List of Donkey Kong Country 3: Dixie Kong's Double Trouble! pre-release and unused content: Difference between revisions

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(→‎Game Boy Advance prototype: Adding Mekanos & a pacifica difference that i found)
(→‎Game Boy Advance prototype: stormy seas. plentiful images but still under Kongstruction)
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==Game Boy Advance prototype==
==Game Boy Advance prototype==
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*In [[Kaos Karnage]], after defeating [[KAOS]], Cranky appears as usual, although his first two sentences are combined into one quote.
*In [[Kaos Karnage]], after defeating [[KAOS]], Cranky appears as usual, although his first two sentences are combined into one quote.
*In [[Dingy Drain-Pipe]], Enguarde can move slightly beyond the No Animal Sign.
*In [[Dingy Drain-Pipe]], Enguarde can move slightly beyond the No Animal Sign.
*In [[Stormy Seas]], the Re-Koil directly after the letter O appears below the cracked floorboard. When the Re-Koil appears on-screen, it first does a very high jump up to the cracked floorboard before jumping from the ocean floor, only briefly appearing above the water surface with each jump.
*If the Kongs throw a Kracka at another one or a Knocka, it rolls right past. Throwing a Knocka at a Kracka has no effect either.
*In [[Stampede Sprint]], the Chase theme begins playing right when the level begins, and the Chase theme does not loop, so the level becomes silent when the theme ends.
*In [[Stampede Sprint]], the Chase theme begins playing right when the level begins, and the Chase theme does not loop, so the level becomes silent when the theme ends.
*In Stampede Sprint, the [[Animal Barrel|Ellie Barrel]] is placed slightly higher above the ground, making it possible for Dixie to use her [[Helicopter Spin]] underneath the Ellie Barrel so that the Kongs can continue the level as themselves.  
*In Stampede Sprint, the [[Animal Barrel|Ellie Barrel]] is placed slightly higher above the ground, making it possible for Dixie to use her [[Helicopter Spin]] underneath the Ellie Barrel so that the Kongs can continue the level as themselves.  
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DKC3 GBA May 05 prototype Blazing Bazukas sign.png|The threshold effect of the first No Animal Sign in Blazing Bazukas begins slightly before the sign itself.
DKC3 GBA May 05 prototype Blazing Bazukas sign.png|The threshold effect of the first No Animal Sign in Blazing Bazukas begins slightly before the sign itself.
DKC3 GBA May 05 prototype Kaos Karnage Cranky quote.png|In Kaos Karnage, Cranky's first two quotes are combined into one speech bubble.
DKC3 GBA May 05 prototype Kaos Karnage Cranky quote.png|In Kaos Karnage, Cranky's first two quotes are combined into one speech bubble.
DKC3 GBA May 05 prototype Funky's Rentals all options.png|Funky's Rentals, with all four minigames unlocked in the menu. The topmost option, "Hire vehicle," extends slightly outside of the speech bubble with the menu.
DKC3 GBA May 05 prototype Dingy Drain-Pipe No Animal Sign.png|Enguarde can move slightly beyond the No Animal Sign of [[Dingy Drain-Pipe]].
DKC3 GBA May 05 prototype Dingy Drain-Pipe No Animal Sign.png|Enguarde can move slightly beyond the No Animal Sign of [[Dingy Drain-Pipe]].
DKC3 GBA May 05 prototype Stormy Seas Re-Koil screenshot 1.png|The Re-Koil directly after the letter O spawns beneath the cracked floorboard. The first thing that it does when it appears on screen is jump very high up to the cracked floorboard.
DKC3 GBA May 05 prototype Stormy Seas Re-Koil screenshot 2.png|After performing a very high jump, the same Re-Koil continues to jump from the ocean floor, only briefly jumping above the water surface.
DKC3 GBA May 05 prototype Stampede Sprint Ellie Barrel.png|The placement of the Ellie Barrel in Stampede Sprint is slightly higher than in the retail release, making it possible for the Kongs to avoid entering it.
DKC3 GBA May 05 prototype Stampede Sprint Ellie Barrel.png|The placement of the Ellie Barrel in Stampede Sprint is slightly higher than in the retail release, making it possible for the Kongs to avoid entering it.
DKC3 GBA May 05 prototype Funky's Rentals all options.png|Funky's Rentals, with all four minigames unlocked in the menu. The topmost option, "Hire vehicle," extends slightly outside of the speech bubble with the menu.
</gallery>
</gallery>



Revision as of 17:53, January 7, 2022

This is a list of pre-release and unused content for the game Donkey Kong Country 3: Dixie Kong's Double Trouble!.

Early ideas

Early builds

Back cover

Bazza as seen in early screenshots for Donkey Kong Country 3: Dixie Kong's Double Trouble!
An early version of Bazza

Screenshots shown in Nintendo Power and the back cover of North American and PAL versions show that Bazzas originally had proportions closer to a real-life barracuda, and had a blue-colored sprite instead of green.

E3 1996 trailer

The game's E3 1996 trailer (whose footage was later featured in a Brazilian commercial) features a few differences from the final build.[3]

  • The game is subtitled "Dixie's Double Trouble" instead of "Dixie Kong's Double Trouble".
  • Graphics (presumably placeholder) from Donkey Kong Country 2. These include Neeks instead of the similar Sneek enemy and Funky Kong's surfboard animation.
  • Different sprites and background palettes for the Brothers Bears.
  • Kiddy Kong has a different idling animation.
  • Kiddy is riding Ellie in a snowscape level, something that cannot be done in the retail version.

Nintendo Player's Guide

An early screenshot of KAOS from the Nintendo Player's Guide
The early Kastle Kaos screenshot from the Nintendo Player's Guide
  • In the Nintendo Player's Guide for Donkey Kong Country 3: Dixie Kong's Double Trouble!, there is a photograph of KAOS's first head flying around Kastle Kaos while his body is hovering with no flames. This does not occur in the retail version.

Early level placement

The November 1996 issue of Nintendo Power swaps Squeals on Wheels and Murky Mill,[4] which the following issue acknowledged as a late change in development.[5]

Unused data

There are unused sprites in the game. They are sprites of Kracka (which were eventually used in the Game Boy Advance version) and unused sprites of Kopter (some of which were eventually used in Donkey Kong Land III).[6][7]

Game Boy Advance prototype

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

The front of the prototype cartridge (top) and the back (bottom)
The front of the prototype cartridge (top) and the back (bottom)
The front of the prototype cartridge (top) and the back (bottom)

On January 5, 2022, a prototype of Donkey Kong Country 3 for the Game Boy Advance was released online. Its build date is May 6, 2005, and it is listed as version 0.6.[8] The final North American release is based on this prototype.

Differences

  • There is no health and safety notice upon start-up, and the title screen opened with an iris rather than a fade-in like in the retail version.
  • The copyright year on the title screen is separated by a comma rather than an en dash.
  • The pause menu uses a different, skinnier font. This is also used for the "BEST SCORE" text displayed at Cranky's Dojo and Swanky's Dash.
  • The sound effect that plays when pressing B Button on the mode select menu has not yet been implemented.
  • In the mode select the "Two-Player Team" option does not have a dash in-between.
  • The player is unable to use cheats in this build.
  • The padding in the speech bubbles was slightly widened.
  • Pressing B Button on a selection that is within a speech buble causes the speech bubble to disappear.
  • The sound for when Dixie or Kiddy hit the ground upon losing an extra life does not play. Kiddy's crying sound has not been added yet.
  • Even if Kiddy completes a level, the Level Flag is still shown as pink, which is Dixie's color, on the world map.
  • The Extras menu is available from the start, and its also lists "Funky's Rentals" as "Funky's Challenge." However, the splash screen for the Funky's Rentals minigame still lists the title as "Funky's Rentals."
  • In the Funky's Rentals minigame, the bullets shot from the boat are white rather than black, making them a lot less visible.
  • The music used in the Funky's Rentals minigame has not yet been implemented, nor do any of the sound effects. The minigames instead play a continuation of the Brothers Bear theme.
  • In Funky's Rentals, "Challenge 2 - Disarm" is also available from the start, although selecting it causes "Challenge 3 - Protect" to be played instead.
  • "Challenge 3 - Protect" becomes available at Funky's Rentals once the Kongs give Funky the patch, though selecting it causes "Challenge 2 - Disarm" to be played instead.
  • "Challenge 4 - Race" is unlocked after Funky builds the Turbo Ski. The game crashes whenever the player tries to load it, either from Funky's Rentals or the Extras menu. This also means that it is not possible to obtain Funky's Banana Birds.
  • If Dixie and Kiddy fail to complete a challenge, Funky simply says, "Challenge failed." If the Kongs complete a challenge, he says, "Challenge complete."
    • Even if Dixie and Kiddy quit the "Disarm" and "Protect" challenges prematurely, Funky still mentions the challenge as being completed.
  • In Funky's Rentals, an X mark or a check mark is not shown next to the challenges in the menu.
  • In Funky's Rentals, once all minigames are unlocked, the "Hire vehicle" option extends slightly above the speech bubble.
  • Dixie moves a lot faster in the Swanky's Dash minigame. Additionally, after the player finishes a Swanky's Dash challenge from the Extras menu, the game prompts them if they would like to save while showing a scene of Cranky at his dojo.
  • In the Cranky's Dojo minigame, the number indicating how many Bristles are remaining is displayed below the Bristles icon at the top-right corner rather than to the right of it.
  • In the main game, if Dixie and Kiddy complete Cranky's Dojo, they receive more valuable rewards, including two Banana Bunches, a Red Balloon, a Green Balloon, a Blue Balloon, and a bear coin.
  • The sound effect for when Dixie begins to carry Kiddy using team up is the same as when Diddy and Dixie use team up in Donkey Kong Country 2's Game Boy Advance release.
  • During team up, Kiddy still has the ability to move around while Dixie is being thrown in midair.
  • An additional sound effect plays for each item that Dixie and Kiddy are rewarded for completing a minigame.
  • Whenever Dixie and Kiddy collect a Bonus Coin, the total number of Bonus Coins (98) is shown alongside the number of Bonus Coins that Dixie and Kiddy have collected. Contrarily, the DK Coin total is still shown in the final release whenever Dixie and Kiddy obtain a DK Coin.
  • Whenever Dixie and Kiddy are in a Brothers Bear location, four black square icons are shown to the bottom-left instead of six. This also occurs if it is displayed at the top-right whereas the retail version shows only five small black square icons.
  • When Dixie and Kiddy are at a No Animal Sign, part of their sprite is overlapped by the No Animal Sign.
  • Barrels and Steel Barrels make a thud sound whenever they appear on screen or spawn.
  • No sound effect plays if a Steel Barrel is thrown against a wall.
  • Even if Dixie and Kiddy rescue a Banana Bird from a secret cave, a completed Level Flag is not shown.
  • In the world maps, Swanky's Dash is a lot smaller and flat.
  • In Murky Mill, Ellie does not make a noise when she gets scared of a Sneek.
  • Ellie cannot use her trunk to pick up a rolling Steel Barrel.
  • The sound of Ellie spitting out a water projectile is different and more static-like. If the game is paused right as Ellie spits one out, an endless loop of the sound effect plays.
  • In Belcha's Barn, when Belcha is defeated, he lands slightly farther away from the edge than in the retail version.
  • Barrel Shield Bust-Up and Springin' Spiders do not have their level order reversed.
  • Brash's Stadium is still titled "Brash's Cabin" on the world map like in the Super Nintendo version.
  • When the Kongs visit Brash after clearing his record in Riverside Race, his animation where he shakes his fists in anger is not shown.
  • The secret cave of Kremwood Forest, Arich's Hoard, does not open on the world map when the Kongs approach it.
  • On the Northern Kremisphere map, the Krem Flag of Krematoa is obscured by the volcano, whereas in the retail version it is placed on top of the volcano.
  • In the Cotton Top Cove map, the opening of the secret cave Bounty Bay is smaller.
  • When exiting a Bonus Level in an underwater level, such as Bazza's Blockade, a dark red and black coloration of the reef background is shown for a few frames.
  • In Rocket Barrel Ride and Tracker Barrel Trek, the waterfall graphic sometimes glitches, which is mostly noticeable when the Kongs exit a Bonus Level or continue from a Star Barrel.
  • In the waterfall levels, whenever a banana is collected, parts of the waterfall briefly become transparent.
  • Parry does not make a shrieking sound when defeated.
  • In Tracker Barrel Trek, there is less collision detection for the letter N, making it harder to acquire.
  • In Mekanos, the Sky-High Secret secret cave is not shown on the map unless Dixie and Kiddy take the vertical path leading to Swanky's Dash.
  • In Fire-Ball Frenzy, on the vertically-moving platform right after the Star Barrel, the Karbines flying with their cannon slightly below the platform, making it not possible for them to hit Dixie or Kiddy.
  • In Ripsaw Rage, if the Kongs exit the first Bonus Level, the Barrel that is used to defeat the green Buzz and therefore reach it spawns atop the giant ripsaw, and it does not break.
  • In Blazing Bazukas, the threshold effect of the first No Animal Sign begins slightly before the sign itself.
  • The barrels in Low-G Labyrinth do not respawn after being used.
  • In Kaos Karnage, after defeating KAOS, Cranky appears as usual, although his first two sentences are combined into one quote.
  • In Dingy Drain-Pipe, Enguarde can move slightly beyond the No Animal Sign.
  • In Stormy Seas, the Re-Koil directly after the letter O appears below the cracked floorboard. When the Re-Koil appears on-screen, it first does a very high jump up to the cracked floorboard before jumping from the ocean floor, only briefly appearing above the water surface with each jump.
  • If the Kongs throw a Kracka at another one or a Knocka, it rolls right past. Throwing a Knocka at a Kracka has no effect either.
  • In Stampede Sprint, the Chase theme begins playing right when the level begins, and the Chase theme does not loop, so the level becomes silent when the theme ends.
  • In Stampede Sprint, the Ellie Barrel is placed slightly higher above the ground, making it possible for Dixie to use her Helicopter Spin underneath the Ellie Barrel so that the Kongs can continue the level as themselves.
  • In Stampede Sprint, the three Sneeks who scare Ellie do not appear, but Ellie still reacts as if they were there.

In-game text

Most of the text changes involve fixing grammatical errors.

Prototype Final
Pause menu
"SAVING GAME, DO NOT TURN OFF." "SAVING GAME! DO NOT TURN OFF THE POWER."
Pause text
"SELECT to quit" "Press SELECT to quit."
Bazaar's General Store
"Hello there, young Dixie, my name's Bazaar and this is my general store." "Hello there, young Dixie. My name's Bazaar, and this is my general store."
"I can tell you now, my friends, that you have made a very worthy purchase." "I can tell you now, Kongs, that you have made a very worthy purchase."
Wrinkly's Retreat
"One other thing: you can save your progress at any time by pressing START to access your inventory. Simply choose Save Game and your progress will be saved." "One other thing: you can save your progress at any time by pressing START to access your inventory. Simply choose Save Game, and your progress will be saved."
Funky's Rentals
"Hey! Someone's told you I've been extra busy lately. Well... it's something a bit special." "Hey! Someone's told you I've been extra busy lately. Well...it's something a bit special."
Funky's Rentals: "Challenge 1 - Destroy" instructions
"Use the +Control Pad to steer your boat, the B button will accelerate and pressing the A Button will fire your gun." "Use the +Control Pad to steer your boat, the B button to accelerate, and the A button to fire your gun."
"Destroy 10 and I'll reward you big time!" "Destroy 10 and I'll reward you big-time!"
Funky's Rentals: "Challenge 2 - Disarm" instructions
"Right dudes, you ready for this? You need to steal the floating mines from the Kremlings before they can cause mayhem." "Right, dudes, you ready for this? You need to steal the floating mines from the Kremlings before they can cause mayhem."
Secret cave
"To release the imprisoned bird you must watch the sequence of lights, and then repeat it exactly using the directions on the +Control Pad." "To release the imprisoned bird, you must watch the sequence of lights, and then repeat it exactly using the directions on the +Control Pad."
"It seems like a waste of time to me, why can't these game developers come up with something more interesting?" "It seems like a waste of time to me. Why can't these game developers come up with something more interesting?"
Cranky's Dojo
"So I'm improving my skills ready for my next big adventure in Cranky Kong Country!" "So I'm improving my skills for my next big adventure in Cranky Kong Country!"
"As it's early in the game, I'll let you train with me for one of those stupid silver coins. The ones with those freaky Bears' heads on." "As it's early in the game, I'll let you train with me for one of those stupid silver coins. The ones with those freaky bears' heads on."
"Excellent skills! You managed to deflect all those spikey[sic] critters." "Excellent skills! You managed to deflect all those spiky critters."
"Take this bird. I'm sure it will come in useful... somehow." "Take this bird. I'm sure it will come in useful...somehow."
Bachelor Pad
"If you do, I'll trade you that stupid yellow bird that keeps getting feathers in my jacuzzi." "If you do, I'll trade you that stupid yellow bird that keeps getting feathers in my hot tub."
"Clear off then, I need to take a bath and prepare myself for my hot date." "Clear off, then. I need to take a bath and prepare myself for my hot date."
Swanky's Dash
"Sorry Kiddy, no minors allowed, but don't be sad — it's not all that bad. Now it's up to you, Dixie." "Sorry, Kiddy, no minors allowed, but don't be sad — it's not all that bad. Now it's up to you, Dixie."
Cranky Kong (after defeating a boss)
"Off you go then, you need to head for Kremwood Forest." "Off you go, then. You need to head for Kremwood Forest."
Blue's Beach Hut
"My name's Blue, p-p-pleased to meet you." "My name's Blue. P-p-pleased to meet you."
"What's that red circle on the calendar? Oh... sigh... it's nothing of importance." "What's that red circle on the calendar? Oh...sigh... It's nothing of importance."
Brigadier Bazooka Bear
"I fought in the Kremean War, don't you know, but I've retired from the service along with 'Big Bessie'." "I fought in the Kremean War, don't you know, but I've retired from the service along with Big Bessie."
"Who's 'Big Bessie'!? She's only the biggest and greatest cannon of all time — what a beauty!" "Who's Big Bessie!? She's only the biggest and greatest cannon of all time — what a beauty!"
"Have you seen 'Big Bessie'? I haven't fired her for years — no ammunition, y'see. You want to use my " "Have you seen Big Bessie? I haven't fired her for years. No ammunition, y'see. You want to use my "

Gallery

Gallery

References

  1. ^ Rare. Donkey Kong Country 3. Rarewhere (Internet Archive: Wayback Machine). Retrieved July 14, 2010.
  2. ^ https://twitter.com/playtonicalMark/status/794153307329675264
  3. ^ Donkey Kong Country 3 (Prototype, Super Nintendo)
  4. ^ Nintendo Power Volume 90, pages 26 and 28-31.
  5. ^ Nintendo Power Volume 91, page 55. "The Pitfalls of Writing on the Kremling Kutting-Edge Last month's Donkey Kong Country 3 review gave you exclusive tips for the first half of the game. Since that time, Rare's game developers have made a few modifications to the software. The levels Squeals on Wheels, located in Lake Orangatanga, and Murky Mill, found in Murky Forest[sic], have traded places. This switch is a lucky break, since many game players like to collect extra lives in Murky Mill. Now you can do this near the beginning of the game. Nintendo Power will continue to keep you posted on any additional changes prior to the release of the game."
  6. ^ [1]
  7. ^ [2]
  8. ^ https://illusion.64history.net/2022/donkey-kong-country-3-prototype-gba