Talk:List of Super Smash Bros. for Wii U glitches: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Changed "when" to "whenever" in my post)
(Adding Unsigned Template + Header that isn't Titled + Looked at in the Edit History that 184.2.226.15's comment should be at in the bottom, not in the top after Bazooka Mario's)
Line 1: Line 1:
Regarding "The regular special attack, not the Smash Power":  With the Duck Hunt character, on Castle Siege, I broke the smash ball the very instant that someone disconnected from battle.  Whenever I tried to use the final smash, Duck Hunt would just spawn a can like usual and keep his final smash glow.  I'll leave it up to the other editors if they want to use this information.
==Untitled Header by Bazooka Mario==
 
Also, on rare occasions, in both the For Tun team and For Glory team modes, the match will start when only three people are in the lobbies, resulting in 2-v-1 matches.  Normally, the lobby timer will just stay at zero if there are fewer than four players.  I'm not sure what causes this.  Again, I'll leave it up to other editors whether or not to include this.
 
------------------------------------------------------------
 
I encountered a few glitches, but I don't know how to replicate them. One is a music glitch. At one point, there is no music playing in the custom stage. I normally play with music off, but one time, I turned it on and tested a custom stage via custom stage builder, and there was no music playing at all. Additionally, later, when I was playing on the custom stage on a normal match (technically a giant match), right when I pause, the music vanished.
I encountered a few glitches, but I don't know how to replicate them. One is a music glitch. At one point, there is no music playing in the custom stage. I normally play with music off, but one time, I turned it on and tested a custom stage via custom stage builder, and there was no music playing at all. Additionally, later, when I was playing on the custom stage on a normal match (technically a giant match), right when I pause, the music vanished.


Line 10: Line 5:


If anyone can replicate those, that would be a plus. {{User:Mario/sig}} 17:48, 3 April 2015 (EDT)
If anyone can replicate those, that would be a plus. {{User:Mario/sig}} 17:48, 3 April 2015 (EDT)
==Untitled Header by 184.2.226.15==
Regarding "The regular special attack, not the Smash Power":  With the Duck Hunt character, on Castle Siege, I broke the smash ball the very instant that someone disconnected from battle.  Whenever I tried to use the final smash, Duck Hunt would just spawn a can like usual and keep his final smash glow.  I'll leave it up to the other editors if they want to use this information.
Also, on rare occasions, in both the For Tun team and For Glory team modes, the match will start when only three people are in the lobbies, resulting in 2-v-1 matches.  Normally, the lobby timer will just stay at zero if there are fewer than four players.  I'm not sure what causes this.  Again, I'll leave it up to other editors whether or not to include this.{{Unsigned|184.2.226.15}}

Revision as of 19:39, November 3, 2015

Untitled Header by Bazooka Mario

I encountered a few glitches, but I don't know how to replicate them. One is a music glitch. At one point, there is no music playing in the custom stage. I normally play with music off, but one time, I turned it on and tested a custom stage via custom stage builder, and there was no music playing at all. Additionally, later, when I was playing on the custom stage on a normal match (technically a giant match), right when I pause, the music vanished.

The other glitch happened when I was playing 17-minute 8-player Smash in the Temple. A CPU player dropped a Tanooki Leaf after using it for a while (normal), but it was positioned in a way that is was infinitely falling. It was stuck on the corner of the lower leftmost edge and it remained there for the remainder of the match. It even has the flickering frames that show up when it's about to disappear, but it was stuck, suspended, spinning, and flickering, but never disappeared.

If anyone can replicate those, that would be a plus. Icon showing how many lives Mario has left. From Super Mario 64 DS. It's me, Mario! (Talk / Stalk) 17:48, 3 April 2015 (EDT)

Untitled Header by 184.2.226.15

Regarding "The regular special attack, not the Smash Power": With the Duck Hunt character, on Castle Siege, I broke the smash ball the very instant that someone disconnected from battle. Whenever I tried to use the final smash, Duck Hunt would just spawn a can like usual and keep his final smash glow. I'll leave it up to the other editors if they want to use this information.

Also, on rare occasions, in both the For Tun team and For Glory team modes, the match will start when only three people are in the lobbies, resulting in 2-v-1 matches. Normally, the lobby timer will just stay at zero if there are fewer than four players. I'm not sure what causes this. Again, I'll leave it up to other editors whether or not to include this.
The preceding unsigned comment was added by 184.2.226.15 (talk).