Yoshiaki Koizumi: Difference between revisions

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'''Yoshiaki Koizumi''' is the director of ''[[Super Mario Sunshine]]'', ''[[Donkey Kong: Jungle Beat]]'' and ''[[Super Mario Galaxy]]''. He also worked in other major ''[[Mario (series)|Mario]]'' games (however not as the director).  
'''Yoshiaki Koizumi''' is the director of ''[[Super Mario Sunshine]]'', ''[[Donkey Kong: Jungle Beat]]'' and ''[[Super Mario Galaxy]]''. He also worked in other major ''[[Mario (series)|Mario]]'' games (however not as the director).  


== ''[[Nintendo Power]]'' Interview ==
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''Nintendo Power'' interviewed Yoshiaki in a special section mainly for ''Super Mario Galaxy''. In the interview, he revealed the following facts about the development of the game:
*Yoshiaki had wanted to always create a boss fight in which the character had to climb up on top of the boss. He tried to create Ganondorf this way in ''The Legend of Zelda: Ocarina of Time'' but decided the fight would be too difficult. Later, in ''Super Mario Galaxy'', he was able to try this concept again with the boss [[Megaleg]].
*Yoshiaki wanted to create more missions in which [[Luigi]] had to be found by [[Mario]], but ran out of time and scrapped them.
*Yoshiaki was the writer of [[Rosalina's Storybook]] in ''Galaxy''. He wrote the story at night, without anybody knowing what he was doing. The following day, he presented the story to [[Shigeru Miyamoto]], who was surprise when Yoshiaki told him nobody knew about it.
**Yoshiaki also states that he would like [[Rosalina]]'s story to be made into a real children's book.
[[Category:People]]
[[Category:Game Designers]]

Revision as of 19:19, October 12, 2010

Yoshiaki Koizumi
Yoshiaki Koizumi.

Yoshiaki Koizumi is the director of Super Mario Sunshine, Donkey Kong: Jungle Beat and Super Mario Galaxy. He also worked in other major Mario games (however not as the director).

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