Talk:List of Super Mario Bros. glitches: Difference between revisions

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== Small Fire Mario ==
== Small Fire Mario ==
 
{{talk}}
Can somebody explain me how the game can display a sprite of Small Fire Mario? Does the sprite exist in the game? Or is it just "small mario sprite" + "fire mario colours" = "this"? I don't understand how this is possible. (I'm talking about this on the talk page because I think it would be interesting to add it in the article). {{User:Banon/sig}} 12:03, 31 May 2013 (EDT)
Can somebody explain me how the game can display a sprite of Small Fire Mario? Does the sprite exist in the game? Or is it just "small mario sprite" + "fire mario colours" = "this"? I don't understand how this is possible. (I'm talking about this on the talk page because I think it would be interesting to add it in the article). {{User:Banon/sig}} 12:03, 31 May 2013 (EDT)

Revision as of 08:29, June 1, 2013

I made my first contributation to the mario wiki here, the Life Overflow section of this. Please add to it, as I fear I may have left something out being new. --Kaleb12 01:06, 18 January 2010 (EST)Kaleb12

Minus World able on Virtual Console

I heard from videos that it is possible to go to the minus world on the virtual console. Why did you say that it wasn't? -Mario324

A Question

Could we put emulator glitches on that article such as the flagpole glitch? --Mario is waiting for his pasta. 17:26, 31 July 2011 (EDT)

Non, double listed glitches.

I've come to notice this page has some issues from the game that are labelled as glitches, for instance, the first one listed (Catch a power-up before it appears), is not not a glitch as you can do that in the following games from Super Mario Bros. The Lost Levels to, even, New Super Mario Bros Wii; also the GIF for that supposed "glitch" is from Super Mario Bros.: The Lost Levels and not Super Mario Bros., both are different games, they just only use the same engine. And second off, the Jumping Damage Glitch and Magic Mushroom are exactly the same glitch with different results.

Over the flagpole?

Is this really a glitch? It's used in TLL, so it is probaly put in there on porpuse. 23:13, 25 March 2012 (EDT)

pipe projects away!!!!!!!!!!!!!!!

--Byllant 19:59, 6 August 2011 (EDT)

New glitch ?

I noticed a glitch in the Super Mario Bros.: The Lost Levels port for Super Mario Bros. Deluxe (it occured in 6-4) : When there is a path puzzle, and when you're on the good path, if you jump repeatedly, the game will think you're on the wrong path and you will hear the corresponding sound. Can someone confirm me this works on Super Mario Bros.: The Lost Levels and Super Mario Bros. ?
Banon (talk · edits) 16:40, 31 December 2012 (EST)

I don't think there are levels like that in the original, so shouldn't this be on here? --File:NSMBWIIEJr.png BowserJunior RULES! 12:51, 1 January 2013 (EST)
There are levels like this on Super Mario Bros., I don't remember the world but it's a castle level (World X-4)
Banon (talk · edits) 12:59, 1 January 2013 (EST)
It's World 4-4. I don't know if there are other levels like this.
Banon (talk · edits) 13:09, 1 January 2013 (EST)
Hmm...I'll check it out when I can.--File:NSMBWIIEJr.png BowserJunior RULES! 19:25, 1 January 2013 (EST)

I eventually checked, and I can confirm this glich works on the original game, except that there isn't the sound in the original game.
Banon (talk · edits) 09:54, 4 January 2013 (EST)

Small Fire Mario

Question.svg This talk page or section has a conflict or a question that needs to be answered. Please try to help and resolve the issue by leaving a comment.

Can somebody explain me how the game can display a sprite of Small Fire Mario? Does the sprite exist in the game? Or is it just "small mario sprite" + "fire mario colours" = "this"? I don't understand how this is possible. (I'm talking about this on the talk page because I think it would be interesting to add it in the article).
Banon (talk · edits) 12:03, 31 May 2013 (EDT)