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{{level
{{level infobox
|title=Donut Ghost House
|title=Donut Ghost House
|image=[[Image:Donut_GhostHouse.PNG]]
|image=[[File:Donut Ghost House.png]]<br>Mario looking at Boos
|code=2-GH
|code=2-GH
|world=[[Donut Plains]]
|game=''[[Super Mario World]]''
|game=''[[Super Mario World]]''
|limit=300 seconds
|limit=300 seconds
|difficulty=Easy
|before=[[Donut Secret 1|<<]] [[Donut Plains 2|<<]]
|notes=The first [[Ghost House]] in the game, it introduces [[Boo]]s. There is a [[P-Switch]] in the level that releases a misleading arrow - the player will only reach the exit when ignoring the arrow. There is also another exit to the [[Top Secret Area]].
|before=[[Donut Plains 2|<<]]
|after=[[Donut Plains 3|>>]]
|after=[[Donut Plains 3|>>]]
|secret=[[Top Secret Area|**]]
|secret=[[Top Secret Area|**]]
}}
}}
'''Donut Ghost House''' is the first of two [[Ghost House]]s in the [[Donut Plains]], and also the first ever Ghost House [[Mario]] or [[Luigi]] will visit in the game ''[[Super Mario World]]''. The level introduces [[Boo]]s to the game. It also has a secret exit to the [[Top Secret Area]].
'''Donut Ghost House''' is one of two [[Ghost House]]s in the [[Donut Plains]] and the first one visited in ''[[Super Mario World]]''. As such, it serves as an introduction to [[Boo]]s. It is one of two Ghost Houses in the original game to not feature [[Dragon Coin]]s, the other being [[Choco-Ghost House]].


==Overview==
==Overview==
It is a short level; however, the player has to use the right tactics in order to finish it. The Ghost House basically consists of three rooms. In the first one, Mario or Luigi just needs to move forward and avoid the Boos and the [[abyss]]es.
[[File:Coin Snake.png|thumb|left|Control Coin area.]]
 
The Ghost House consists of four rooms. In the first one, the player jumps over a series of [[pit]]s while avoiding contact with the [[Boo Crew]] flying overhead. In the second room, there is a staircase with a [[Warp Door|door]] at the top. Entering this door transports the player to the area below the staircase, allowing them to hit a [[Rotating Block]] that they could not before. A [[P Switch|Switch Block]] is inside, and hitting this makes a [[coin]] arrow appear, which points to another door left of the staircase. This door leads to a small room that is empty except for a single [[? Block]]. Hitting this block releases a [[Control Coin]], and exiting this room returns the player to the foot of the staircase in the second room. The player reaches the final room by entering the door at the top of the staircase while ignoring the entrance to the Control Coin room. It is visually identical to the second room, and the player is placed under the staircase upon entry. Hitting the Rotating Block in this room causes a [[Beanstalk]] to grow, allowing the player to climb up to the exit door. Entering the door at the top of the staircase transports the player to the second room (i.e. the room with the Switch Block).
In the second room, the player has no other choice than to use the Door on the right side (unless they have a [[Cape]], in which case they may simply fly to the exit door in the top left corner). When entering, Mario or Luigi finds himself in the very same room again, but this time in a different location. Now, he can choose between taking the same Door again, which actually leads to the third room this time, or to hit the Block above which releases a [[P-Switch]]. When hitting the Block, an arrow made of [[Coin]]s guides the way to another Door. When entering, Mario comes into a small room with a single [[? Block]]. The block, when hit, releases a [[Control Coin]]. If the player leaves the room, he does not reach the third room, but the second again. This means that if not ignoring the P-Switch at least once, the player never reaches the exit of the level.
{{br|left}}
 
The third room looks exactly like the second one. However, the Block this time does not release a P-Switch but a [[Beanstalk]], allowing the player to climb up to the exit door. When being in the third room and taking the Door on the right side again, the player once again appears in the second room.


==Exits==
==Exits==
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===Secret Exit===
===Secret Exit===
There is another exit in the game. Using it requires Mario or Luigi to enter the Ghost House as [[Caped Mario]] or [[Caped Mario|Caped Luigi]], respectively. In the first room, the player may move forward until they reach the first abyss, then upon reaching it, stop and run backwards until they begin running fast. Upon running fast enough, jumping will cause the player to fly upwards through a gap created by a secret platform that guides the player to a pit that contains four Blocks and a Door. All the Blocks contain transparent [[1-Up Mushroom]]s, and the Door leads to the secret exit with a [[Giant Gate]]. When used, a new way opens northwards that leads to the [[Top Secret Area]].
In the first room, above the Boos, there is a platform that can only be reached by flying up through an opening to its left as [[Cape Mario|Caped Mario]] (or Caped Luigi), where another Boo Crew is found. Running across it, the player eventually reaches an area with four Rotating Blocks and a door. The blocks contain transparent [[1-Up Mushroom]], and the door leads to a [[Giant Gate]], which itself provides access to the [[Top Secret Area]].


==Enemies==
==Enemies==
*[[Boo Buddy Swarm]]
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center"
*[[Boo]]
!Sprite
!Name
!Count
|-
|[[File:SMW-Boo Buddy Swarm Portion.png]]
|[[Boo Crew]]
|2
|-
|[[File:SMWBooBuddy.png]]
|[[Boo]]
|8
|}


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=ドーナツへいやのオバケやしき
|Jap=ドーナツへいやのオバケやしき
|JapR=Dōnatsu Heiya no Obake Yashiki
|JapR=Dōnatsu Heiya no Obake Yashiki
|JapM=Donut Plains' Ghost House
|JapM=Doughnut Plains' Ghost House
|Spa=1ª Casa Encantada
|Spa=1ª Casa Encantada
|SpaM=1st Haunted House}}
|SpaM=1st Haunted House
{{BoxTop}}
|Fre=Manoir Beignet
{{SMW Levels}}
|FreM=Donut Manor
[[Category: Levels]]
|Ger=Donut-Spukhaus
[[Category: Ghost Houses]]
|GerM=Donut Ghosthouse
[[Category: Dinosaur Land]]
|Chi=甜圈平原鬼屋
|ChiR=Tiánquān Píngyuán Guǐwū
|ChiM=Donut Plains Ghost House
|Ita=Casa Infestata di Pianura Ciambella
|ItaM=Donut Plain's Ghost House
}}
 
==Trivia==
*In the original SNES version, the [[Message Block]] at the beginning of the level reads, "This is a Ghost House. Can you find the exit? Hee, hee, hee... Don't get lost!". In the GBA version, an extra sentence was added at the end, reading "Hey, haven't we met somewhere before?", referencing Boos' prior appearance in ''[[Super Mario Bros. 3]]''.
 
{{SMW levels}}
[[Category:Ghost Houses]]
[[Category:Super Mario World levels]]

Latest revision as of 11:40, April 14, 2024

Level
Donut Ghost House
Donut Ghost House.png
Mario looking at Boos
Level code 2-GH
World Donut Plains
Game Super Mario World
Time limit 300 seconds
<< << Directory of levels >> **

Donut Ghost House is one of two Ghost Houses in the Donut Plains and the first one visited in Super Mario World. As such, it serves as an introduction to Boos. It is one of two Ghost Houses in the original game to not feature Dragon Coins, the other being Choco-Ghost House.

Overview[edit]

Control Coin area.

The Ghost House consists of four rooms. In the first one, the player jumps over a series of pits while avoiding contact with the Boo Crew flying overhead. In the second room, there is a staircase with a door at the top. Entering this door transports the player to the area below the staircase, allowing them to hit a Rotating Block that they could not before. A Switch Block is inside, and hitting this makes a coin arrow appear, which points to another door left of the staircase. This door leads to a small room that is empty except for a single ? Block. Hitting this block releases a Control Coin, and exiting this room returns the player to the foot of the staircase in the second room. The player reaches the final room by entering the door at the top of the staircase while ignoring the entrance to the Control Coin room. It is visually identical to the second room, and the player is placed under the staircase upon entry. Hitting the Rotating Block in this room causes a Beanstalk to grow, allowing the player to climb up to the exit door. Entering the door at the top of the staircase transports the player to the second room (i.e. the room with the Switch Block).

Exits[edit]

The above-mentioned regular exit, when used, makes a bridge appear that crosses the river in the East, allowing Mario or Luigi to go to Donut Plains 3.

Secret Exit[edit]

In the first room, above the Boos, there is a platform that can only be reached by flying up through an opening to its left as Caped Mario (or Caped Luigi), where another Boo Crew is found. Running across it, the player eventually reaches an area with four Rotating Blocks and a door. The blocks contain transparent 1-Up Mushroom, and the door leads to a Giant Gate, which itself provides access to the Top Secret Area.

Enemies[edit]

Sprite Name Count
Screenshot showing a Boo Crew from Super Mario World. Boo Crew 2
Boo Buddy from Super Mario World Boo 8

Names in other languages[edit]

Language Name Meaning
Japanese ドーナツへいやのオバケやしき
Dōnatsu Heiya no Obake Yashiki
Doughnut Plains' Ghost House

Chinese 甜圈平原鬼屋
Tiánquān Píngyuán Guǐwū
Donut Plains Ghost House

French Manoir Beignet
Donut Manor
German Donut-Spukhaus
Donut Ghosthouse
Italian Casa Infestata di Pianura Ciambella
Donut Plain's Ghost House
Spanish 1ª Casa Encantada
1st Haunted House

Trivia[edit]

  • In the original SNES version, the Message Block at the beginning of the level reads, "This is a Ghost House. Can you find the exit? Hee, hee, hee... Don't get lost!". In the GBA version, an extra sentence was added at the end, reading "Hey, haven't we met somewhere before?", referencing Boos' prior appearance in Super Mario Bros. 3.