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{{articleabout|the level in ''[[Super Mario World]]''|the racetrack in ''[[Super Mario Kart]]''|[[Choco Island 1]]}}
{{about|the level in ''[[Super Mario World]]''|the racecourse introduced in ''[[Super Mario Kart]]''|[[SNES Choco Island 1]]|the [[remix course]] in ''[[Mario Kart Tour]]''|[[RMX Choco Island 1]]}}
{{level
{{level infobox
|image=[[File:SMW ChocolateIsland1.PNG]]
|image=[[File:SMW ChocolateIsland1.png]]<br>Mario behind a Dino-Rhino
|code=6-1
|code=6-1
|game=''[[Super Mario World]]''
|game=''[[Super Mario World]]''
|notes=In this level, the player will encounter many Dino Rhinos and Dino-Torches.
|world=[[Chocolate Island]]
|before=[[Roy's Castle|<<]]
|limit=300 seconds
|before=[[5 Roy's Castle|<<]]
|after=[[Choco-Ghost House|>>]]
|after=[[Choco-Ghost House|>>]]
}}
}}
'''Chocolate Island 1''' is a straightforward ground level in ''[[Super Mario World]]''. This level takes place on a small island in between the [[Forest of Illusion]] and [[Chocolate Island]]. The most common enemies in the level are [[Dino Rhino]]s and [[Dino-Torch]]es.
'''Chocolate Island 1''' is a ground level in ''[[Super Mario World]]''. This level takes place on a small island in between the [[Forest of Illusion]] and [[Chocolate Island]]. This level contains two near-identical copies of itself, aside from the placement of [[Dragon Coin]]s and a [[3-Up Moon]], likely due to the [[Pipe Cannon]]s. The most common enemies in the level are [[Dino Rhino|Dino-Rhino]]s and [[Dino-Torch]]es.


==Overview==
==Overview==
[[File:Chocolate Island 1.png|thumb|left|The level's layout]]
[[File:Chocolate Island 1.png|thumb|left|The level's layout]]
[[Mario]] starts on a flat platform with a [[Dino Rhino]]. After defeating the Dino Rhino, Mario must jump up the two sloped platforms, avoiding the [[Dino-Torch]]. Mario will land on a hill at the top of the screen, and must run down the hill, avoiding more Dino Rhinos and Dino-Torches. Along the way, there will be a bush that will give Mario a [[Super Mushroom]] when he runs past it. The hill will even out into a flat platform at the bottom of the screen, and as Mario runs across the ground, he will find ditches and bumps in the ground with many Dino-Torches and Dino Rhinos. Near the end of the level, there will be a [[Flying Question Block]] containing a Super Mushroom or [[Fire Flower]]. Next, Mario must jump onto the higher platform and go down the staircase-like ground, avoiding another Dino-Torch. Then, Mario will find a [[Warp Pipe]] with a [[Jumping Piranha Plant]] and a sloped platform with a Dino-Torch. The first [[Dragon Coin]] is found above a yellow Warp Pipe. After getting past these obstacles, Mario must enter the yellow [[Warp Pipe]]. This connects to the [[Cannon Pipe]] that shoots Mario across a wide [[Pit (obstacle)|bottomless pit]]. Mario will fly over a Dino Rhino and slide down a slope to the bottom of the screen. There will be a [[springboard]] at the edge at the platform, which Mario must use to hit the [[Midway Gate]] at the top of the screen.
[[Mario]] starts on a flat platform with a [[Dino Rhino|Dino-Rhino]]. After defeating the Dino-Rhino, Mario must jump up the two sloped platforms, avoiding the [[Dino-Torch]]. Mario lands on a hill at the top of the screen, and must run down the hill, avoiding more Dino-Rhinos and Dino-Torches. Along the way, there is a bush that gives Mario a [[Super Mushroom]] when he runs past it. The hill evens out into a flat platform at the bottom of the screen, and as Mario runs across the ground, he finds ditches and bumps in the ground with many Dino-Torches and Dino-Rhinos. Near the end of the level, there is a [[Flying ? Block]] containing a Super Mushroom or [[Fire Flower]]. Next, Mario must jump onto the higher platform and go down the staircase-like ground, avoiding another Dino-Torch. Mario then finds a [[Warp Pipe]] with a [[Jumping Piranha Plant]] and a sloped platform with a Dino-Torch. The first [[Dragon Coin]] is found above a yellow Warp Pipe.


The next platform will have a wide ditch full of [[Muncher]]s and a [[Chargin' Chuck]]. Mario must hit the [[P-Switch]] to turn the [[Coin]]s into [[Block (used)|Block]]s, which Mario can use to cross the ditch. Afterwards, Mario has to jump up the sloped platforms, obtaining the second [[Dragon Coin]] along the way, and land on another hilly platform at the top of the screen. As Mario runs down the hill, he will find a Dino Rhino and Dino-Torch, a [[Flying Question Block]] containing a power-up, and another hilly platform. Mario must jump from this platform to the next, obtaining the third Dragon Coin along the way. This platform has a [[Question Block]] containing a [[Yoshi Egg]], spawning a [[Yoshi]] for Mario to ride. Mario must jump over the two Warp Pipes, both of which have a [[Jumping Piranha Plant]], and jump across the bottomless pit (or walk, if Mario has activated blue [[Exclamation Mark Block]]s). Above the bottomless pit, there is a Question Block containing a power-up and the fourth Dragon Coin above the block. There will be a Dino Rhino and three pipes that Mario must use to jump over the bottomless pits. Between the second and third Warp Pipes, there will be a set of red [[Exclamation Mark Block]]s, if Mario has activated them, over the bottomless pit. After these three Warp Pipe, Mario will find a white Warp Pipe that allows access to a [[Cannon Pipe]], which shoots Mario across the rest of the level. The fifth and final Dragon Coin is found above a springboard at the edge of the final platform. Mario can use this springboard to jump to the top of the [[Giant Gate]].
After getting past these obstacles, Mario must enter the yellow [[Warp Pipe]], sending Mario to the other version of the level. This connects to the [[Pipe Cannon]] that shoots Mario across a wide bottomless [[pit]]. Mario flies over a Dino-Rhino and slide down a slope to the bottom of the screen. There is a [[Trampoline|Jumping Board]] at the edge at the platform, which Mario must use to hit the [[Midway Gate]] at the top of the screen. If Mario does not enter the Pipe Cannon, neither the Midway Gate nor the following three Dragon Coins will be present.
 
The next platform has a wide ditch full of [[Muncher]]s and a [[Chargin' Chuck]]. Mario must hit the [[P Switch|Switch Block]] to turn the [[coin]]s into [[Empty Block|Block]]s, which Mario can use to cross the ditch. Afterwards, Mario has to jump up the sloped platforms, obtaining the second [[Dragon Coin]] along the way, and land on another hilly platform at the top of the screen. As Mario runs down the hill, he finds a Dino-Rhino and Dino-Torch, a Flying ? Block containing a power-up, and another hilly platform. Additionally, with the [[Cape Feather]], Mario can fly up to an off-screen cloudy platform with a [[3-Up Moon]] on it. Mario must jump from this platform to the next, obtaining the third Dragon Coin along the way. This platform has a [[? Block]] containing a [[Yoshi Egg]], spawning a [[Yoshi]] for Mario to ride. Mario must jump over the two Warp Pipes, both of which have a [[Jumping Piranha Plant]], and jump across the bottomless pit (or walk, if Mario has activated blue [[! Block]]s). Above the bottomless pit, there is a ? Block containing a power-up and the fourth Dragon Coin above the block. There is a Dino-Rhino and three pipes that Mario must use to jump over the bottomless pits. Between the second and third Warp Pipes, there is a set of red ! Blocks, if Mario has activated them, over the bottomless pit.
 
After these three Warp Pipe, Mario finds a white Warp Pipe that allows access to a Pipe Cannon in the other version of the level, which shoots Mario across the large pit, towards the goal. The fifth and final Dragon Coin is found above a Jumping Board at the edge of the final platform, though it does not appear if Mario chooses to jump over the pit with the Cape Feather. Mario can use this Jumping Board to jump to the top of the [[Giant Gate]].


===Alternate Area===
===Alternate Area===
Mario must traverse the level up to the part with the three blue Warp Pipes near the end of the level. Mario must go through the second Warp Pipe, which will take Mario to a shallow water area. Here, Mario will start on a mushroom platform and a [[Rotating Block]] containing a [[1-Up Mushroom]]. [[Dolphin]]s and [[Porcupuffer]]s make their reappearance here, and the Dolphins are needed as platforms to traverse the Porcupuffer-infested water. At the end of the water area, there will be another mushroom platform and a Warp Pipe, which Mario must use to exit the area.
Mario must traverse the level up to the part with the three blue Warp Pipes near the end of the level. Mario must go through the second Warp Pipe, which takes Mario to a shallow water area. Here, Mario starts on a mushroom platform and a [[Rotating Block]] containing a [[1-Up Mushroom]]. [[Dolphin]]s and [[Porcupuffer|Porcu-Puffer]]s make their reappearance here, and the Dolphins are needed as platforms to traverse the Porcu-Puffer-infested water. At the end of the water area, there is another mushroom platform and a Warp Pipe, which Mario must use to exit the area.
 
==Trivia==
* If the player shoots out of the Pipe Cannon while in Caped form and holds the jump button in the process, the player can properly reach the Midway Gate in that manner based on its location in the level.


==Enemies==
==Enemies==
*[[Dino Rhino]]
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center"
*[[Dino-Torch]]
!Sprite
*[[Jumping Piranha Plant]]
!Name
*[[Muncher]]
!Count
*[[Chargin' Chuck]]
|-
*[[Porcupuffer]]
|[[File:DinoRhino SMW.png]]
*[[Koopa Paratroopa]]
|[[Dino Rhino|Dino-Rhino]]
|5
|-
|[[File:Dino-Torch SMW sprite.png]]
|[[Dino-Torch]]
|14
|-
|[[File:SMWJumpingPiranhaPlant.png]]
|[[Jumping Piranha Plant]]
|4
|-
|[[File:SMW Muncher.png]]
|[[Muncher]]
|9
|-
|[[File:SMW Clappin' Chuck.gif]]
|[[Chargin' Chuck|Clappin' Chuck]]
|1
|-
|[[File:SMWCharginChuck.png]]
|Lookout Chuck
|1 (if stomped)
|-
|[[File:SMW Porcu-Puffer.png]]
|[[Porcupuffer|Porcu-Puffer]]
|2
|-
|[[File:SMW KoopaParatroopa Red.png]]
|[[Koopa Paratroopa]] (red)
|1
|}


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap={{nowrap|チョコレーとう コース1}}
|Jap=チョコレーとう コース1
|JapR=Chokorē-tō Kōsu 1
|JapR=Chokorē-tō Kōsu 1
|JapM=A portmanteau between 「チョコレート」 ''chokorēto'' (chocolate) and 「島」 ''-tō'' (Island, as used in names); effectively "Chocolate Island Course 1".
|JapM=Chocolate Island Course 1
|Fre=Île Chocolat 1
|FreM=Chocolate Island 1
|Ger=Schoko-Insel 1
|GerM=Choco Island 1
|Ita=Cioccoisola 1
|ItaM=Chocolate Island 1
|Spa=Isla de Chocolate 1
|Spa=Isla de Chocolate 1
|SpaM=Chocolate Island 1}}
|SpaM=Chocolate Island 1
{{BoxTop}}
}}
{{SMW Levels}}
 
[[Category:Levels]]
{{SMW levels}}
[[Category:Dinosaur Land]]
[[Category:Islands]]
[[Category:Islands]]
[[Category:Grasslands]]
[[Category:Grasslands]]
[[Category:Super Mario World levels]]

Latest revision as of 14:01, January 26, 2024

This article is about the level in Super Mario World. For the racecourse introduced in Super Mario Kart, see SNES Choco Island 1. For the remix course in Mario Kart Tour, see RMX Choco Island 1.
Level
Chocolate Island 1
SMW ChocolateIsland1.png
Mario behind a Dino-Rhino
Level code 6-1
World Chocolate Island
Game Super Mario World
Time limit 300 seconds
<< Directory of levels >>

Chocolate Island 1 is a ground level in Super Mario World. This level takes place on a small island in between the Forest of Illusion and Chocolate Island. This level contains two near-identical copies of itself, aside from the placement of Dragon Coins and a 3-Up Moon, likely due to the Pipe Cannons. The most common enemies in the level are Dino-Rhinos and Dino-Torches.

Overview[edit]

Chocolate Island 1
The level's layout

Mario starts on a flat platform with a Dino-Rhino. After defeating the Dino-Rhino, Mario must jump up the two sloped platforms, avoiding the Dino-Torch. Mario lands on a hill at the top of the screen, and must run down the hill, avoiding more Dino-Rhinos and Dino-Torches. Along the way, there is a bush that gives Mario a Super Mushroom when he runs past it. The hill evens out into a flat platform at the bottom of the screen, and as Mario runs across the ground, he finds ditches and bumps in the ground with many Dino-Torches and Dino-Rhinos. Near the end of the level, there is a Flying ? Block containing a Super Mushroom or Fire Flower. Next, Mario must jump onto the higher platform and go down the staircase-like ground, avoiding another Dino-Torch. Mario then finds a Warp Pipe with a Jumping Piranha Plant and a sloped platform with a Dino-Torch. The first Dragon Coin is found above a yellow Warp Pipe.

After getting past these obstacles, Mario must enter the yellow Warp Pipe, sending Mario to the other version of the level. This connects to the Pipe Cannon that shoots Mario across a wide bottomless pit. Mario flies over a Dino-Rhino and slide down a slope to the bottom of the screen. There is a Jumping Board at the edge at the platform, which Mario must use to hit the Midway Gate at the top of the screen. If Mario does not enter the Pipe Cannon, neither the Midway Gate nor the following three Dragon Coins will be present.

The next platform has a wide ditch full of Munchers and a Chargin' Chuck. Mario must hit the Switch Block to turn the coins into Blocks, which Mario can use to cross the ditch. Afterwards, Mario has to jump up the sloped platforms, obtaining the second Dragon Coin along the way, and land on another hilly platform at the top of the screen. As Mario runs down the hill, he finds a Dino-Rhino and Dino-Torch, a Flying ? Block containing a power-up, and another hilly platform. Additionally, with the Cape Feather, Mario can fly up to an off-screen cloudy platform with a 3-Up Moon on it. Mario must jump from this platform to the next, obtaining the third Dragon Coin along the way. This platform has a ? Block containing a Yoshi Egg, spawning a Yoshi for Mario to ride. Mario must jump over the two Warp Pipes, both of which have a Jumping Piranha Plant, and jump across the bottomless pit (or walk, if Mario has activated blue ! Blocks). Above the bottomless pit, there is a ? Block containing a power-up and the fourth Dragon Coin above the block. There is a Dino-Rhino and three pipes that Mario must use to jump over the bottomless pits. Between the second and third Warp Pipes, there is a set of red ! Blocks, if Mario has activated them, over the bottomless pit.

After these three Warp Pipe, Mario finds a white Warp Pipe that allows access to a Pipe Cannon in the other version of the level, which shoots Mario across the large pit, towards the goal. The fifth and final Dragon Coin is found above a Jumping Board at the edge of the final platform, though it does not appear if Mario chooses to jump over the pit with the Cape Feather. Mario can use this Jumping Board to jump to the top of the Giant Gate.

Alternate Area[edit]

Mario must traverse the level up to the part with the three blue Warp Pipes near the end of the level. Mario must go through the second Warp Pipe, which takes Mario to a shallow water area. Here, Mario starts on a mushroom platform and a Rotating Block containing a 1-Up Mushroom. Dolphins and Porcu-Puffers make their reappearance here, and the Dolphins are needed as platforms to traverse the Porcu-Puffer-infested water. At the end of the water area, there is another mushroom platform and a Warp Pipe, which Mario must use to exit the area.

Trivia[edit]

  • If the player shoots out of the Pipe Cannon while in Caped form and holds the jump button in the process, the player can properly reach the Midway Gate in that manner based on its location in the level.

Enemies[edit]

Sprite Name Count
DinoRhino SMW.png Dino-Rhino 5
Sprite of a Dino-Torch from Super Mario World. Dino-Torch 14
Jumping Piranha Plant from Super Mario World Jumping Piranha Plant 4
Sprite of a Muncher from Super Mario World Muncher 9
Clappin' Chuck Clappin' Chuck 1
Chargin' Chuck from Super Mario World Lookout Chuck 1 (if stomped)
Sprite of a Porcu-Puffer from Super Mario World Porcu-Puffer 2
Sprite of a Red Koopa Paratroopa from Super Mario World Koopa Paratroopa (red) 1

Names in other languages[edit]

Language Name Meaning
Japanese チョコレーとう コース1
Chokorē-tō Kōsu 1
Chocolate Island Course 1

French Île Chocolat 1
Chocolate Island 1
German Schoko-Insel 1
Choco Island 1
Italian Cioccoisola 1
Chocolate Island 1
Spanish Isla de Chocolate 1
Chocolate Island 1