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{{about|the minigames in [[Super Mario World 2: Yoshi's Island]]|the bonus areas in [[Luigi's Mansion: Dark Moon]]|[[Bonus Challenge (Luigi's Mansion: Dark Moon)]]|the bonus challenges in [[Mario Kart Tour]]|[[Mario Kart Tour#Bonus challenges|Mario Kart Tour § Bonus challenges]]}}
{{about|the minigames in [[Super Mario World 2: Yoshi's Island]]|the bonus areas in [[Luigi's Mansion: Dark Moon]]|[[Bonus challenge (Luigi's Mansion: Dark Moon)]]|the bonus challenges in [[Mario Kart Tour]]|[[Mario Kart Tour#Bonus challenges|Mario Kart Tour § Bonus challenges]]}}
[[File:Mario Bonus Challenge.png|thumb|[[Yoshi (species)|Yellow Yoshi]] after flipping the [[Kamek]] card in the Bonus Challenge [[Flip Cards]] in ''[[Super Mario World 2: Yoshi's Island]]''.]]
[[File:SMW2 Bonus Challenge art.png|thumb|Artwork of the Bonus Challenge logo in ''[[Super Mario World 2: Yoshi's Island]]'']]
'''Bonus Challenges''' are minigames in ''[[Super Mario World 2: Yoshi's Island]]'', [[Yoshi's Island: Super Mario Advance 3|its remake]], and ''[[Yoshi's Island DS]]''. When a [[Yoshi (species)|Yoshi]] reaches the [[Goal Ring|goal roulette]] and the roulette lands on a [[Smiley Flower|flower]], then a Bonus Challenge can be instantly played. In the original ''Yoshi's Island'', a specific Bonus Challenge can also be unlocked and played anytime after getting 800 points in a world; in the later two games, they can be accessed after getting 700 points in a world.
'''Bonus Challenges''' are [[minigame]]s in ''[[Super Mario World 2: Yoshi's Island]]'' (and [[Yoshi's Island: Super Mario Advance 3|its reissue]]) and ''[[Yoshi's Island DS]]''. When a [[Yoshi (species)|Yoshi]] reaches the [[Goal Ring|goal roulette]] and the roulette lands on a [[Smiley Flower|flower]], a Bonus Challenge can be instantly played. In the original ''Yoshi's Island'', a specific Bonus Challenge can also be unlocked and played anytime after the player gets 800 [[point]]s in a [[world]]; in the [[reissue]] and ''Yoshi's Island DS'', Bonus Challenges can be accessed after the player gets 700 points in a world.


The list of Bonus Challenges are below.
The list of Bonus Challenges is below.
*[[Flip Cards]]
*[[Flip Cards]]
*[[Scratch and Match (minigame)|Scratch and Match]]
*[[Scratch and Match (minigame)|Scratch and Match]]
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*[[Slot Machine (Yoshi's Island series)|Slot Machine]]
*[[Slot Machine (Yoshi's Island series)|Slot Machine]]


In ''Yoshi's Island'' and its remake, the Bonus Challenges available after getting a flower at the goal roulette depends on the world currently being played, as follows:
In ''Yoshi's Island'' and its reissue, the Bonus Challenges available after the player gets a flower at the goal roulette depend on the world currently being played, as follows:
*[[World 1 (Super Mario World 2: Yoshi's Island)|World 1]]: Flip Cards / Scratch and Match
*[[World 1 (Super Mario World 2: Yoshi's Island)|World 1]]: Flip Cards / Scratch and Match
*[[World 2 (Super Mario World 2: Yoshi's Island)|World 2]]: Drawing Lots / Slot Machine
*[[World 2 (Super Mario World 2: Yoshi's Island)|World 2]]: Drawing Lots / Slot Machine
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*[[World 5 (Super Mario World 2: Yoshi's Island)|World 5]]: Flip Cards / Roulette
*[[World 5 (Super Mario World 2: Yoshi's Island)|World 5]]: Flip Cards / Roulette
*[[World 6 (Super Mario World 2: Yoshi's Island)|World 6]]: Match Cards / Slot Machine
*[[World 6 (Super Mario World 2: Yoshi's Island)|World 6]]: Match Cards / Slot Machine
Drawing Lots was the only Bonus Challenge that did not appear in ''Yoshi's Island DS'', most likely due to the fact that the game has only five worlds as opposed to six and that the player could not use items in this game.
==Logo gallery==
<gallery>
Bonus Challenge.png|''[[Super Mario World 2: Yoshi's Island]]''
Bonus Challenge 2.png|''[[Yoshi's Island DS]]'' (English)
Bonus Challenge (french).png|''Yoshi's Island DS'' (French)
Bonus Challenge (german).png|''Yoshi's Island DS'' (German)
Bonus Challenge (italian).png|''Yoshi's Island DS'' (Italian)
Bonus Challenge (spanish).png|''Yoshi's Island DS'' (Spanish)
</gallery>


==Trivia==
==Trivia==
*In the Japanese version of ''Super Mario World 2: Yoshi's Island'', the Bonus Challenge panels on the level selection screen display their corresponding name instead of "Bonus 1", "Bonus 2", etc.
*In the Japanese version of ''Super Mario World 2: Yoshi's Island'', the Bonus Challenge panels on the Level Selection screen display their corresponding name instead of "Bonus 1," "Bonus 2," etc.
*Drawing Lots was the only Bonus Challenge that did not appear in ''Yoshi's Island DS'', most likely due to the fact that the game has only five worlds as opposed to six, and that the player couldn't use items in this game.
*In ''Super Mario World 2: Yoshi's Island'', as there are no goal roulettes in [[fortress]] levels for Yellow Yoshis to pass [[Baby Mario]] on to Purple Yoshis, the latter are the only color type not to participate in Bonus Challenges.  
*In ''Yoshi's Island DS'', the background music shares some similarities with the underwater theme from the original ''[[Super Mario Bros.]]''
*In ''Yoshi's Island DS'', the background music shares some similarities with the [[Underwater Theme]] from the original ''[[Super Mario Bros.]]''
{{YI}}
{{YI}}
{{YIDS}}
{{YIDS}}
[[Category:Bonus Challenges|*]]
[[Category:Bonus Challenges|*]]
[[it:Sfida bonus]]

Latest revision as of 19:05, April 11, 2024

This article is about the minigames in Super Mario World 2: Yoshi's Island. For the bonus areas in Luigi's Mansion: Dark Moon, see Bonus challenge (Luigi's Mansion: Dark Moon). For the bonus challenges in Mario Kart Tour, see Mario Kart Tour § Bonus challenges.
Artwork of the Bonus Challenge sign for Super Mario World 2: Yoshi's Island
Artwork of the Bonus Challenge logo in Super Mario World 2: Yoshi's Island

Bonus Challenges are minigames in Super Mario World 2: Yoshi's Island (and its reissue) and Yoshi's Island DS. When a Yoshi reaches the goal roulette and the roulette lands on a flower, a Bonus Challenge can be instantly played. In the original Yoshi's Island, a specific Bonus Challenge can also be unlocked and played anytime after the player gets 800 points in a world; in the reissue and Yoshi's Island DS, Bonus Challenges can be accessed after the player gets 700 points in a world.

The list of Bonus Challenges is below.

In Yoshi's Island and its reissue, the Bonus Challenges available after the player gets a flower at the goal roulette depend on the world currently being played, as follows:

  • World 1: Flip Cards / Scratch and Match
  • World 2: Drawing Lots / Slot Machine
  • World 3: Match Cards / Roulette
  • World 4: Scratch and Match / Drawing Lots
  • World 5: Flip Cards / Roulette
  • World 6: Match Cards / Slot Machine

Drawing Lots was the only Bonus Challenge that did not appear in Yoshi's Island DS, most likely due to the fact that the game has only five worlds as opposed to six and that the player could not use items in this game.

Logo gallery[edit]

Trivia[edit]

  • In the Japanese version of Super Mario World 2: Yoshi's Island, the Bonus Challenge panels on the Level Selection screen display their corresponding name instead of "Bonus 1," "Bonus 2," etc.
  • In Super Mario World 2: Yoshi's Island, as there are no goal roulettes in fortress levels for Yellow Yoshis to pass Baby Mario on to Purple Yoshis, the latter are the only color type not to participate in Bonus Challenges.
  • In Yoshi's Island DS, the background music shares some similarities with the Underwater Theme from the original Super Mario Bros.