World 2-5 (Super Mario Bros. 3): Difference between revisions
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==Layout== | ==Layout== | ||
The player starts on a plain with several [[Hard Block|Wood Block]]s and a Chain Chomp, and in one of the two [[? Block]]s nearby is a power-up. Past the stacked [[Semisolid Platform]]s is another Chain Chomp and a [[Koopa Troopa]] walking along a row of [[Brick Block]]s, underneath of which is a Wood Block the player can bump to get a power-up. Across a [[pit]] are more Semisolid Platforms with [[Goomba]]s and another Chain Chomp. In the area afterward with an enclosed space with Brick Blocks at the bottom; the player can kick a Koopa's shell into the narrow area to create a [[Vine]] that leads to a secret room with [[coin]]s and a [[P Switch|Switch Block]], the exit [[Warp Pipe|pipe]] of which will drop the player into a floating Semi Solid Platform area where a power-up can be collected. Afterward is the [[Goal (Super Mario Bros. 3)|goal]] with a Chain Chomp underneath it. | The player starts on a plain with several [[Hard Block|Wood Block]]s and a Chain Chomp, and in one of the two [[? Block]]s nearby is a power-up. Past the stacked [[Semisolid Platform]]s is another Chain Chomp and a [[Koopa Troopa]] walking along a row of [[Brick Block]]s, underneath of which is a Wood Block the player can bump to get a power-up. Across a [[pit]] are more Semisolid Platforms with [[Goomba]]s and another Chain Chomp. In the area afterward with an enclosed space with Brick Blocks at the bottom; the player can kick a Koopa's shell into the narrow area to create a [[Vine]] that leads to a secret room with [[coin]]s and a [[P Switch|Switch Block]], the exit [[Warp Pipe|pipe]] of which will drop the player into a floating Semi Solid Platform area where a power-up can be collected. Afterward is the [[Goal (Super Mario Bros. 3)|goal]] with a Chain Chomp underneath it. | ||
In the NES version, this level uses a palette where green is replaced by light brown; the stem of the Fire Flower (while it is flashing before Mario collects the card) in the [[Goal Panel]] is affected. | |||
==Enemies== | ==Enemies== |
Revision as of 10:52, November 28, 2021
Template:Levelbox World 2-5 is the fifth main level and the seventh level overall of Desert Land in Super Mario Bros. 3. It is accessed by completing World 2-Desert and its own completion will open the way to World 2-Pyramid. Additionally, this level introduces Chain Chomps.
Layout
The player starts on a plain with several Wood Blocks and a Chain Chomp, and in one of the two ? Blocks nearby is a power-up. Past the stacked Semisolid Platforms is another Chain Chomp and a Koopa Troopa walking along a row of Brick Blocks, underneath of which is a Wood Block the player can bump to get a power-up. Across a pit are more Semisolid Platforms with Goombas and another Chain Chomp. In the area afterward with an enclosed space with Brick Blocks at the bottom; the player can kick a Koopa's shell into the narrow area to create a Vine that leads to a secret room with coins and a Switch Block, the exit pipe of which will drop the player into a floating Semi Solid Platform area where a power-up can be collected. Afterward is the goal with a Chain Chomp underneath it.
In the NES version, this level uses a palette where green is replaced by light brown; the stem of the Fire Flower (while it is flashing before Mario collects the card) in the Goal Panel is affected.
Enemies
- Chain Chomps (4)
- Koopa Troopas (6 red)
- Goombas (4)
Level statistics
- Power-ups: 3 (Super Mushrooms or Super Leaves)
- 1-Up Mushrooms: 0
- Secret areas: 1