trunk to pick up a rolling Steel Barrel.
  • In Belcha's Barn, when Belcha is defeated, he lands slightly farther away from the edge than in the retail version.

In-game text

Most of the text changes involve fixing grammatical errors.

Prototype Final
Pause screen
"SELECT to quit" "Press SELECT to quit."
Funky's Rentals: "Challenge 1 - Destroy" instructions
"Use the +Control Pad to steer your boat, the B button will accelerate and pressing the A Button will fire your gun." "Use the +Control Pad to steer your boat, the B button to accelerate, and the A button to fire your gun."
"Destroy 10 and I'll reward you big time!" "Destroy 10 and I'll reward you big-time!"
Banana Bird cave
"To release the imprisoned bird you must watch the sequence of lights, and then repeat it exactly using the directions on the +Control Pad." "To release the imprisoned bird, you must watch the sequence of lights, and then repeat it exactly using the directions on the +Control Pad."
"It seems like a waste of time to me, why can't these game developers come up with something more interesting?" "It seems like a waste of time to me. Why can't these game developers come up with something more interesting?"
Cranky's Dojo
"So I'm improving my skills ready for my next big adventure in Cranky Kong Country!" "So I'm improving my skills for my next big adventure in Cranky Kong Country!"
"As it's early in the game, I'll let you train with me for one of those stupid silver coins. The ones with those freaky Bears' heads on." "As it's early in the game, I'll let you train with me for one of those stupid silver coins. The ones with those freaky bears' heads on."
"Excellent skills! You managed to deflect all those spikey[sic] critters." "Excellent skills! You managed to deflect all those spiky critters."
"Take this bird. I'm sure it will come in useful... somehow." "Take this bird. I'm sure it will come in useful...somehow."
Bachelor Pad
"If you do, I'll trade you that stupid yellow bird that keeps getting feathers in my jacuzzi." "If you do, I'll trade you that stupid yellow bird that keeps getting feathers in my hot tub."
"Clear off then, I need to take a bath and prepare myself for my hot date." "Clear off, then. I need to take a bath and prepare myself for my hot date."
Swanky's Dash
"Sorry Kiddy, no minors allowed, but don't be sad — it's not all that bad. Now it's up to you, Dixie." "Sorry, Kiddy, no minors allowed, but don't be sad — it's not all that bad. Now it's up to you, Dixie."
Cranky Kong (after defeating a boss)
"Off you go then, you need to head for Kremwood Forest." "Off you go, then. You need to head for Kremwood Forest."

Gallery

References