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{{level
{{redirect|0-1|the board from [[Mario Party: Star Rush]]|[[World 0-1]]}}
{{level infobox
|title=25m
|title=25m
|code=Level 1 (arcade)<br>Level 1 (NES)<br>stage 0-1 (Game Boy)
|code=Level 1 (arcade)<br>Level 1 (NES)<br>Stage 0-1 (Game Boy)
|image=[[File:Donkey Kong arcade.PNG]]<br>'''25m''' in the arcade game.
|image=[[File:Donkey Kong Arcade 25m Screenshot.png]]<br>25m in the arcade game
|game=''[[Donkey Kong (game)|Donkey Kong]]'' (arcade) ([[List of Mario games by date#1981|1981]])<br>''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[Game Boy]]) ([[List of Mario games by date#1994|1994]])
|game=''[[Donkey Kong (game)|Donkey Kong]]'' (arcade) ([[List of games by date#1981|1981]])<br>''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[Game Boy]]) ([[List of games by date#1994|1994]])
|difficulty=
|boss=[[Donkey Kong]]
|boss=[[Cranky Kong|Donkey Kong]]
|before=<<
|notes= The first level in the game, it has a basic layout.
|after=[[50m|>>]]
|before= <<
|after= [[50m|>>]]
}}
}}
'''25m''' (or '''25 m''') is the first level of the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game and ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the [[Game Boy]]. It is the bottom level of the [[Construction Site]] in the latter game. The level starts with [[Donkey Kong]] capturing [[Pauline]], [[Mario]]'s girlfriend. The player takes control of Mario as he [[jump]]s over [[barrel]]s and climbs to the top of 25m, where Donkey Kong and Pauline are located, via a series of [[ladder]]s. Mario also finds [[hammer]]s around the area, which he uses to smash the barrels. After reaching the top of 25m, Donkey Kong grabs Pauline and climbs up to [[50m]]. The bottom of the level also features an [[Oil Drum]]. If a blue barrel enters the oil drum, it creates a [[Fire]] that tries to hunt down Mario. If there are five Fires simultaneously onscreen, Donkey Kong stops throwing blue barrels, and any remaining blue barrels do not create a Fire unless Mario thins their number.
[[File:Donkey Kong Super Game Boy Screen 2.png|thumb|left|25m in the Game Boy version]]
'''25m''' (or '''25 m'''), also called '''Stage 1'''<ref>Rocha, Garitt, and Nick von Esmarch. ''Playing With Power: Nintendo NES Classics''. Page 36.</ref> or '''Level 1''',<ref>Rocha, Garitt, and Nick von Esmarch. ''Playing With Power: Nintendo NES Classics''. Page 38.</ref> is the first level of the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game and ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the [[Game Boy]]. It is the bottom level of the [[Construction Site]]. The level starts with a cutscene of [[Donkey Kong]] bringing [[Pauline]] up to the top of the level. The player takes control of Mario as he [[jump]]s over [[barrel]]s and climbs to the top of 25m, where Donkey Kong and Pauline are located, via a series of [[ladder]]s. Mario also finds [[hammer]]s around the area, which he uses to smash the barrels. After reaching the top of 25m, Donkey Kong grabs Pauline and climbs up to [[50m]]. The bottom of the level also features an [[oil drum]]. If a blue barrel enters the oil drum, it creates a [[Fireball (Donkey Kong)|Fireball]] that tries to hunt down Mario. If there are five Fireballs simultaneously onscreen, Donkey Kong stops throwing blue barrels, and any remaining blue barrels do not create a Fireball unless Mario thins their number.


[[File:Screen2.gif|thumb|left|'''25m''' in the Game Boy version.]]
In the original arcade game, an intro segment shows Donkey Kong climbing to the top of the Construction Site with Pauline under his arm, then jumping along the top platform to cause the broken ladders and sloped girders that make up the level. It was cut, along with most of the cutscenes and the [[50m]] level, in the original [[Nintendo Entertainment System|NES]] version, but was eventually restored in the Game Boy version.
In the original arcade, the slightly sloping nature of the iron supports as well as some of the broken ladders was explained to have been caused by Donkey Kong, shortly after reaching the top of the structure, jumping to the other side, the force of his jumps also bending the structures and tearing the ladders by consequence. It was cut, along with most of the cutscenes, as well as [[50m|one of the levels]], in the NES versions due to space issues, but was eventually restored in the Game Boy version.


In the Game Boy version, two layers of platforms are removed due to the screen size restriction of the console. However, a level that has the exact appearance of the original 25m, albeit with a scrolling screen, appears much later in the game as stage 9-5 in the [[Tower (Donkey Kong)|Tower]].
In the Game Boy version, two layers of platforms are removed due to the handheld's small screen. A later level, [[Stage 9-5]] in the [[Tower (world)|Tower]], retains the exact appearance of the original 25m by employing a scrolling screen.
{{br|left}}
{{br|left}}
==Enemies==
{|class="wikitable"
|-
!Name
!Count
|-
|[[File:DK Arcade Fireball Sprite.png]]<br>[[Fireball (Donkey Kong)|Fireball]]
|Depends on how many blue barrels reach the oil drum.
|-
|[[File:DK Arcade Barrel Sprite.png]]<br>Brown [[barrel]]
|Varies
|-
|[[File:DK Arcade Blue Barrel.png]]<br>Blue [[barrel]]
|Varies
|-
|[[File:Dk1.gif]]<br>[[Donkey Kong]]
|Boss
|}


==Appearances in other games==
==Appearances and references in other games==
[[File:DonkeyKong-Stage9-5 (GB).png|thumb|[[Stage 9-5]], from [[Donkey Kong (Game Boy)|''Donkey Kong'']]]]
*In the [[Game Boy]] version, a later level, [[Stage 9-5]] in the [[Tower (world)|Tower]], retains the exact appearance of the original 25m by employing a scrolling screen.
*In ''[[Mario Party 7]]'' and ''[[Mario Party: The Top 100]]'', the [[minigame]] [[Jump, Man]] resembles a smaller version of the 25m level.
*On [[75 m (stage)|75 m]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'', the theme this level and the 75 m level share is one of the available songs. The theme is also heard in some fashion within all of the other ''Donkey Kong'' tracks available in ''Super Smash Bros. Brawl'', as well as in the ''Donkey Kong'' and ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' medley in ''Super Smash Bros. Ultimate''.
*This stage appears in the background near the start of [[Foggy Fumes]] in ''[[Donkey Kong Country Returns]]'' and [[Donkey Kong Country Returns 3D|its remake]].
*In ''[[Nintendo Land]]'', the end of the first level in [[Donkey Kong's Crash Course]] resembles 25m.
*In ''[[Nintendo Land]]'', the end of the first level in [[Donkey Kong's Crash Course]] resembles 25m.
*In ''[[NES Remix]]'', [[Link]] must play this level in one of the many challenges.
*In ''[[NES Remix]]'', [[Link]] must play this level in one of the many challenges.
*A hand-drawn version of 25m appears in the [[PictoChat 2]] stage in ''[[Super Smash Bros. for Nintendo 3DS]]'' as one of its drawings. The barrels Donkey Kong throws here can damage fighters.
*A hand-drawn version of 25m appears in the [[PictoChat 2]] stage in ''[[Super Smash Bros. for Nintendo 3DS]]'' as one of its drawings. The barrels Donkey Kong throws here can damage fighters.
*The ''[[Captain Toad: Treasure Tracker]]'' level [[Retro Ramp-Up]] is themed after 25m, with [[Spike]] and the spikeballs acting as stand-ins for Donkey Kong and the barrels. The musical theme for 25m is also incorporated into the level's song.
*In ''[[Super Mario Odyssey]]'', the song "[[Jump Up, Super Star!]]" contains the musical theme for 25m during the point where "Odyssey, ya see" is repeated by the vocals. The bassist in [[New Donk City]] also can be heard playing the music when Mario first finds him. It can also be heard in the variation of "[[Break Free (Lead the Way)]]" heard during the ending cutscene.
*In the ''[[Mario + Rabbids Kingdom Battle]]'' DLC, Donkey Kong Adventure, at one point, one [[Rabbid]] throws barrels at another one in a wooden structure resembling this stage, and [[Beep-0]]'s comment references the stage's name.


==Trivia==
==Trivia==
*This is the only level in the game without [[Pauline's items]].
[[File:Donkey Kong Super Game Boy Screen 3.png|thumb|left|Donkey Kong storming off with Pauline]]
*This is the only level in the game that does not feature [[Pauline's lost items]].
*A glitch in the earliest arcade version allows Mario to complete the level by jumping from the first girder to the floor below which causes him to fall through the floor. This registers him as beating the level.
*A similar glitch can be found in the [[Arcade Classics Series|NES version]]. If Mario is positioned at a certain spot on the first fixed ladder, he could climb down and wraparound through the top of the screen to end up at the top girder.
*A glitch found in the NES version and all but the final international arcade revision causes barrels to not roll down his ladder if Mario's hand is touching the top of the girder.


{{BoxTop}}
==References==
<references/>
{{DK}}
[[Category:Cities]]
[[Category:Donkey Kong (game) levels]]
[[Category:Donkey Kong (Game Boy) levels]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]
[[de:25m]]
[[it:25m]]
[[it:25m]]
{{DK}}
[[Category:Levels]]
[[Category:Donkey Kong Levels]]
[[Category:Donkey Kong (game)]]
[[Category:Donkey Kong Places]]

Latest revision as of 23:50, April 27, 2024

"0-1" redirects here. For information about the board from Mario Party: Star Rush, see World 0-1.
Level
25m
A screenshot of 25m from the arcade game Donkey Kong
25m in the arcade game
Level code Level 1 (arcade)
Level 1 (NES)
Stage 0-1 (Game Boy)
Game Donkey Kong (arcade) (1981)
Donkey Kong (Game Boy) (1994)
Boss Donkey Kong
<< Directory of levels >>
A screenshot of 25m from the Game Boy game Donkey Kong
25m in the Game Boy version

25m (or 25 m), also called Stage 1[1] or Level 1,[2] is the first level of the Donkey Kong arcade game and Donkey Kong on the Game Boy. It is the bottom level of the Construction Site. The level starts with a cutscene of Donkey Kong bringing Pauline up to the top of the level. The player takes control of Mario as he jumps over barrels and climbs to the top of 25m, where Donkey Kong and Pauline are located, via a series of ladders. Mario also finds hammers around the area, which he uses to smash the barrels. After reaching the top of 25m, Donkey Kong grabs Pauline and climbs up to 50m. The bottom of the level also features an oil drum. If a blue barrel enters the oil drum, it creates a Fireball that tries to hunt down Mario. If there are five Fireballs simultaneously onscreen, Donkey Kong stops throwing blue barrels, and any remaining blue barrels do not create a Fireball unless Mario thins their number.

In the original arcade game, an intro segment shows Donkey Kong climbing to the top of the Construction Site with Pauline under his arm, then jumping along the top platform to cause the broken ladders and sloped girders that make up the level. It was cut, along with most of the cutscenes and the 50m level, in the original NES version, but was eventually restored in the Game Boy version.

In the Game Boy version, two layers of platforms are removed due to the handheld's small screen. A later level, Stage 9-5 in the Tower, retains the exact appearance of the original 25m by employing a scrolling screen.

Enemies[edit]

Name Count
Sprite of a Fireball from Donkey Kong (Arcade)
Fireball
Depends on how many blue barrels reach the oil drum.
Sprite of a Barrel from Donkey Kong (Arcade)
Brown barrel
Varies
Sprite of a blue barrel from Donkey Kong
Blue barrel
Varies
Sprite animation of Donkey Kong pounding his chest in Donkey Kong (Arcade)
Donkey Kong
Boss

Appearances and references in other games[edit]

Trivia[edit]

Donkey Kong storming off with Pauline
  • This is the only level in the game that does not feature Pauline's lost items.
  • A glitch in the earliest arcade version allows Mario to complete the level by jumping from the first girder to the floor below which causes him to fall through the floor. This registers him as beating the level.
  • A similar glitch can be found in the NES version. If Mario is positioned at a certain spot on the first fixed ladder, he could climb down and wraparound through the top of the screen to end up at the top girder.
  • A glitch found in the NES version and all but the final international arcade revision causes barrels to not roll down his ladder if Mario's hand is touching the top of the girder.

References[edit]

  1. ^ Rocha, Garitt, and Nick von Esmarch. Playing With Power: Nintendo NES Classics. Page 36.
  2. ^ Rocha, Garitt, and Nick von Esmarch. Playing With Power: Nintendo NES Classics. Page 38.