Shock Absorbers (Mario Party 5): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
Line 12: Line 12:
==Gameplay==
==Gameplay==
Various [[Amp]]s appear inside a circle of more Amps. Players attempt to avoid being shocked by the Amps as they arbitrarily bounce along the circle. It should be noted that the Amps will periodically shoot deadly bolts between themselves, which must be avoided. This attack can be detected early by watching which Amps stop and glow. Two of the outer Amps and one in the middle will stop and glow before shooting the electricity between themselves. A player loses if he or she touches any Amp or beam of electricity.
Various [[Amp]]s appear inside a circle of more Amps. Players attempt to avoid being shocked by the Amps as they arbitrarily bounce along the circle. It should be noted that the Amps will periodically shoot deadly bolts between themselves, which must be avoided. This attack can be detected early by watching which Amps stop and glow. Two of the outer Amps and one in the middle will stop and glow before shooting the electricity between themselves. A player loses if he or she touches any Amp or beam of electricity.
This minigame is played in a similar manner to [[Amplifried]], a minigame from ''[[Mario Party Advance]]''.
<br clear=all>
<br clear=all>
{{Mario Party 5}}
{{Mario Party 5}}
[[Category:Duel Minigames]]
[[Category:Duel Minigames]]
[[Category:Mario Party 5 Minigames]]
[[Category:Mario Party 5 Minigames]]

Revision as of 10:12, April 7, 2012

Template:Articleabout Template:Minigame-infobox Shock Absorbers is a duel minigame found in Mario Party 5. Its name is a pun on shock absorbers, mechanical devices meant to soften jolts, typically associated with cars and other vehicles.

Gameplay

Various Amps appear inside a circle of more Amps. Players attempt to avoid being shocked by the Amps as they arbitrarily bounce along the circle. It should be noted that the Amps will periodically shoot deadly bolts between themselves, which must be avoided. This attack can be detected early by watching which Amps stop and glow. Two of the outer Amps and one in the middle will stop and glow before shooting the electricity between themselves. A player loses if he or she touches any Amp or beam of electricity.
Template:Mario Party 5