Yoshi Racing: Difference between revisions

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{{conjecture}}
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{{italic title|Argonaut ''Yoshi'' platformer}}
{{italic title|Argonaut ''Yoshi'' platformer}}
The '''Argonaut ''Yoshi'' platformer''' (apparently named '''''Yoshi Racing''''' according to a message board post by an employee of Argonaut Games<ref>inpHilltr8r (December 29,  2016). http://www.neogaf.com/forum/showpost.php?p=227362239&postcount=351</ref>) is a rejected pitch for a 3D game in the ''[[Yoshi (franchise)|Yoshi]]'' series.
{{Infobox
|title=Yoshi Racing
|image=
|developer=[[Wikipedia:Argonaut Games|Argonaut Games]]
|publisher=[[Nintendo]]
|released=Canceled
|genre=Platformer
|modes=
|ratings={{ratings|acb=g|cero=a|esrb=K-A|pegi=3}}
|platforms=[[Nintendo 64]]
|media={{container|n64=1}}
|input={{input|n64=1}}
}}


Following their successful collaboration with [[Nintendo]] on ''[[lylatwiki:Star Fox (game)|Star Fox]]'', British game developer [[wikipedia:Argonaut Games|Argonaut Games]] pitched a 3D game starring [[Yoshi]] and made a prototype for it <ref name="Eurogamer">[http://www.eurogamer.net/articles/2013-07-04-born-slippy-the-making-of-star-fox Born slippy: the making of Star Fox] (Retrieved July 5, 2013)</ref>. However, Nintendo did not follow on the offer, with one Argonaut employee speculating this was because the company did not want to let third-parties use its characters<ref name="Yoshi">In "Born slippy", Jez San is quoted as saying: "''The end came when we pitched to do a 3D platform game, the likes of which had never been done before. We mocked up a prototype using Yoshi. It was essentially the world's first 3D platform game and was obviously a big risk - Nintendo had never let an outside company use their characters before, and weren't about to, either. This is the moment the deal fell apart.''"</ref>. Following this setback, Argonaut decided to retool the prototype as an original IP, ''[[wikipedia:Croc: Legend of the Gobbos|Croc: Legend of the Gobbos]]''.
The '''Argonaut ''Yoshi'' platformer''' (apparently named '''''Yoshi Racing''''' according to a message board post by an employee of Argonaut Games)<ref>inpHilltr8r (December 29,  2016). http://www.neogaf.com/forum/showpost.php?p=227362239&postcount=351</ref> is a rejected pitch for a 3D game in the ''[[Yoshi (franchise)|Yoshi]]'' series.


Argonaut's Jez San believes that the refusal to pick up the ''Yoshi'' pitch was the final blow to Nintendo and Argonaut's relationship, which was previously damaged by the cancelation of the nearly completed ''Star Fox 2''<ref name="Yoshi"></ref><ref name="Apology">In "Born slippy", Jez San is quoted as saying: "''Miyamoto-san came up to me at a show afterwards and apologised for not doing the Yoshi game with us and thanked us for the idea to do a 3D platform game. He also said that we would make enough royalties from our existing deal to make up for it. That felt hollow to me, as I'm of the opinion that Nintendo ended our agreement without fully realising it. They canned Star Fox 2 even though it was finished and used much of our code in Star Fox 64 without paying us a penny.</ref>. San further claims that the prototype influenced ''[[Super Mario 64]]'', stating that ''"[[Shigeru Miyamoto|Miyamoto-san]] went on to make Mario 64, which had the look and feel of our Yoshi game - but with the [[Mario]] character, of course"''. Jez San also recalls an occurrence where Shigeru Miyamoto came to him and apologized for not picking up the ''Yoshi'' game<ref name="Apology"></ref>.
Following their successful collaboration with [[Nintendo]] on ''[[lylatwiki:Star Fox (game)|Star Fox]]'', British game developer [[wikipedia:Argonaut Games|Argonaut Games]] pitched a 3D game starring [[Yoshi]] and made a prototype for it.<ref name="Eurogamer">[http://www.eurogamer.net/articles/2013-07-04-born-slippy-the-making-of-star-fox Born slippy: the making of Star Fox] (Retrieved July 5, 2013)</ref> However, Nintendo did not follow on the offer, with one Argonaut employee speculating this was because the company did not want to let third-parties use its characters.<ref name="Yoshi">In "Born slippy", Jez San is quoted as saying: "''The end came when we pitched to do a 3D platform game, the likes of which had never been done before. We mocked up a prototype using Yoshi. It was essentially the world's first 3D platform game and was obviously a big risk - Nintendo had never let an outside company use their characters before, and weren't about to, either. This is the moment the deal fell apart.''"</ref> Following this setback, Argonaut decided to retool the prototype as an original IP, ''[[wikipedia:Croc: Legend of the Gobbos|Croc: Legend of the Gobbos]]''.
 
Argonaut's Jez San believes that the refusal to pick up the ''Yoshi'' pitch was the final blow to Nintendo and Argonaut's relationship, which was previously damaged by the cancelation of the nearly completed ''Star Fox 2''.<ref name="Yoshi"></ref><ref name="Apology">In "Born slippy", Jez San is quoted as saying: "''Miyamoto-san came up to me at a show afterwards and apologised for not doing the Yoshi game with us and thanked us for the idea to do a 3D platform game. He also said that we would make enough royalties from our existing deal to make up for it. That felt hollow to me, as I'm of the opinion that Nintendo ended our agreement without fully realising it. They canned Star Fox 2 even though it was finished and used much of our code in Star Fox 64 without paying us a penny.</ref> San further claims that the prototype influenced ''[[Super Mario 64]]'', stating that ''"[[Shigeru Miyamoto|Miyamoto-san]] went on to make Mario 64, which had the look and feel of our Yoshi game - but with the [[Mario]] character, of course"''. Jez San also recalls an occurrence where Shigeru Miyamoto came to him and apologized for not picking up the ''Yoshi'' game.<ref name="Apology"></ref>


==References==
==References==

Revision as of 13:06, February 25, 2017

The title of this article is conjectural; an official name for the article's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the article should be moved to its appropriate title.

Template:Infobox

The Argonaut Yoshi platformer (apparently named Yoshi Racing according to a message board post by an employee of Argonaut Games)[1] is a rejected pitch for a 3D game in the Yoshi series.

Following their successful collaboration with Nintendo on Star Fox, British game developer Argonaut Games pitched a 3D game starring Yoshi and made a prototype for it.[2] However, Nintendo did not follow on the offer, with one Argonaut employee speculating this was because the company did not want to let third-parties use its characters.[3] Following this setback, Argonaut decided to retool the prototype as an original IP, Croc: Legend of the Gobbos.

Argonaut's Jez San believes that the refusal to pick up the Yoshi pitch was the final blow to Nintendo and Argonaut's relationship, which was previously damaged by the cancelation of the nearly completed Star Fox 2.[3][4] San further claims that the prototype influenced Super Mario 64, stating that "Miyamoto-san went on to make Mario 64, which had the look and feel of our Yoshi game - but with the Mario character, of course". Jez San also recalls an occurrence where Shigeru Miyamoto came to him and apologized for not picking up the Yoshi game.[4]

References

  1. ^ inpHilltr8r (December 29, 2016). http://www.neogaf.com/forum/showpost.php?p=227362239&postcount=351
  2. ^ Born slippy: the making of Star Fox (Retrieved July 5, 2013)
  3. ^ a b In "Born slippy", Jez San is quoted as saying: "The end came when we pitched to do a 3D platform game, the likes of which had never been done before. We mocked up a prototype using Yoshi. It was essentially the world's first 3D platform game and was obviously a big risk - Nintendo had never let an outside company use their characters before, and weren't about to, either. This is the moment the deal fell apart."
  4. ^ a b In "Born slippy", Jez San is quoted as saying: "Miyamoto-san came up to me at a show afterwards and apologised for not doing the Yoshi game with us and thanked us for the idea to do a 3D platform game. He also said that we would make enough royalties from our existing deal to make up for it. That felt hollow to me, as I'm of the opinion that Nintendo ended our agreement without fully realising it. They canned Star Fox 2 even though it was finished and used much of our code in Star Fox 64 without paying us a penny.

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