Shade Fist: Difference between revisions

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[[Image:PM2_ShadeFist.jpg|thumb|'''Shade Fist'''.]]
[[Image:PM2_ShadeFist.jpg|thumb|'''Shade Fist'''.]]
'''Shade Fist''' is a move that is mastered by [[Vivian]] during the events of ''[[Paper Mario: The Thousand-Year Door]]''. The move is available right after Vivian joined the party. To execute it, the player must press the correct button that appears on screen as fast as they can. If done correctly, Vivian should punch the enemy, dealing damage. When timed properly, it will also set the target on [[Fire]].
'''Shade Fist''' is a move that is mastered by [[Vivian]] during the events of ''[[Paper Mario: The Thousand-Year Door]]''. The move is available right after Vivian joined the party. To execute it, the player must press the correct button that appears on screen as fast as they can. If done correctly, Vivian should punch the enemy, dealing damage. When timed properly, it will also set the target on [[Fire]].
This is the only attack in the game that can burn enemies, but that does not instantly detonate [[Bulky Bob-omb]]s and [[Bob-ulk]]s. This is because it is not a fire-based attack; it is non-elemental. However, the [[Burn]] status inflicted on the enemy as a result of a successful [[Action Command]] will cause the enemy to detonate at the end of the turn.


==Names in other Languages==
==Names in other Languages==

Revision as of 17:43, May 3, 2011

Shade Fist is a move that is mastered by Vivian during the events of Paper Mario: The Thousand-Year Door. The move is available right after Vivian joined the party. To execute it, the player must press the correct button that appears on screen as fast as they can. If done correctly, Vivian should punch the enemy, dealing damage. When timed properly, it will also set the target on Fire.

This is the only attack in the game that can burn enemies, but that does not instantly detonate Bulky Bob-ombs and Bob-ulks. This is because it is not a fire-based attack; it is non-elemental. However, the Burn status inflicted on the enemy as a result of a successful Action Command will cause the enemy to detonate at the end of the turn.

Names in other Languages

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Template:RPG Attacks