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'''Kooper''' is [[Mario]]'s second party member in ''[[Paper Mario]]''.
'''Kooper''' is [[Mario]]'s second party member in ''[[Paper Mario]]''.


Mario and [[Goombario]] enter [[Koopa Village]] to find that [[Fuzzy|Fuzzies]] have attacked the village and are stealing all the [[Koopa Troopa|Koopas']] shells. Mario gets the shells back for the Koopas and finds Kooper. He tells Mario that his blue shell has been stolen by a Fuzzy and Mario agrees to get it back. Once Mario gets the shell back for Kooper, he joins the party. By pressing C-Down, Kooper will retreat into his shell and Mario can shoot him out short distances, allowing him to flip switches, grab items and attack enemies.The second member of Mario's party. He is an adventure-loving Koopa Troopa with a Blue Shell, and he needs Mario's help in order to get it back from the Fuzzies, who invaded his hometown and stole the villager's shells. Once Mario defeats the Fuzzies and brings Kooper's Blue Shell back, he puts it on, and joins his party. Kooper has the ability to hit switches or retrieve items that Mario can't reach and can attack enemies outside of battle.
Mario and [[Goombario]] enter [[Koopa Village]] to find that [[Fuzzy|Fuzzies]] have attacked the village and are stealing all the [[Koopa Troopa|Koopas']] shells. [[Image: Kooper1000yeardoor.gif|frame|left|Originally Kooper was going to make an appearance in [[Paper Mario: The Thousand Year Door]]. This would be his improved look.]] Mario gets the shells back for the Koopas and finds Kooper. He tells Mario that his blue shell has been stolen by a Fuzzy and Mario agrees to get it back. Once Mario gets the shell back for Kooper, he joins the party. By pressing C-Down, Kooper will retreat into his shell and Mario can shoot him out short distances, allowing him to flip switches, grab items and attack enemies.The second member of Mario's party. He is an adventure-loving Koopa Troopa with a Blue Shell, and he needs Mario's help in order to get it back from the Fuzzies, who invaded his hometown and stole the villager's shells. Once Mario defeats the Fuzzies and brings Kooper's Blue Shell back, he puts it on, and joins his party. Kooper has the ability to hit switches or retrieve items that Mario can't reach and can attack enemies outside of battle.


Kooper's childhood hero is [[Kolorado]], and throughout the game he dreams of becoming an archaeologist just like the old Koopa.
Kooper's childhood hero is [[Kolorado]], and throughout the game he dreams of becoming an archaeologist just like the old Koopa.

Revision as of 20:30, March 31, 2007

File:Kooper.gif
Kooper, with his trademark blue shell, white bandage, and red handkerchief.

Kooper is Mario's second party member in Paper Mario.

Mario and Goombario enter Koopa Village to find that Fuzzies have attacked the village and are stealing all the Koopas' shells.

File:Kooper1000yeardoor.gif
Originally Kooper was going to make an appearance in Paper Mario: The Thousand Year Door. This would be his improved look.

Mario gets the shells back for the Koopas and finds Kooper. He tells Mario that his blue shell has been stolen by a Fuzzy and Mario agrees to get it back. Once Mario gets the shell back for Kooper, he joins the party. By pressing C-Down, Kooper will retreat into his shell and Mario can shoot him out short distances, allowing him to flip switches, grab items and attack enemies.The second member of Mario's party. He is an adventure-loving Koopa Troopa with a Blue Shell, and he needs Mario's help in order to get it back from the Fuzzies, who invaded his hometown and stole the villager's shells. Once Mario defeats the Fuzzies and brings Kooper's Blue Shell back, he puts it on, and joins his party. Kooper has the ability to hit switches or retrieve items that Mario can't reach and can attack enemies outside of battle.

Kooper's childhood hero is Kolorado, and throughout the game he dreams of becoming an archaeologist just like the old Koopa.

Attacks

Attack Flower Points Needed Effect To Attack Move Ranks
Shell Toss None Attacks one enemy. Outside of battle, he can use this attack to flip switches, grab items and attack enemies. Tilt the control stick to the left until the red star lights up. Initial
Power Shell 3 Attacks all enemies. Tilt the control stick to the left until the red star lights up. Initial
Dizzy Shell 4 Makes enemies Dizzy. Repeatedly press A to fill the gauge. Super Rank
Fire Shell 5 A fiery move that attacks all grounded enemies. Repeatedly tilt the control stick to the left to fill the gauge. Ultra Rank


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