Yoshi's Island 4

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Level
Yoshi's Island 4
Yoshi's Island 4.PNG
World-Level 1-4
Game Super Mario World
Notes A level taking place in a lake. Introduces water to the game, as well as several water enemies.
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Yoshi's Island 4 is the fourth level on Yoshi's Island in Super Mario World. It takes place on a lake and features a lot of platforms floating in the water as well as giant mushroom platforms. The water underneath carry the player backwards if fallen into.

Overview[edit]

A view of the level Yoshi's Island 4 from the map screen.

This level consists of a main area, an optional area, and a short screen with the Giant Gate. The Player is allowed 300 seconds on the Timer to complete. This level contains five Dragon Coins, and introduces Cheep-Cheeps and Pokeys.

The player start on a mushroom platform with three Cheep-Cheeps circling underneath, and, if the player has completed the Yellow Switch Palace, a yellow ! Block containing a Super Mushroom is also there. Also early in the level is a ? Block containing a Fire Flower. Continuing on, the player can notice small, floating platforms in the water that serve as the ground for most of the level. However, standing on these platforms too long cause them to sink into the water, so the player must keep moving. Eventually, Mines roll down the current, which must be avoided. Near the middle of the level, a Warp Pipe takes the player to a waterless area where several Pokeys and a Hint Block reside. The Hint Block tells the player how to leave a level already cleared easily.

After leaving this area, there is a P-Switch on a Rotating Block, and a Starman in another Turning Block. Pressing the P-Switch make the line of coins to the right transform into Used Blocks, and red Koopa Troopas fall from higher up Used Blocks. The rest of the level consists of avoiding Mines and Cheep-Cheeps. At the end, the player can use the Hint Block near the Giant Gate to gain extra points; this Hint Block tells the player all about bonus points.

Enemies[edit]