Yoshi's Cookie: Difference between revisions

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{{italic title}}
{{italic title}}
{{about|the game|the item of a similar name|[[Yoshi Cookie]]}}
{{about|the game|the food item|[[Yoshi Cookie]]|the [[glider]] in [[Mario Kart Tour]]|[[Yoshi's Cookies]]}}
{{distinguish|Yoshi and Cookies}}
{{distinguish|Yoshi and Cookies}}
{{game infobox
{{game infobox
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'''''Yoshi's Cookie''''' is a [[Genre#Puzzle|puzzle]] game, similar to Tetris, developed by [[Nintendo R&D 1]] and published by [[Nintendo]] for the [[Nintendo Entertainment System|NES]] and [[Game Boy]] in 1992, and developed and published by [[Bullet-Proof Software]] for the [[Super Nintendo Entertainment System|SNES]] in 1993. Upon its release, ''Yoshi's Cookie'' received mixed to positive reviews.  
'''''Yoshi's Cookie''''' is a [[Genre#Puzzle|puzzle]] game, similar to ''{{wp|Tetris}}'', developed by [[Nintendo R&D 1]] and published by [[Nintendo]] for the [[Nintendo Entertainment System|NES]] and [[Game Boy]] in 1992, and developed and published by [[Bullet-Proof Software]] for the [[Super Nintendo Entertainment System|SNES]] in 1993. Upon its release, ''Yoshi's Cookie'' received mixed to positive reviews.  


The SNES version received a Japan-only [[Super Famicom]] re-release, titled ''[[Yoshi no Cookie: Kuruppon Oven de Cookie]]'' with an added mode. Additionally, a Japan-only remake for the [[Nintendo GameCube]] was included in ''[[Nintendo Puzzle Collection]]'', where it was bundled alongside ''[[Dr. Mario 64]]'' and ''[[Tetris Attack#Panel de Pon|Panel de Pon]]''. The remake added a story mode the previous three versions lacked. ''Yoshi's Cookie'' was later ported to the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2008, but it was delisted from the service on October 2013 in all regions except South Korea. Eventually, the game was later delisted from South Korea in 2019 due to the closure of the [[Wii#Wii Shop Channel|Wii Shop Channel]]. ''Yoshi's Cookie'' was also originally planned to be on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]], but with the Wii U Nintendo eShop discontinued, it was ultimately never released.<ref>Nintendo (April 17, 2013). [https://m.youtube.com/watch?v=6V5NJ9ZKfPo Nintendo eShop - Wii U Virtual Console Sizzle Reel]. ''YouTube''. Retrieved August 7, 2019.</ref>
The SNES version received a Japan-only [[Super Famicom]] re-release, titled ''[[Yoshi no Cookie: Kuruppon Oven de Cookie]]'' with an added mode. Additionally, a Japan-only remake for the [[Nintendo GameCube]] was included in ''[[Nintendo Puzzle Collection]]'', where it was bundled alongside ''[[Dr. Mario 64]]'' and ''[[Tetris Attack#Panel de Pon|Panel de Pon]]''. The remake added a story mode the previous three versions lacked. ''Yoshi's Cookie'' was later ported to the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2008, but it was delisted from the service on October 2013 in all regions except South Korea. Eventually, the game was later delisted from South Korea in 2019 due to the closure of the [[Wii#Wii Shop Channel|Wii Shop Channel]]. ''Yoshi's Cookie'' was also originally planned to be released on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]], but this ultimately never happened.<ref>Nintendo (April 17, 2013). [https://m.youtube.com/watch?v=6V5NJ9ZKfPo Nintendo eShop - Wii U Virtual Console Sizzle Reel]. ''YouTube''. Retrieved August 7, 2019.</ref>


==Gameplay==
==Gameplay==
The objective of the game is to clear the stage of cookies, which appear from the top and the right of the screen. To clear cookies, the player needs an entire row of the same cookies either horizontally or vertically. To move the cookies, the player has to press {{button|nes|A}}/{{button|gb|A}}/{{button|snes|A}} on a cookie and press a direction on the directional pad. Depending on the direction the player presses, the row the cookie is on is then moved either vertically or horizontally. There are six types of cookies: heart cookies, sunflower cookies, green cookies, checkered cookies, ring shaped cookies, and [[Yoshi Cookie]]s (shaped like [[Yoshi]]'s head). The Yoshi Cookie can be used as a substitute for other cookies, allowing the player to eliminate rows of cookies without the proper piece(s). The game consists of two modes: Action and VS. The third mode, Puzzle, is exclusive to the SNES version.  
The objective of the game is to clear the stage of cookies, which appear from the top and the right of the screen. To clear cookies, the player needs an entire row of the same cookies (at least two) either horizontally or vertically. To move the cookies, the player has to press {{button|nes|A}}/{{button|gb|A}}/{{button|snes|A}} on a cookie and press a direction on the directional pad. Depending on the direction the player presses, the row the cookie is on is then moved either vertically or horizontally. There are six types of cookies: heart cookies, sunflower cookies, green cookies, checkered cookies, ring shaped cookies, and [[Yoshi Cookie]]s (shaped like [[Yoshi]]'s head). The Yoshi Cookie can be used as a substitute for other cookies, allowing the player to eliminate rows of cookies without the proper piece(s). The game consists of two modes: Action and VS. The third mode, Puzzle, is exclusive to the SNES version.  


===Action Mode===
===Action Mode===
Action Mode is a game consisting of 10 rounds, with each round containing 10 stages. Before the game starts, the player can set the round which who wants to play in, the falling speed of the blocks and the music. After the player beats a certain stage, who can view a short, humorous cutscene with [[Mario]].
Action Mode or 1P is a game consisting of 10 rounds, with each round containing 10 stages. Before the game starts, the player can set the round which who wants to play in, the falling speed of the blocks and the music. The player must clear all of the blocks to clear a stage. As time passes, more cookies appear from the top and the right, which speeds up the longer the player is in a stage. If a row or column of cookies at any time contains more than seven cookies, the [[Game Over|game is over]].
 
After the player beats a round, who can view a short, humorous cutscene with [[Mario]].
 
Clearing 15 cookies of one type in the same stage causes a Yoshi Cookie to generate, and that cookie's counter resets to zero.


Rounds 11-99 are also unlockable; within these rounds, the cookies are replaced by Mario enemies (except for the Yoshi Cookie), resembling the graphics from the original ''[[Yoshi (game)|Yoshi]]'' game. These rounds also add Koopa Troopa shells; the Koopa tiles do not materialize from the corners of the screen, and as such, can only be eliminated via the Yoshi-shaped cookies. To access the later rounds in the NES and Game Boy versions (as revealed in the game's ending), the player must do the following:
Rounds 11-99 are also unlockable; within these rounds, the cookies are replaced by Mario enemies (except for the Yoshi Cookie), resembling the graphics from the original ''[[Yoshi (game)|Yoshi]]'' game. These rounds also add Koopa Troopa shells; the Koopa tiles do not materialize from the corners of the screen, and as such, can only be eliminated via the Yoshi-shaped cookies. To access the later rounds in the NES and Game Boy versions (as revealed in the game's ending), the player must do the following:
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===VS Mode===
===VS Mode===
VS Mode is a simple 2 player game, with the player also able to challenge the computer in the SNES and Game Boy versions. The player starts off by picking one of four characters (except in the NES version): Mario, [[Princess Peach|Peach]], Yoshi, or [[Bowser]].
VS Mode is a simple 2 player game, with the player also able to challenge the computer in the SNES and Game Boy versions. The player starts off by picking one of four characters (except in the NES version): Mario, [[Princess Peach|Princess]], Yoshi, or [[Bowser]]. The GameCube version can be played with up to four players.
*Mario is a balanced character.
*Yoshi has stronger defenses against attacks, with the length of effects received from other players halved. The event shown appears for a longer time as Yoshi.
*The Princess has weaker defenses, meaning that events received from other players will have a longer duration on the Princess. The event shown appears for a shorter time as the Princess.
*Bowser has more powerful attacks, but the timer drains faster.


The goal of the game is to accumulate 25 points (with each match worth one point) before the opponent to win. The player must make a match within the time limit, as allowing the time bar to fill up (or the fuse to run out) will result in a loss for the player.
Each player has a 5×5 board. The goal of the game is to accumulate 25 points (with each match worth one point) before the opponent to win, although a handicap adjustment exists to start with more points. The player must make a match within the time limit, as allowing the time bar to fill up (or the fuse to run out) will result in a loss for the player.


The first player to win three rounds takes the match.
The first player to win three rounds takes the match.
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;List of Yoshi Cookie effects
;List of Yoshi Cookie effects
*'''Blind''': The player is temporarily unable to see the middle nine tiles of their board.
*'''Blind''': The player is temporarily unable to see the middle nine tiles of their board.
*'''Panic''': The player's board is randomized and cannot take action while the board is being randomized.
*'''Panic''': The player's board is shuffled and cannot take action while the board is being shuffled.
*'''Slave''': The player temporarily loses control of their board as it is being controlled by the player who triggered it. Nothing happens if Slave targets themselves.
*'''Slave''': The player temporarily loses control of their board as it is being controlled by the player who triggered it (copying exactly what the player is doing). Nothing happens if Slave targets themselves.
*'''−3''': The player loses three points.
*'''−3''': Subtracts three points.
*'''+3''': The player gains three points.
*'''+3''': Adds three points.
*'''−7''': The player loses seven points.
*'''−7''': Subtracts seven points.
 
Beating all four computer opponents in single-player mode in the SNES version of the game unlocks four more opponents, who appear as simple palette-swaps of the original four. They also have different attributes than the original four opponents. They are a green Mario similar to [[Fire Mario|Fire Luigi]], a red [[Yoshi (species)|Yoshi]], a light-blue Princess Peach, and a blue Bowser similar to [[Bowser's Brother]].


===Puzzle===
===Puzzle===
This mode appears only in the SNES version of the game. The objective of Puzzle Mode is to clear the field with a limited number of moves. The puzzles range from simple to complex. There are a total of 100 puzzles, with ten rounds of ten puzzles each.
This mode appears only in the SNES version of the game. The objective of Puzzle Mode is to clear the field with a limited number of moves. The puzzles range from simple to complex. There are a total of 100 puzzles, with ten rounds of ten puzzles each. Each puzzle is associated with a password, allowing the player to continue where they left off by inputting it.


==Staff==
==Staff==
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The Game Boy and NES versions were developed by [[Nintendo R&D 1]] and published by [[Nintendo]], with [[Gunpei Yokoi]] acting as the producer.
The Game Boy and NES versions were developed by [[Nintendo R&D 1]] and published by [[Nintendo]], with [[Gunpei Yokoi]] acting as the producer.


The SNES version was developed and published by [[Bullet-Proof Software]] as they retained the rights for the SNES version and Nintendo licensed the characters and allowed them to use the "Yoshi's Cookie" Branding. {{wp|Alexey Pajitnov}}, creator of ''{{wp|Tetris}}'', designed the puzzles.
The SNES version was developed and published by [[Bullet-Proof Software]] as they retained the rights for the SNES version and Nintendo licensed the characters and allowed them to use the "Yoshi's Cookie" Branding. {{wp|Alexey Pajitnov}}, creator of ''{{wp|Tetris}}'', designed the puzzles.<ref name="np47">Nintendo Power Volume 47 (April 1993): Pak Watch (page 109)</ref>


==Cutscenes==
==Cutscenes==
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==Critical reception==
==Critical reception==
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==References in later games==
==References in other games==
*''[[Game & Watch Gallery 3]]'': The Modern version of ''[[Egg (Game & Watch)|Egg]]'' has a Yoshi consuming various cookies, their designs coming straight from ''Yoshi's Cookie''.
*''[[Game & Watch Gallery 3]]'': The Modern version of ''[[Egg (Game & Watch)|Egg]]'' has a Yoshi consuming various cookies, their designs coming straight from ''Yoshi's Cookie''.
*''[[Game & Watch Gallery 4]]'': Due to the Modern version of ''[[Mario's Cement Factory]]'' replacing cement creation with cookie baking, Mario is creating Yoshi Cookies as a result.
*''[[Game & Watch Gallery 4]]'': Due to the Modern version of ''[[Mario's Cement Factory]]'' replacing cement creation with cookie baking, Mario is creating Yoshi Cookies as a result.
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*''[[Yoshi's Woolly World]]'': The [[Yoshi and Cookies]] stage is a reference to the game, and Yoshi Cookies appear as elements in the level.
*''[[Yoshi's Woolly World]]'': The [[Yoshi and Cookies]] stage is a reference to the game, and Yoshi Cookies appear as elements in the level.
*''[[Super Mario Odyssey]]'': In this title, Mario can wear a chef outfit that is identical to the one depicted in the NES version of ''Yoshi's Cookie''.
*''[[Super Mario Odyssey]]'': In this title, Mario can wear a chef outfit that is identical to the one depicted in the NES version of ''Yoshi's Cookie''.
*''[[Mario Kart Tour]]'': The chef outfit from ''Super Mario Odyssey'' reappears in this game as the outfit for Mario (Chef). A glider based off of the cookies in the game are also featured, which is named after the title of the game itself.
*''[[Mario Kart Tour]]'': The chef outfit from ''Super Mario Odyssey'' reappears in this game as the outfit for Mario (Chef). A glider named [[Yoshi's Cookies]], based off of the cookies in the game, is also featured.
*''[[Princess Peach: Showtime!]]'' - The cookies [[Patissiere Peach]] holds in the official artwork are from ''Yoshi's Cookie''.


==Names in other languages==
==Names in other languages==
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*The [[Super Nintendo Entertainment System|SNES]] version of ''Yoshi's Cookie'' featured a slightly-updated version of Yoshi's appearance, in which he has a bigger head, longer and more human-like arms and shorter neck. This appearance would be later used in ''[[Super Mario World 2: Yoshi's Island]]'' and later games. This game also marks the first time in-game that Yoshi's speech comprises of his name, a trait later used in ''[[Yoshi's Story]]'' and popularized by ''[[Super Smash Bros.]]''
*The [[Super Nintendo Entertainment System|SNES]] version of ''Yoshi's Cookie'' featured a slightly-updated version of Yoshi's appearance, in which he has a bigger head, longer and more human-like arms and shorter neck. This appearance would be later used in ''[[Super Mario World 2: Yoshi's Island]]'' and later games. This game also marks the first time in-game that Yoshi's speech comprises of his name, a trait later used in ''[[Yoshi's Story]]'' and popularized by ''[[Super Smash Bros.]]''
*The title screen in the SNES version is a parody of the {{wp|Metro-Goldwyn-Mayer}} logo.
*The title screen in the SNES version is a parody of the {{wp|Metro-Goldwyn-Mayer}} logo.
*''Hello Kitty no Beads Kōbō'' (ハローキティのビーズ工房), a Japan-exclusive [[Game Boy Color]] game, is effectively a sequel to ''Yoshi's Cookie''; however, it lacks any ''Mario'' elements. Its gameplay is derivative of the original game; the player must create lines of one specific type of tile, rather than clearing out all of the pieces. The copyright screen of the game states "©1992 Nintendo", referring to ''Yoshi no Cookie''<nowiki>'</nowiki>s release date.<ref>[http://sanrio.shoutwiki.com/wiki/Puzzle_Collection:_Hello_Kitty_no_Beads_Koubou "Puzzle Collection: Hello Kitty no Beads Koubou" on the Sanrio Wiki]</ref>
*''Hello Kitty no Beads Kōbō'' (ハローキティのビーズ工房), a Japan-exclusive [[Game Boy Color]] game, is effectively a sequel to ''Yoshi's Cookie''; however, it lacks any ''Super Mario'' elements. Its gameplay is derivative of the original game; the player must create lines of one specific type of tile, rather than clearing out all of the pieces. The copyright screen of the game states "©1992 Nintendo", referring to ''Yoshi no Cookie''<nowiki>'</nowiki>s release date.<ref>[http://sanrio.shoutwiki.com/wiki/Puzzle_Collection:_Hello_Kitty_no_Beads_Koubou "Puzzle Collection: Hello Kitty no Beads Koubou" on the Sanrio Wiki]</ref>


==References==
==References==