Tick Tock Clock: Difference between revisions

sorry, i tried to change the old version because the old explanation of the timing-based entrance made about as much sense as a toaster with a cadbury crème egg stuffed inside. // (ugh, "pendulums"? it sounds like breathing through cardboard.)
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(sorry, i tried to change the old version because the old explanation of the timing-based entrance made about as much sense as a toaster with a cadbury crème egg stuffed inside. // (ugh, "pendulums"? it sounds like breathing through cardboard.))
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{{quote|There's something strange about that clock. As [[Mario|you]] jump inside, watch the position of the big hand.|Toad|Super Mario 64}}
{{quote|There's something strange about that clock. As [[Mario|you]] jump inside, watch the position of the big hand.|Toad|Super Mario 64}}
'''Tick Tock Clock''' is the fourteenth course in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. To access the course, the player needs to open the [[Star Door]] on the third floor with 50 [[Power Star]]s. The entrance to Tick Tock Clock is the face of the large grandfather clock. Based on when the player jumps into the clock (rounded to the nearest quarter hour), the speeds of the internal clockworks change: Entering when the hands are near "12" will make everything stop, entering near "3" will make everything move slowly, entering near "6" will make everything move randomly and change speeds frequently, and entering near "9" will make everything move quickly. If time isn't still, several platforms will turn, move, or flip, conveyor belts will move, and pendulums and the large hands will swing.
'''Tick Tock Clock''' is the fourteenth course in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. To access the course, the player needs to open the [[Star Door]] on the third floor with 50 [[Power Star]]s. The entrance to Tick Tock Clock is the face of the large grandfather clock. Based on when the player jumps into the clock (rounded to the nearest quarter hour), the speeds of the internal clockworks change: Entering when the minute hand is nearest "12" will make everything stop, entering near "3" will make everything move slowly, entering near "6" will make everything move randomly and change speeds frequently, and entering near "9" will make everything move quickly. If time isn't still, several platforms will turn, move, or flip, conveyor belts will move, and pendulums and the large hands will swing.


==Layout==
==Layout==
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