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{{FA}}
{{FA}}
{{redirect|YI|the Game Boy Advance version|[[Yoshi's Island: Super Mario Advance 3]]}}
{{redirect|YI|the Game Boy Advance version|[[Yoshi's Island: Super Mario Advance 3]]}}
{{redirect|SMW2|the game known as "Super Mario Wii 2" in South Korea|[[Super Mario Galaxy 2]]}}
{{game infobox
{{game infobox
|image=[[File:SMW2.jpg|300px]]
|image=[[File:SMW2.jpg|260px]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
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'''''Super Mario World 2: Yoshi's Island''''' (sometimes referred to simply as '''''Yoshi's Island''''') is a 2D [[Genre#Platform|platform]] game for the [[Super Nintendo Entertainment System]], developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. The game is the prequel to ''[[Super Mario World]]'' and it stars [[Yoshi]] and the [[Yoshi (species)|Yoshi clan]] who, while carrying [[baby Mario]], travel across [[Yoshi's Island (location)|Yoshi's Island]] to rescue [[baby Luigi]] from [[baby Bowser]] and his [[Magikoopa]] minion/caretaker, [[Kamek]]. Instead of relying on jumping and a power-up system for combat as in the traditional ''Super Mario'' platformers, Yoshis use their tongue and eggs to overcome obstacles, as well as the introduction of many other different mechanics. The game is notable for introducing a time-based health system rather than hit points, an anomaly to what many platform games typically did in this game's time period. Rather than relying on powerful pre-rendered graphics just like its contemporary ''[[Donkey Kong Country]]'', ''Super Mario World 2: Yoshi's Island'' employs a very distinct, stylized arts and crafts style to stand on its own. The game makes use of the Super FX2 graphics chip (one of only four commercially-released SNES games to do so), which allows for larger, more detailed sprites and more advanced effects that emulate 3D space.
'''''Super Mario World 2: Yoshi's Island''''' (frequently referred to simply as '''''Yoshi's Island''''') is a 2D [[Genre#Platform|platform]] game for the [[Super Nintendo Entertainment System]], developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. The game is the prequel to ''[[Super Mario World]]'' and it stars [[Yoshi]] and the [[Yoshi (species)|Yoshi clan]] who, while carrying [[baby Mario]], travel across [[Yoshi's Island (location)|Yoshi's Island]] to rescue [[baby Luigi]] from [[baby Bowser]] and his [[Magikoopa]] minion/caretaker, [[Kamek]]. Instead of relying on jumping and a power-up system for combat as in the traditional ''Super Mario'' platformers, Yoshis use their tongue and eggs to overcome obstacles, as well as the introduction of many other different mechanics. The game is notable for introducing a time-based health system rather than hit points, an anomaly to what many platform games typically did in this game's time period. Rather than relying on powerful pre-rendered graphics just like its contemporary ''[[Donkey Kong Country]]'', ''Super Mario World 2: Yoshi's Island'' employs a very distinct, stylized arts and crafts style to stand on its own. The game makes use of the Super FX2 graphics chip (one of only four commercially-released SNES games to do so), which allows for larger, more detailed sprites and more advanced effects that emulate 3D space.
 
Although ''Super Mario World 2: Yoshi's Island'' was not as financially successful as its predecessor, the game's highly positive reception and unique style has spawned [[Yoshi's Island (series)|a new series]] of platform games from the ''[[Yoshi (franchise)|Yoshi]]'' franchise, although it is the fourth entry overall. The game has received various adaptations into manga, such as receiving volumes dedicated to it in the ''[[Super Mario-kun]]'' and [[Super Mario (Kodansha manga)|Kodansha's ''Super Mario'' manga series]] and extensive [[List of merchandise|merchandising]]. This is the only ''Yoshi's Island'' game to be released on a home console. The game has received a [[Reissue#Remakes|remake]] on the [[Game Boy Advance]], ''[[Yoshi's Island: Super Mario Advance 3]]'', which was released on [[Virtual Console#Nintendo 3DS|Virtual Console]] for the [[Nintendo 3DS]] (with owners applicable for the [[Virtual Console#Nintendo 3DS Ambassador Program|Nintendo 3DS Ambassador Program]] being able to download the game for free) and [[Wii U]]. The original SNES version of ''Super Mario World 2: Yoshi's Island'' is included on the [[Classics#Super NES Classic Edition|SNES Classic Edition]], and although it was never announced for release on Virtual Console on any other system, it is one of the 20 launch titles for [[Super Nintendo Entertainment System - Nintendo Switch Online]] on the [[Nintendo Switch]]. A sequel, ''[[Yoshi's Island DS]]'', was released in 2006 for the [[Nintendo DS]]. In 2014, the [[Nintendo 3DS]] game ''[[Yoshi's New Island]]'' continues the story told from the first game.


Although ''Super Mario World 2: Yoshi's Island'' was not as financially successful as its predecessor, the game's highly positive reception and unique style has spawned [[Yoshi's Island (series)|a new series]] of platform games from the ''[[Yoshi (franchise)|Yoshi]]'' franchise, although it is the fourth entry overall. The game has received various adaptations into manga, such as receiving volumes dedicated to it in the ''[[Super Mario-kun]]'' and [[Super Mario (Kodansha manga)|Kodansha's ''Super Mario'' manga series]] and extensive [[List of merchandise|merchandising]]. The game has received a [[Reissue#Remakes|remake]] on the [[Game Boy Advance]], ''[[Yoshi's Island: Super Mario Advance 3]]'', which was released on [[Virtual Console#Nintendo 3DS|Virtual Console]] for the [[Nintendo 3DS]] (with owners applicable for the [[Virtual Console#Nintendo 3DS Ambassador Program|Nintendo 3DS Ambassador Program]] being able to download the game for free) and [[Wii U]]. The original SNES version of ''Super Mario World 2: Yoshi's Island'' is included on the [[Classics#Super NES Classic Edition|SNES Classic Edition]], and although it was never announced for release on Virtual Console on any other system, it is one of the 20 launch titles for [[Super Nintendo Entertainment System - Nintendo Switch Online]] on the [[Nintendo Switch]]. A sequel, ''[[Yoshi's Island DS]]'', was released in 2006 for the [[Nintendo DS]]. In 2014, the [[Nintendo 3DS]] game ''[[Yoshi's New Island]]'' continues the story told from the first game.
==Story==
==Story==
[[File:Babymarioandyoshi.png|thumb|100px|[[Yoshi]] carrying [[baby Mario]].]]
[[File:Babymarioandyoshi.png|thumb|100px|[[Yoshi]] carrying [[baby Mario]].]]
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[[File:Yisland1.png|thumb|Yoshi about to free baby Mario from his bubble imprisonment.]]
[[File:Yisland1.png|thumb|Yoshi about to free baby Mario from his bubble imprisonment.]]
''Super Mario World 2: Yoshi's Island'' introduces the concept of time-based health, a mechanic that is reused in future ''Yoshi's Island'' games. When the Yoshi comes into contact with an enemy, baby Mario becomes separated from Yoshi, encased in a bubble and floating around in the air. While baby Mario is in this state, a [[Countdown Timer]] appears, counting down in seconds until it reaches zero, in which time Yoshi must recover baby Mario or Kamek's [[Toady|Toadies]] take baby Mario, and the player loses a life. The Timer starts at ten seconds at the beginning of each level, and can be increased to a maximum of thirty by collecting [[Star (Yoshi's Island series)|Star]]s, using [[10-Point Star|10 Point Star]]s and [[20-Point Star|20 Point Star]]s, and entering [[Checkpoint Ring|Middle Ring]]s. If the Timer falls below ten, it increases back up to ten slowly after recovering baby Mario. Entering a Middle Ring also marks the point where the Yoshi can continue from if it loses a life. Other ways Yoshis can lose lives are if they touch spikes or thorns, if they fall off a cliff, if they touch lava, if they get eaten by a Lunge Fish, or if they get crushed by moving platforms. In these cases, Yoshi's death is shown onscreen, either by spinning and collapsing or flying offscreen. If the player has no more lives, then adios. It will be game over for the player. The player will then be asked if he or she wants to continue. Selecting "Yes" makes the game continue while selecting "No" ends the game.
''Super Mario World 2: Yoshi's Island'' introduces the concept of time-based health, a mechanic that is reused in future ''Yoshi's Island'' games. When the Yoshi comes into contact with an enemy, baby Mario becomes separated from Yoshi, encased in a bubble and floating around in the air. While baby Mario is in this state, a [[Countdown Timer]] appears, counting down in seconds until it reaches zero, in which time Yoshi must recover baby Mario or Kamek's [[Toady|Toadies]] take baby Mario, and the player loses a life. The Timer starts at ten seconds at the beginning of each level, and can be increased to a maximum of thirty by collecting [[Star (Yoshi's Island series)|Star]]s, using [[10-Point Star|10 Point Star]]s and [[20-Point Star|20 Point Star]]s, and entering [[Checkpoint Ring|Middle Ring]]s. If the Timer falls below ten, it increases back up to ten slowly after recovering baby Mario. Entering a Middle Ring also marks the point where the Yoshi can continue from if it loses a life. Other ways Yoshis can lose lives are if they touch spikes or thorns, if they fall off a cliff, if they touch lava, if they get eaten by a Lunge Fish, or if they get crushed by moving platforms. In these cases, Yoshi's death is shown onscreen, either by spinning and collapsing or flying offscreen. If the player runs out of lives, they receive a [[Game Over]].


There are six worlds in this game, and each world has nine levels total. The objective of each level is to reach the [[Goal Ring]] roulette. There are ten spots on the roulette, and five of the spots can be made winning spots by collecting the five [[Smiley Flower|Special Flower]]s in each level. Landing on one of the flower points allows the player to play a [[Bonus Challenge]]. These Bonus Challenge allow Yoshis to either gain lives or [[Special Item (Yoshi's Island series)|Special Item]]s for use in levels. Two levels in each world are forts and castles, and the goal in those levels is to reach and defeat the eponymous boss that resides in those establishments rather than reach a Goal Ring. Most bosses are regular enemies that are enlarged by Kamek prior to the fight, with a few exceptions.
There are six worlds in this game, and each world has nine levels total. The objective of each level is to reach the [[Goal Ring]] roulette. There are ten spots on the roulette, and five of the spots can be made winning spots by collecting the five [[Smiley Flower|Special Flower]]s in each level. Landing on one of the flower points allows the player to play a [[Bonus Challenge]]. These Bonus Challenge allow Yoshis to either gain lives or [[Special Item (Yoshi's Island series)|Special Item]]s for use in levels. Two levels in each world are forts and castles, and the goal in those levels is to reach and defeat the eponymous boss that resides in those establishments rather than reach a Goal Ring. Most bosses are regular enemies that are enlarged by Kamek prior to the fight, with a few exceptions.
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==Worlds and levels==
==Worlds and levels==
[[File:Yoshi's Island.gif|frame|Yoshi's Island]]
{{Multiframe|[[File:Yoshi's Island.gif]]<br>[[File:SMW2 World map 2.gif]]|Yoshi's Island (day/night)}}
The setting of the game takes place on [[Yoshi's Island (location)|Yoshi's Island]], which is the first world setting of ''Super Mario World''. The island portrayed in ''Super Mario World 2: Yoshi's Island'', however, is much larger in scale and comes with a larger variety of biomes and characters endemic to the island as players progress through the game. The game contains six worlds with eight regular levels each, retaining the eight level per world structure first normalized by ''[[Super Mario Bros. 3]]'', having a consistent amount of levels per world, and every fourth and eighth level of the world features a boss fight against an enemy enlarged by Kamek. All worlds have particular themed biomes, such as [[World 1 (Super Mario World 2: Yoshi's Island)|World 1]] having a grasslands while [[World 6 (Super Mario World 2: Yoshi's Island)|World 6]] has a stronger theme around caverns and lava as the player closer approaches [[King Bowser's Castle]]; this theming of levels has been carried in further entries of the ''Yoshi's Island'' series. Unlike ''Super Mario World'', ''Super Mario World 2: Yoshi's Island'' does not employ use of a world map and relies on a level select screen, which is represented by color-coded folders containing icons that preview the levels, and these levels are named after their features than rather than using generic numbered identifies, such as the third level of World 3 being called [[Nep-Enut's Domain]] rather simply being called World 3-3. One notable aspect of the level icons is that all Yoshis in their previews are Green Yoshis, despite Green Yoshis being used only in the first levels of each world, the Extra levels and King Bowser's Castle. While most levels have players moving on their own accord, a few levels are autoscrollers, with the first one being encountered in [[Hop! Hop! Donut Lifts]] in World 1.
The setting of the game takes place on [[Yoshi's Island (location)|Yoshi's Island]], which is the first world setting of ''Super Mario World''. The island portrayed in ''Super Mario World 2: Yoshi's Island'', however, is much larger in scale and comes with a larger variety of biomes and characters endemic to the island as players progress through the game. The game contains six worlds with eight regular levels each, retaining the eight level per world structure first normalized by ''[[Super Mario Bros. 3]]'', having a consistent amount of levels per world, and every fourth and eighth level of the world features a boss fight against an enemy enlarged by Kamek. All worlds have particular themed biomes, such as [[World 1 (Super Mario World 2: Yoshi's Island)|World 1]] having a grasslands while [[World 6 (Super Mario World 2: Yoshi's Island)|World 6]] has a stronger theme around caverns and lava as the player closer approaches [[King Bowser's Castle]]; this theming of levels has been carried in further entries of the ''Yoshi's Island'' series. Unlike ''Super Mario World'', ''Super Mario World 2: Yoshi's Island'' does not employ use of a world map and relies on a level select screen, which is represented by color-coded folders containing icons that preview the levels, and these levels are named after their features than rather than using generic numbered identifies, such as the third level of World 3 being called [[Nep-Enut's Domain]] rather simply being called World 3-3. One notable aspect of the level icons is that all Yoshis in their previews are Green Yoshis, despite Green Yoshis being used only in the first levels of each world, the Extra levels and King Bowser's Castle. While most levels have players moving on their own accord, a few levels are autoscrollers, with the first one being encountered in [[Hop! Hop! Donut Lifts]] in World 1.


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|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:CoBlargg.png]]
|align="center"|[[File:CoBlargg.png]]
|align="center"|[[Red Blargg]]
|align="center"|[[Blargg (small)|Red Blargg]]
|Enemies that rise out of lava to hurt a Yoshi. Throwing eggs at them temporarily stuns them, though an Anywhere POW can defeat them permanently.
|Enemies that rise out of lava to hurt a Yoshi. Throwing eggs at them temporarily stuns them, though an Anywhere POW can defeat them permanently.
|align=center|[[Burt The Bashful's Fort]]
|align=center|[[Burt The Bashful's Fort]]
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|align="center"|[[World 1 (Super Mario World 2: Yoshi's Island)|World 1]]
|align="center"|[[World 1 (Super Mario World 2: Yoshi's Island)|World 1]]
|align="center"|[[Burt The Bashful's Fort]]
|align="center"|[[Burt The Bashful's Fort]]
|An enlarged Burt that Yellow Yoshi must defeat by throwing eggs at him. Burt attacks Yellow Yoshi by bouncing around. Whenever Burt is hurt, his pants lower; he is defeated when his pants are gone entirely in six hits.
|An enlarged Burt that Yellow Yoshi must defeat by throwing eggs at him. Burt attacks Yellow Yoshi by bouncing around. Whenever Burt is hurt, his pants lower; he is defeated when his pants are gone entirely. It takes six hits to defeat him.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2YI - Salvo the Slime.png]]
|align="center"|[[File:SMW2YI - Salvo the Slime.png]]
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|-style="background:#AFFFAA"
|-style="background:#AFFFAA"
|align="center"|[[File:SMW2 Big Baby Bowser far.png]] [[File:SMW2 Baby Bowser 2.png]]
|align="center"|[[File:SMW2 Big Baby Bowser far.png]] [[File:SMW2 Baby Bowser 2.png]]
|align="center"|[[Baby Bowser#Super Mario World 2: Yoshi's Island|Big Baby Bowser]]
|align="center"|[[Mega Baby Bowser|Big Baby Bowser]]
|align="center"|[[World 6 (Super Mario World 2: Yoshi's Island)|World 6]]
|align="center"|[[World 6 (Super Mario World 2: Yoshi's Island)|World 6]]
|align="center"|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|align="center"|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
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|align="center"|[[File:SMW2 Ski Yoshi light blue.png]]
|align="center"|[[File:SMW2 Ski Yoshi light blue.png]]
|align="center"|[[Ski Yoshi]]
|align="center"|[[Ski Yoshi]]
|Attained upon entering a house in certain snow levels, this causes a Yoshi to don ski equipment to traverse across hills and ramps. The Yoshi stays in this form until the level is completed or he fails.
|Attained upon entering a house in certain snow levels, this causes a Yoshi to don ski equipment to traverse across hills and ramps. The Yoshi stays in this form until the level is completed or he fails. If a Ski Yoshi hits an obstacle or fails the ramp jump, the Yoshi rolls over and becomes a snowball. While in this form, the Yoshi is invincible, but the player cannot control the Yoshi and cannot jump.
|-style="background:#AFFFAA"
|align="center"|[[File:SnowballYoshiYI.png]] [[File:SMW2 Snowball Yoshi big.png]]
|align="center"|[[Snowball Yoshi]]
|If a Ski Yoshi hits an obstacle or fails the ramp jump, the Yoshi rolls over and becomes a snowball. While in this form, the Yoshi is invincible, but the player cannot control the Yoshi and cannot jump.
|}
|}
{{br}}
{{br}}
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|align="center"|[[File:SMW2YI - Watermelon red.png]]
|align="center"|[[File:SMW2YI - Watermelon red.png]]
|align="center"|[[Fire watermelon|Red watermelon]]
|align="center"|[[Fire watermelon|Red watermelon]]
|Watermelons that give Yoshis to breathe fire, allowing them to burn enemies and melt ice blocks.
|Watermelons that give Yoshis to breathe fire, allowing them to burn enemies and melt Ice Blocks.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Special Flower unbloomed.png]] [[File:Smiley Flower SMW2YI sprite.png]]
|align="center"|[[File:SMW2 Special Flower unbloomed.png]] [[File:Smiley Flower SMW2YI sprite.png]]
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|align="center"|[[File:SMW2 Breakable block green.png]] [[File:SMW2 Breakable block yellow.png]] [[File:SMW2 Breakable block red.png]]
|align="center"|[[File:SMW2 Breakable block green.png]] [[File:SMW2 Breakable block yellow.png]] [[File:SMW2 Breakable block red.png]]
|align="center"|[[Breakable block]]
|align="center"|[[Breakable block]]
|Large colored bricks that, when hit, go from green to yellow to red before being destroyed.
|Large colored bricks that, when hit, go from red to yellow to green before being destroyed.
|-style="background:#ECFFEC"
|-style="background:#ECFFEC"
|align="center"|[[File:SMW2 Brick lift.png]]
|align="center"|[[File:SMW2 Brick lift.png]]
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==Reception==
==Reception==
===Critical reception===
===Critical reception===
''Super Mario World 2: Yoshi's Island'' has been met with critical acclaim at the time of release, with most reviews praising the level design, the platforming mechanics, the personality, the graphics, the soundtrack, and the creativity of the game; the game has garnered a 96.00% on GameRankings based on 5 reviews.<ref>[http://www.gamerankings.com/snes/588740-super-mario-world-2-yoshis-island/index.html GameRankings score]. ''GameRankings''. Retrieved March 1, 2018.</ref> The most common criticisms surrounding the game comes from baby Mario's crying when he is trapped in a bubble after Yoshi takes a hit from the enemy, often being cited as "annoying". IGN has retrospectively said in its article "Is There a Bad Mario Game?", "The game earned instant acclaim and rightfully so for its brilliant stage design and platforming mechanics. Yoshi's Island doesn't beat you over the head with trial and error to teach you how to play, but it also does not hold your hand with a numbingly dull tutorial."<ref>(February 13, 2009) [http://www.ign.com/articles/2009/02/13/is-there-a-bad-mario-game?page=2 "Is There a Bad Mario Game?"] ''IGN''. Retrieved March 1, 2018.</ref> Kaes Delgrego of Nintendo Life has referred to the game as "Perhaps the greatest platformer of all time" in his review, giving the game a score of a 10/10.<ref>Delgrego, Kaes. (July 22, 2009). [http://www.nintendolife.com/reviews/2009/07/super_mario_world_2_yoshis_island_retro Review: Super Mario World 2: Yoshi's Island] ''Nintendo Life''. Retrieved March 1, 2018.</ref> Delgrego has called the time-based health mechanic "innovative" for its time that would come to games later on, comparing it to ''Halo''{{'}}s time-based life mechanic. While he has admitted that the game itself isn't revolutionary, Delgrego has praised the creativity with the puzzle-solving and the pastel-style graphics. The only criticism Delgrego has cited for the game was the easy boss fights and baby Mario's crying when Yoshi takes damage from an enemy. Reece Warrender of Cubed3 gave the game a 9/10,<ref>Warrender, Reece. (March 31, 2006) [http://www.cubed3.com/review/412/1/super-mario-world-2-yoshis-island-snes.html Super Mario World 2: Yoshi's Island (Super Nintendo) Review] ''Cubed3''. Retrieved March 1, 2018.</ref> who was impressed by the game's new and interesting mechanics, such as swallowing an enemy to create a projectile of it, as well as having simple and enjoyable mechanics that players of any age can enjoy. The graphics and sound were praised for being high quality and having a unique style. The most major criticisms Warrender had with the game were the easy difficulty and the short length, citing that the game can be completed in five hours, despite having replay value in the form of the points system. The game was placed 18th in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997. The game placed 185th in the 200th Issue of [http://www.gameinformer.com/ Game Informer's] "Top 200 Games of All Times", the lowest ranked ''Super Mario'' franchise game.
''Super Mario World 2: Yoshi's Island'' was critically acclaimed upon release, with most reviews praising the level design, the platforming mechanics, the personality, the graphics, the soundtrack, and the creativity of the game. The game remains critically lauded, garnering a 96.00% on GameRankings based on 5 reviews.<ref>[http://www.gamerankings.com/snes/588740-super-mario-world-2-yoshis-island/index.html GameRankings score]. ''GameRankings''. Retrieved March 1, 2018.</ref> The most common criticisms surrounding the game come from baby Mario's crying when he is trapped in a bubble after Yoshi takes a hit from the enemy, often being cited as "annoying". IGN retrospectively said in its article "Is There a Bad Mario Game?", "The game earned instant acclaim and rightfully so for its brilliant stage design and platforming mechanics. Yoshi's Island doesn't beat you over the head with trial and error to teach you how to play, but it also does not hold your hand with a numbingly dull tutorial."<ref>(February 13, 2009) [http://www.ign.com/articles/2009/02/13/is-there-a-bad-mario-game?page=2 "Is There a Bad Mario Game?"] ''IGN''. Retrieved March 1, 2018.</ref> Kaes Delgrego of Nintendo Life has referred to the game as "Perhaps the greatest platformer of all time" in his review, giving the game a score of a 10/10.<ref>Delgrego, Kaes. (July 22, 2009). [http://www.nintendolife.com/reviews/2009/07/super_mario_world_2_yoshis_island_retro Review: Super Mario World 2: Yoshi's Island] ''Nintendo Life''. Retrieved March 1, 2018.</ref> Delgrego called the time-based health mechanic "innovative" for its time and described it as influention on later titles, comparing it to ''Halo''{{'}}s time-based life mechanic. While he admitted that the game itself isn't revolutionary, Delgrego praised the creativity of its puzzles and pastel-style graphics. Delgrego's only criticisms focused on the easy boss fights and baby Mario's crying when Yoshi takes damage from an enemy. Reece Warrender of Cubed3 gave the game a 9/10,<ref>Warrender, Reece. (March 31, 2006) [http://www.cubed3.com/review/412/1/super-mario-world-2-yoshis-island-snes.html Super Mario World 2: Yoshi's Island (Super Nintendo) Review] ''Cubed3''. Retrieved March 1, 2018.</ref> praising the game's new and interesting mechanics, such as swallowing an enemy to create a projectile of it, as well as having simple and enjoyable mechanics that players of any age can enjoy. Warrender praised the quality of the game's graphics and sound while criticizing the easy difficulty and the short length, citing that the game can be completed in five hours despite the replay value of the points system.
 
Retrospective reviewers often rank ''Super Mario World 2: Yoshi's Island'' as one of the greatest video games in the medium's history. Among others, the game was placed 18th in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997. It also placed 185th in the 200th Issue of [http://www.gameinformer.com/ Game Informer's] "Top 200 Games of All Times", the lowest ranked ''Super Mario'' franchise game. Tony Mott listed the game in the 2013 revision of his reference book ''1001 Video Games You Must Play Before You Die'', making it one of 26 SNES games to be featured, while IGN included ''Super Mario World 2: Yoshi's Island'' in the 2003, 2005, 2007, 2015, 2018, 2019, and 2021 lists of the top 100 video games of all time.
 
{| class="wikitable reviews"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
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According to Shigeru Miyamoto, the marketing department at Nintendo wanted him to use pre-rendered 3D sprites like in ''[[Donkey Kong Country]]'' for the game, rather than stylized 2D sprites. Additionally, found in the game's data are several sprites that go unused, such as several ''[[Super Mario All-Stars]]'' sprites and three unused Yoshi forms. There are also three unused Mini Battles that can be seen in the game's code.  
According to Shigeru Miyamoto, the marketing department at Nintendo wanted him to use pre-rendered 3D sprites like in ''[[Donkey Kong Country]]'' for the game, rather than stylized 2D sprites. Additionally, found in the game's data are several sprites that go unused, such as several ''[[Super Mario All-Stars]]'' sprites and three unused Yoshi forms. There are also three unused Mini Battles that can be seen in the game's code.  


''Super Mario Bros. 5'' was originally supposed to be a subtitle for the Japanese ''Super Mario World 2: Yoshi's Island'', similar to how ''Super Mario Bros. 4'' was made the subtitle for ''[[Super Mario World]]''{{'}}s Japanese release.<ref>Brian (July 24, 2020). [https://nintendoeverything.com/nintendo-leaks-continue-with-massive-release-of-game-protoypes-source-code-and-more Nintendo leaks continue with massive release of game protoypes, source code, and more]. Nintendo Everything. Retrieved September 16, 2021.</ref> It has sometimes been nicknamed '''''Super Mario Bros 5: Yoshi's Island''''' (or '''''Super Mario Bros 5''''' for short).<ref>''Nintendo Magazine System'' (Australia) issue 30, pages 10 and 11.</ref>
The game was originally intended to feature the prefix '''''Super Mario Bros. 5''''', which was shortened to ''Super Mario'' in the final Japanese release. A similar concept would be carried over to the international edition, which uses the prefix ''Super Mario World 2''; the original ''Super Mario World'' was previously subtitled ''Super Mario Bros. 4'' on the Japanese release.<ref>Brian (July 24, 2020). [https://nintendoeverything.com/nintendo-leaks-continue-with-massive-release-of-game-protoypes-source-code-and-more Nintendo leaks continue with massive release of game protoypes, source code, and more]. Nintendo Everything. Retrieved September 16, 2021.</ref> It has sometimes been nicknamed '''''Super Mario Bros 5: Yoshi's Island''''' (or '''''Super Mario Bros 5''''' for short).<ref>''Nintendo Magazine System'' (Australia) issue 30, pages 10 and 11.</ref>


==Glitches==
==Glitches==
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==Version differences==
==Version differences==
{{see also|tcrf:Super Mario World 2: Yoshi's Island/Version Differences}}
{{see also|tcrf:Super Mario World 2: Yoshi's Island/Version Differences}}
Two versions of this game are known to exist for the North American release. The easiest way to tell the difference is font face by hitting a [[Message Block]].
Later versions of the Japanese release pluralize the collectables in the score screen and alter the number of dots that connect each term to its respective counter. The line in the Red Coin counter is increased by one dot, while the line in the total score counter is decreased to account for the pluralization of "Total Point."


In the Japanese release of the game, later versions pluralize the collectibles in the score screen, altering the line of dots that come after the words.
===Regional differences===
*This is the first ''Super Mario'' game with French and German localizations, and the only SNES ''Super Mario'' game to have these. (''[[Super Mario RPG: Legend of the Seven Stars|Super Mario RPG]]'', the lone SNES ''Super Mario'' game released later, was not localized for PAL regions, therefore no such translations were written.) Accordingly, the PAL release gives the player the option to select a language at the start of the game.
*The title screen in the Japanese version of the game is rendered in katakana. International versions replace this with a new logo written in English.
*The European release omits the ® symbol from the ''Super Mario World 2'' prefix on the title logo.
*In the map selection screen, the thumbnail tiles for the extra levels in the Japanese versions of the game are a red and orange background. They are also called "Special" stages.
*In the Japanese release, the thumbnails for extra and bonus stages consist of stylized katakana logos; the extra stages all read スペシャル ("Special") and are suffixed by the world number, while the bonus stages each list the name of their respective bonus game. In international releases, the extra stage thumbnails depict a numbered star with "EXTRA" written below, while the bonus stage thumbnails depict a numbered Special Flower with "BONUS" written below.
*The score thumbnail in international versions of the game has a completely different sprite than Japanese versions of the game, depicting a pencil drawing a line rather than a pencil writing "100" on an index card. The SNES controller in the North American version of the game also has its buttons changed to purple, though the control options menu retains the multicolor buttons seen on the Super Famicom and European SNES.
*The thumbnail for the [[Popping Balloons]] Mini Battle is slightly tweaked in international versions of the game, rounding the balloon down at the edges of the thumbnail and increasing the size of Yoshi's hands.
*The thumbnail for World 4-6: [[Lake Shore Paradise]] has a slightly altered Flopsy Fish in international versions of the game, featuring larger and more angular pectoral fins.
*In the European version, as well as US Revision 1.1, the font is much thicker than in the Japanese version, though graphics such as controller buttons were left the same. This thicker font was later used in all versions of ''Yoshi's Island : Super Mario Advance 3''.
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===Regional differences===
 
*This is the first ''Super Mario'' game with French and German localizations, and the only SNES ''Super Mario'' game to have these. (''[[Super Mario RPG: Legend of the Seven Stars|Super Mario RPG]]'', the lone SNES ''Super Mario'' game released later, was not localized for PAL regions, therefore no such translations were written.)
*International versions of the game remove onomatopoeia words from the chalkboard tutorial graphics and the Popping Balloons Mini Battle. Additionally, the symbol that appears when popping the correct balloon in the latter is changed from the kanji 当 ("win") surrounded by stars to a star pattern made of stars.
*The title screen in Japanese versions of the game has the game logo spell out as simply: ''Super Mario: Yoshi's Island''. European versions of the game removed the ® symbol from the title.
*In World 6-★: [[Ultimate Castle Challenge|Castles - Masterpiece Set]], the pathed-moving platforms in the Japanese version of the game spelled out "YOSSY", Yoshi's alternate romanized Japanese name. International versions change this to "YOSHI".
*In the map selection screen, the thumbnail tiles for the extra levels in the Japanese versions of the game are a red and orange background. They are also called "Special" stages.
*The bonus level thumbnails have room to fit their names in the Japanese version of the game.
*The score thumbnail in international versions of the game has a completely different sprite than Japanese versions of the game. The SNES controller in the North American version of the game has its buttons changed to purple rather than the multiple-color scheme in the Super Famicom.
*The thumbnail for the [[Popping Balloons]] Mini Battle has been slightly tweaked in international versions of the game.
*The thumbnail for World 4-6: [[Lake Shore Paradise]] has a slightly altered Flopsy Fish in international versions of the game.
*On the PAL version, as well as US Revision 1.1, the font was much thicker than in the Japanese version, though graphics such as controller buttons were left the same. This thicker font was later used in all versions of ''Yoshi's Island : Super Mario Advance 3''.
*International versions of the game have removed onomatopoeia words in the chalk-board tutorial graphics and the Popping Balloons Mini Battle.
*In World 6-★: [[Ultimate Castle Challenge|Castles - Masterpiece Set]], the pathed-moving platforms in the Japanese version of the game spelled out "YOSSY", Yoshi's alternate romanized Japanese name. International versions have changed this to "YOSHI".


==References to other games==
==References to other games==
*''[[Super Mario Bros.]]'': This game's "end of level" fanfare at the end of the credits is a rearrangement.
*''[[Mario Bros. (game)|Mario Bros.]]'': [[POW Block]]s can be hit thrice before they disappear, like in this game.
*''[[Super Mario Bros. 2]]'': Shy-Guys and Snifits reappear. The sub areas attached to enemy-generating [[Warp Pipe]]s resemble those within [[Jar]]s.
*''[[Super Mario Bros.]]'': The end of the credits features a rearranged version of this game's "end of level" fanfare. [[Fire Bar]]s return, albeit depicted as swinging three-dimensionally.
*''[[Super Mario World]]'': The American and European versions of the game are sold as a prequel to ''Super Mario World''. Also, some of Yoshi's sound effects are recycled.
*''[[Super Mario Bros. 2]]'': [[Shy-Guy]]s and [[Snifit]]s reappear; these enemies also serve as the basis for many of the new enemies in ''Super Mario World 2: Yoshi's Island''. The sub areas attached to enemy-generating [[Warp Pipe]]s resemble those within [[Jar]]s. POW Blocks retain their color scheme from this game.
*''[[Yoshi's Cookie]]'': Yoshi's sprite is based on the SNES version of the game.
*''[[Super Mario Bros. 3]]'': [[Chain Chomp]]s, [[Donut Block]]s, and [[Nipper Plant]]s return. [[Spike]]s return as [[Spike#Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3|Mace Penguins]].
*''[[Super Mario World]]'': The American and European versions of the game are sold as a prequel to ''Super Mario World''. Also, some of Yoshi's sound effects are recycled. [[Expansion Block]]s utilize an unused sound effect from this game when they expand. [[Big Boo]]s, [[Beach Koopa]]s, and [[Fishin' Lakitu]]s return. [[Flying Wiggler]]s are based on [[Wiggler]]s. A single [[Magikoopa]] returns as [[Kamek]], whose name is derived from the name for the Magikoopa species in Japanese:「カメック」(Kamekku). [[Gargantua Blargg]]s and [[Blargg (small)|Red Blargg]]s are named after [[Blargg]]s. [[Cheep Cheep#Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3|Piscatory Petes]] resemble the [[Cheep Cheep]] design of ''Super Mario World'', along with the [[Blurp]]s of the same game. [[Superstar Mario|Powerful Mario]] wears [[Caped Mario]]'s cape. [[Dotted-Line Block]]s temporarily transform into [[! Block]]s upon hitting a [[! Switch#Yoshi franchise|Switch]], like how they could be transformed by the [[! Switch#Super Mario World / Super Mario World: Super Mario Advance 2|big switch]]es of this game. [[Lakitu's cloud]] can be ridden, like in this game.
*''[[Yoshi's Cookie]]'': Yoshi's sprite is based on his sprite from the SNES version of the game, which was also the basis for his sprite in ''[[Super Mario All-Stars]]''.


==References in later games==
==References in later games==
[[File:The Beach Cannons Secret.png|thumb|The background shares a similar artstyle]]
[[File:The Beach Cannons Secret.png|thumb|The background shares a similar artstyle]]
*''[[Super Mario RPG: Legend of the Seven Stars]]'': The Magikoopa fought in [[Bowser's Castle|Bowser's Keep]] has a [[Psychopath]] thought that strongly implies it is Kamek; while he is clearly familiar with Bowser in the English translation, the Japanese version of the line indicates that he recognizes Mario as the baby.
*''[[Super Mario RPG: Legend of the Seven Stars]]'': The Magikoopa fought in [[Bowser's Castle|Bowser's Keep]] has a [[Thought Peek|thought]] that strongly implies it is Kamek; while he is clearly familiar with Bowser in the English translation, the Japanese version of the line indicates that he recognizes Mario as the baby.
*''[[Super Mario 64]]'': A part of the "Powerful Infant" theme is reused for the "Powerful Mario" theme in this game.
*''[[Super Mario 64]]'': A part of the "Powerful Infant" theme is reused for the "Powerful Mario" theme in this game.
*''[[Tetris Attack]]'': The game is a reskin of ''[[Tetris Attack#Panel de Pon|Panel de Pon]]'' featuring many of the same creatures as ''Super Mario World 2: Yoshi's Island''. The main theme is also rearranged as the title screen music and is also incorporated into the end credits melody in the [[Game Boy]] port.
*''[[Tetris Attack]]'': The game is a reskin of ''[[Tetris Attack#Panel de Pon|Panel de Pon]]'' featuring many of the same creatures as ''Super Mario World 2: Yoshi's Island''. The main theme is also rearranged as the title screen music and is also incorporated into the end credits melody in the [[Game Boy]] port.
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*''[[WarioWare Gold]]'': This game contains [[Yoshi's Island (microgame)|a microgame]] based on ''Super Mario World 2: Yoshi's Island'', where Yoshi must save Baby Mario from a bubble.
*''[[WarioWare Gold]]'': This game contains [[Yoshi's Island (microgame)|a microgame]] based on ''Super Mario World 2: Yoshi's Island'', where Yoshi must save Baby Mario from a bubble.
*''[[Super Smash Bros. Ultimate]]'': Slugger & Green Glove appear as a spirit, using artwork from ''Super Mario World 2: Yoshi's Island''. Bowser's Final Smash in this game is based on Baby Bowser's second boss battle.
*''[[Super Smash Bros. Ultimate]]'': Slugger & Green Glove appear as a spirit, using artwork from ''Super Mario World 2: Yoshi's Island''. Bowser's Final Smash in this game is based on Baby Bowser's second boss battle.
*''[[Mario Kart 8 Deluxe]]'': The [[Yoshi's Island (race course)|Yoshi's Island]] course in the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]] is based on the game, with numerous obstacles being based on its enemies and sections based on the island layout and world themes as seen in the 3D overview on the title screen. The music is an arrangement of the athletic theme. Starting a race plays the Game Start theme, and finishing a race plays an arrangement of the Goal & Score theme.
*''[[Mario Kart 8 Deluxe]]'': The [[Yoshi's Island (race course)|Yoshi's Island]] course in the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]] is based on the game, with numerous obstacles being based on its enemies and sections based on the island layout and world themes as seen in the 3D overview on the title screen. The music is an arrangement of the athletic theme. Starting a race plays the Game Start theme, and finishing a race plays an arrangement of the Goal & Score theme. Kamek's speaking sound effect is used for his horn.
*''[[Mario Kart Tour]]'': Yoshi's Island returns as a race course in this game. The [[Smiley Flower Glider]]'s art and animation are derived from the Smiley Flower from this game.
*''[[Mario Kart Tour]]'': Yoshi's Island returns as a race course in this game. The [[Smiley Flower Glider]]'s art and animation are derived from the Smiley Flower from this game.
*''[[Super Mario Bros. Wonder]]'': The 1-Up jingle sounds similar to the one from ''Yoshi's Island''. Melon Piranha Plants spit seeds similar to Yoshi and [[Ukiki]]s with a [[watermelon]], and Yoshis can spit seeds by eating them as well. The Yoshis' animations like running and falling are also similar.
*''[[WarioWare: Move It!]]'': A [[Super Mario World 2: Yoshi's Island (microgame)|microgame]] based on ''Yoshi's Island'' appears in this game, in which Yoshi needs to run away from a [[Big Chain Chomp|Chomp Shark]].


==Media==
==Media==