Super Mario Maker (microgame): Difference between revisions

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The player must grab and shake the enemy to transform it. If time runs out and the enemy is still not transformed, the player loses.
The player must grab and shake the enemy to transform it. If time runs out and the enemy is still not transformed, the player loses.


*'''1st level difficulty:''' One [[Koopa Troopa]], [[Cheep Cheep]], or [[Piranha Plant]].
*'''1st level difficulty:''' The player has to shake one [[Koopa Troopa]], [[Cheep Cheep]], or [[Piranha Plant]].
*'''2nd level difficulty:''' Two Koopa Troopas, Cheep Cheeps, or Piranha Plants.
*'''2nd level difficulty:''' The player has to shake two Koopa Troopas, Cheep Cheeps, or Piranha Plants.
*'''3rd level difficulty:''' One [[Boo]] that disappears and reappears for a second.
*'''3rd level difficulty:''' The player has to shake one [[Boo]] that disappears and reappears for a second.


{{WWG Microgames}}
{{WWG Microgames}}
[[Category:WarioWare Gold Microgames]]
[[Category:WarioWare Gold Microgames]]
[[it:Super Mario Maker (WarioWare Gold)]]
[[it:Super Mario Maker (WarioWare Gold)]]

Revision as of 11:57, March 9, 2019

Template:Minigame-infobox

Super Mario Maker is one of 9-Volt's microgames in WarioWare Gold. It is based on the Wii U game of the same name.

Gameplay

The player must grab and shake the enemy to transform it. If time runs out and the enemy is still not transformed, the player loses.

  • 1st level difficulty: The player has to shake one Koopa Troopa, Cheep Cheep, or Piranha Plant.
  • 2nd level difficulty: The player has to shake two Koopa Troopas, Cheep Cheeps, or Piranha Plants.
  • 3rd level difficulty: The player has to shake one Boo that disappears and reappears for a second.

Template:WWG Microgames