Ruff Puff: Difference between revisions

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*Thunder Quake: Charges up for one turn and unleashes a wave of thunder onto the ground. Gotta be careful, because this attack does a whopping 12 damage!
*Thunder Quake: Charges up for one turn and unleashes a wave of thunder onto the ground. Gotta be careful, because this attack does a whopping 12 damage!
*Lightning Blast: Charges up for one turn and hovers above Mario and shocks him. Does 10 damage.
*Lightning Blast: Charges up for one turn and hovers above Mario and shocks him. Does 10 damage.
*Super Ground Pound: When he says "This battle isn't over yet!", he and the Tuff Puffs will fly off the screen and crash to the ground, reducing Mario's HP by 5 to 15.
*Super Ground Pound: When his HP drops to 5 and when he says "This battle isn't over yet!", he and the Tuff Puffs will fly off the screen and crash to the ground, reducing Mario's HP by 5 to 15.
*Recover: He swallows the Tuff Puffs to restore HP-- 1 HP for every small one and 2 HP for every large one.
*Recover: He swallows the Tuff Puffs to restore HP-- 1 HP for every small one and 2 HP for every large one.



Revision as of 20:53, January 25, 2006

Description

Cloud-like enemies that appear in the Paper Mario series. They attack by bonking people in the head and charging up for electric attacks.

Sub-Species

Dark Puffs

Pale Ruff Puffs found in the Boggly Woods. They attack by ramming and charging up for electric attacks.

Ice Puffs

Ice-powered Ruff Puffs found in Fahr Outpost. They attack by ramming and charging up for icy attacks.

Poison Puffs

Poison-powered Ruff Puffs found in the Pit of 100 Trials. They attack by ramming and charging up for poisonous attacks.

Tuff Puffs

In Paper Mario, Tuff Puffs are Ruff Puffs that are a part of Huff N. Puff. They appear after Mario and his team attack Huff N. Puff (they break off Huff N. Puff) and provide backup during battle. Huff N. Puff will swallow these guys up to restore HP.

Notable Ruff Puffs

Huff N. Puff

Paper Mario Stats

Huff N. Puff

Max HP: 60, Attack Power: 5, Defense Power: 0

Attacks:

  • Ground Pound: Hovers above Mario and pounds on him. Does 5 damage.
  • Hurricane: Inhales deeply and blows wind at Mario. Does 7-2 damage.
  • Charge: Gets an electric charge. Warning for Thunder Quake or Lightning Blast.
  • Thunder Quake: Charges up for one turn and unleashes a wave of thunder onto the ground. Gotta be careful, because this attack does a whopping 12 damage!
  • Lightning Blast: Charges up for one turn and hovers above Mario and shocks him. Does 10 damage.
  • Super Ground Pound: When his HP drops to 5 and when he says "This battle isn't over yet!", he and the Tuff Puffs will fly off the screen and crash to the ground, reducing Mario's HP by 5 to 15.
  • Recover: He swallows the Tuff Puffs to restore HP-- 1 HP for every small one and 2 HP for every large one.

Tattle: This is Huff N. Puff. He's a giant cloud monster. His thunder attack is very dangerous. If you don't defend, you'll take massive damage. When you attack Huff N. Puff, little clouds called Tuff Puffs come out. Their number is based on the amount of damage you do. If you leave the Tuff Puffs, Huff N. Puff will swallow them up and restore his HP. You need to use smart tactics to beat this guy, Mario.

Ruff Puff

HP: 10, Attack: 4, Defense: 0

This is a Ruff Puff. Ruff Puffs are nasty little cloud henchmen of Huff N. Puff. Ruff Puffs float in the air, so a Jump attack or something similar may be best. Of course, I'd be more than happy to give 'em a Headbonk! It's your call, Mario.

Tuff Puff

Max HP: 1, Attack Power: 2, Defense: 0.

Tattle: These are the Tuff Puffs that break off when you damage Huff N. Puff. Tuff Puffs will fly over and attack you directly. You have to shake them off using the action command or they'll keep on damaging you. Huff N. Puff will swallow the Tuff Puffs to restore his HP, so think carefully when attacking. You can beat the Tuff Puffs easily by attacking all enemies.

Paper Mario 2 Stats

Dark Puff

Ice Puff

Poison Puff

Ruff Puff