Super Mario World 2: Yoshi's Island: Difference between revisions

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''Super Mario World 2: Yoshi's Island'' is the first [[Genre#Platform|platform game]] in the [[Yoshi (series)|''Yoshi'' series]], and the fourth entry overall. It was followed by a loose sequel, ''[[Yoshi's Story]]'', in 1998 for the [[Nintendo 64]]. In 2002, ''Super Mario World 2: Yoshi's Island'' was remade as part of the [[Super Mario Advance (series)|''Super Mario Advance'' series]] for the [[Game Boy Advance]] as ''[[Yoshi's Island: Super Mario Advance 3]]''. In 2006, a sequel, ''[[Yoshi's Island DS]]'', was released for the [[Nintendo DS]], and a second, direct sequel, ''[[Yoshi's New Island]]'', was released on March 14, 2014 for the [[Nintendo 3DS]]. ''[[Tetris Attack]]'', ''[[Yoshi Touch & Go]]'', and ''[[Super Smash Bros. Brawl]]'' borrowed the characters and settings from ''Super Mario World 2: Yoshi's Island''.
''Super Mario World 2: Yoshi's Island'' is the first [[Genre#Platform|platform game]] in the [[Yoshi (series)|''Yoshi'' series]], and the fourth entry overall. It was followed by a loose sequel, ''[[Yoshi's Story]]'', in 1998 for the [[Nintendo 64]]. In 2002, ''Super Mario World 2: Yoshi's Island'' was remade as part of the [[Super Mario Advance (series)|''Super Mario Advance'' series]] for the [[Game Boy Advance]] as ''[[Yoshi's Island: Super Mario Advance 3]]''. In 2006, a sequel, ''[[Yoshi's Island DS]]'', was released for the [[Nintendo DS]], and a second, direct sequel, ''[[Yoshi's New Island]]'', was released on March 14, 2014 for the [[Nintendo 3DS]]. ''[[Tetris Attack]]'', ''[[Yoshi Touch & Go]]'', and ''[[Super Smash Bros. Brawl]]'' borrowed the characters and settings from ''Super Mario World 2: Yoshi's Island''.
''Super Mario World 2: Yoshi's Island'' was one of three completed games to use the Super FX 2 chip, which handled sprite scaling and rotation (advertised as "Morphmation" technology), basic polygonal rendering, and advanced parallax scrolling.


The music was composed by [[Koji Kondo]] and was released in Japan on November 25, 1995, in compact disc format as ''[[Super Mario: Yoshi Island Original Sound Version]]''.
The music was composed by [[Koji Kondo]] and was released in Japan on November 25, 1995, in compact disc format as ''[[Super Mario: Yoshi Island Original Sound Version]]''.
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==Development==
==Development==
An early version of the game was demoed to [[Nintendo]]'s marketing department, which rejected it due to the visuals "lacking punch" in comparison to ''[[Donkey Kong Country]]'''s pre-rendered 3D sprites <ref name="History">''The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World'', p. 518.</ref>. In response, [[Shigeru Miyamoto]] developed a more stylized and "cartoony" art direction for the game, which was accepted.


An early version of the game was demoed to [[Nintendo]]'s marketing department, which rejected it due to the visuals "lacking punch" in comparison to ''[[Donkey Kong Country]]'''s pre-rendered 3D sprites <ref name="History">''The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World'', p. 518.</ref>. In response, [[Shigeru Miyamoto]] developed a more stylized and "cartoony" art direction, which was accepted.
In an interview with game journalist Steven Kent, [[Shigeru Miyamoto]] stated that he wanted to make a game starring [[Yoshi]] as far back as ''[[Super Mario World]]'''s development<ref name="History"></ref>. Miyamoto disliked previous ''Yoshi'' games (specifically mentioning ''[[Yoshi's Cookie]]'', ''[[Yoshi (game)|Yoshi's Egg]]'' and ''[[Yoshi's Safari]]'', the latter being mistranslated as "''Yoshi's World Hunters''" in the interview) and wanted to make one more authentic to the [[Yoshi]] character <ref name="History"></ref>.


In an interview with game journalist Steven Kent, [[Shigeru Miyamoto]] stated that he wanted to make a game starring [[Yoshi]] as far back as ''[[Super Mario World]]'''s development<ref name="History"></ref>. Miyamoto disliked previous ''Yoshi'' games (specifically mentioning ''[[Yoshi's Cookie]]'', ''[[Yoshi (game)|Yoshi's Egg]]'' and ''[[Yoshi's Safari]]'', the latter being mistranslated as "''Yoshi's World Hunters''" in the interview) and wanted to make one more authentic to the [[Yoshi]] character <ref name="History"></ref>.
''Super Mario World 2: Yoshi's Island'' was one of three completed games to use the Super FX 2 chip, which handled sprite scaling and rotation (advertised as "Morphmation" technology), basic polygonal rendering, and advanced parallax scrolling.


==Version differences==
==Version differences==