User:Shokora/Work: Difference between revisions

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''VB Mario Land'' was absent from {{wp|E3 1995}} in June and went unreleased. However, ''Virtual Boy Wario Land'' was first revealed at the E3 event under the tile '''''Wario Cruise'''''<ref>Nintendo products catalogue, May 1995, pg 34</ref>, and uses similar concepts to the ''VB Mario Land'' demo such as moving between the background and foreground of a level. The game was referred to as ''Wario Cruise'' very close to release, as shown in the upcoming game schedules of Nintendo Power issues up to a month before the United States release in November 1995.<ref>Nintendo Power volume #77, October 1995, pg 105</ref>. The logo for Wario Cruise was also printed on the back of the standard Virtual Boy system packaging as a 'coming soon' promotion, and the "WC" abbreviation remained in the game's final serial code.
''VB Mario Land'' was absent from {{wp|E3 1995}} in June and went unreleased. However, ''Virtual Boy Wario Land'' was first revealed at the E3 event under the tile '''''Wario Cruise'''''<ref name="E3 catalogue">Nintendo products catalogue, May 1995, pg 34</ref>, and uses similar concepts to the ''VB Mario Land'' demo such as moving between the background and foreground of a level. The game was referred to as ''Wario Cruise'' very close to release, as shown in the upcoming game schedules of Nintendo Power issues up to a month before the United States release in November 1995.<ref>Nintendo Power volume #77, October 1995, pg 105</ref>. The logo for Wario Cruise was also printed on the back of the standard Virtual Boy system packaging as a 'coming soon' promotion, and the "WC" abbreviation remained in the game's final serial code.


In an {{wp|EB Games|Electronics Boutique}} catalogue in late 1995, a prototype box art for the game gave it the title '''''Wario's Treasure Hunt'''''<ref>Electronic Gaming Monthly issue #76, November 1995, pg 182</ref>. This catalogue was also using images of the Virtual Boy packaging which contained the ''"Wario Cruise"'' title, which suggests that both pre-release titles were being used at the same time.
In an {{wp|EB Games|Electronics Boutique}} catalogue in late 1995, a prototype box art for the game gave it the title '''''Wario's Treasure Hunt'''''<ref>Electronic Gaming Monthly issue #76, November 1995, pg 182</ref>. This catalogue was also using images of the Virtual Boy packaging which contained the ''"Wario Cruise"'' title, which suggests that both pre-release titles were being used at the same time.
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==Unused data==
==Unused data==
The game data contains an unused stage map showing a different arrangement to the final game.
{{multiframe
|align=center
|1=[[File:VBWL unused level numbers.png]] [[File:VBWL level map.png]]
|2=The unused stage map (left) with the final map (right).
}}
The stage numbers originally appeared to be reversed, beginning at 4-1 and ending at 1-Boss. The higher number may have indicated how deep Wario still remained under the ground, with the aim of the game being to climb higher. This early level map is also more consistent with the game's original product description at E3 1995, which indicated that there were ''"four dazzling, 3-D levels each feature 3 tough stages leading to the final confrontation"''.<ref name="E3 catalogue" /> The final game instead simply numbers the stages from 1 to 14.
The skull graphic that indicates the boss stages was updated with shading for the final level map. Additionally, an arrow graphic stored next to the stage numbers suggests that there was a level select screen which went unused. A version number reading "/:Ver:BESTIM" can also be seen in the data.


==References==
==References==
<references/>
<references/>

Revision as of 08:00, May 3, 2022

It is advised that any part of this user's own work is not copied and used on any other page.

Wario Bucks.svg Artwork of a Blue Crystal from Wario Land 4

Early iterations

While the Virtual Boy was still known by its development name VR-32, it was already being hinted that Wario was to have a major game appearance on the system. A Nintendo Power volume in December 1994 revealed computer-generated screenshots showing Wario in a virtual-reality atmosphere, with a caption asking "How would you like to meet Wario in person, face-to-face, eye-to-eye?"[1] It based on an artwork of Wario from Wario Land: Super Mario Land 3.

In early 1995 at the Winter Consumer Electronics Show in Las Vegas, a single level demo of VB Mario Land was shown, demonstrating a side-scrolling game whith three-dimensional aspects such as moving from the background to the foreground and areas with a top-down view. A Wario head figure was shown within the demo.[2] Additionally, artwork of Mario and Wario holding a Virtual Boy was also shown at the Consumer Electronics Show.

VB Mario Land was absent from E3 1995 in June and went unreleased. However, Virtual Boy Wario Land was first revealed at the E3 event under the tile Wario Cruise[3], and uses similar concepts to the VB Mario Land demo such as moving between the background and foreground of a level. The game was referred to as Wario Cruise very close to release, as shown in the upcoming game schedules of Nintendo Power issues up to a month before the United States release in November 1995.[4]. The logo for Wario Cruise was also printed on the back of the standard Virtual Boy system packaging as a 'coming soon' promotion, and the "WC" abbreviation remained in the game's final serial code.

In an Electronics Boutique catalogue in late 1995, a prototype box art for the game gave it the title Wario's Treasure Hunt[5]. This catalogue was also using images of the Virtual Boy packaging which contained the "Wario Cruise" title, which suggests that both pre-release titles were being used at the same time.

Early builds

Four builds of the game are known to exist, which are most easily identified by the different designs of the heads-up displays (HUD) at the bottom of the screen.

All known heads-up display designs of Virtual Boy Wario Land throughout development.

The earliest build seen in footage at E3 1995 show that stages originally didn't feature keys, and the elevator at the end of stages were already open.[6] Screenshots of a second build seen in magazines around September 1995 first showed a space for the key in the HUD, and the coin counter was changed to four digits. A third build had a different coin design in the HUD, and uses digits more resembling the in-game text.

In the November 1995 Famicom Spaceworld official guidebook, screenshots of both the third and final build were published together.[7]

Unused data

The game data contains an unused stage map showing a different arrangement to the final game.

Unused stage map from Virtual Boy Wario Land Stage map from Virtual Boy Wario Land
The unused stage map (left) with the final map (right).

The stage numbers originally appeared to be reversed, beginning at 4-1 and ending at 1-Boss. The higher number may have indicated how deep Wario still remained under the ground, with the aim of the game being to climb higher. This early level map is also more consistent with the game's original product description at E3 1995, which indicated that there were "four dazzling, 3-D levels each feature 3 tough stages leading to the final confrontation".[3] The final game instead simply numbers the stages from 1 to 14.

The skull graphic that indicates the boss stages was updated with shading for the final level map. Additionally, an arrow graphic stored next to the stage numbers suggests that there was a level select screen which went unused. A version number reading "/:Ver:BESTIM" can also be seen in the data.

References

  1. ^ Nintendo Power volume #67, December 1994, pg 87
  2. ^ Tech demo of VB Mario Land from Winter CES 1995
  3. ^ a b Nintendo products catalogue, May 1995, pg 34
  4. ^ Nintendo Power volume #77, October 1995, pg 105
  5. ^ Electronic Gaming Monthly issue #76, November 1995, pg 182
  6. ^ P, Anthony (January 30, 2017). E3 1995. YouTube. Retrieved May 3, 2022.
  7. ^ Famicom Spaceworld official guidebook, November 1995, pg 10 & 28