Ticktock Hop: Difference between revisions

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==Gameplay==
==Gameplay==
The players stand on the hour hand, and have to dodge the minute hand by simply jumping over it as it comes spinning around toward the players. As the game progresses, the minute hand may be the only hand rotating, the hour hand may be the only one rotating, both hands may be rotating, and they may also reverse direction and change speeds. The last standing player wins. If the players are knocked off by the minute hand at the same time, the minigame ends in a draw. The game also ends in a draw if both players manage to jump over the hand 99 times.
The players stand on the hour hand, and have to dodge the minute hand by simply jumping over it as it comes spinning around toward the players. As the game progresses, the minute hand may be the only hand rotating, the hour hand may be the only one rotating, both hands may be rotating, and they may also reverse direction and change speeds. The last standing player wins. If both players are knocked off by the minute hand at the same time or if they jump over the hand 99 times, the minigame ends in a draw.


Although it does not say in the instructions, players can use the {{button|n64|stick}} to angle their character or run in place. However, they will stay in the same place, so there is no functional use for this.
Although it does not say in the instructions, players can use the {{button|n64|stick}} to angle their character or run in place. However, they will stay in the same place, so there is no functional use for this.

Revision as of 03:34, August 21, 2020

Template:Minigame-infobox Tick Tock Hop is a duel minigame found in Mario Party 3. The playing field resembles the painting from Super Mario 64 that takes the player to Tick Tock Clock.

Gameplay

The players stand on the hour hand, and have to dodge the minute hand by simply jumping over it as it comes spinning around toward the players. As the game progresses, the minute hand may be the only hand rotating, the hour hand may be the only one rotating, both hands may be rotating, and they may also reverse direction and change speeds. The last standing player wins. If both players are knocked off by the minute hand at the same time or if they jump over the hand 99 times, the minigame ends in a draw.

Although it does not say in the instructions, players can use the Control Stick to angle their character or run in place. However, they will stay in the same place, so there is no functional use for this.

Names in other languages

Language Name Meaning
Japanese ぐるりんクロック
Gururin kurokku
Spinning Clock

German Riskante Zeiten
Risky Times
Spanish Tic, Tac, Salto
Tick, Tock, Jump

Template:MP3 Minigames