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*In ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance]]'', this is the only level in World 5 to be set at night unlike the [[Nintendo Entertainment System|NES]] version where its three levels are all set at night. | *In ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance]]'', this is the only level in World 5 to be set at night unlike the [[Nintendo Entertainment System|NES]] version where its three levels are all set at night. | ||
*In the drop area where the player must grab the [[POW Block|POW]] to advance on and head to the door leading to the battle against Birdo, the underworld theme plays in that area in the original 8-bit versions, despite being still outside. This was corrected in ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance]]'', where the overworld theme would still play after entering that area. | *In the drop area where the player must grab the [[POW Block|POW]] to advance on and head to the door leading to the battle against Birdo, the underworld theme plays in that area in the original 8-bit versions, despite being still outside. This was corrected in ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance]]'', where the overworld theme would still play after entering that area. | ||
*A jar in the ''Super Mario Advance'' iteration of the level contains the game's sole [[bouncing blade]]. | |||
==External links== | ==External links== |
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