Room B-7: Difference between revisions

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(i have to describe a lot of things and the page keeps getting bigger. gotta ctrl+s now, but i'll keep working on the page now)
 
(i need to get into a lot of detail with these levels to properly explain the chain of actions you have to perform, but there's also little strategy involved outside of the intended one so i don't have to worry about things the player might not do)
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The mini at the bottom will soon reach a sideways [[Pipe]] in front of it that leads further to the right. Shortly afterwards, the player has to help the mini cross a pit of spikes with the Pink Blocks in the stockpile and help it reach a Yellow Spring on the other side of the pit. The spring launches the toy a level above, from where the player yet again needs to use Pink Blocks to cross the mini to the other side of the spike pit to an extended yellow bridge. The bridge leads to the same grid for Pink Blocks with Polterguys; this time, they are turned into solid blocks due to the Yellow Color Switch that was pressed previously, allowing the mini to climb up to a ledge with the aid of Pink Blocks. After crossing some spikes with Pink Blocks, the mini will tread on an extended bridge that leads into a yellow [[Warp Pipe#Mario vs. Donkey Kong series|Split Pipe]]. The pipe will warp the toy to the top left, where the previous mini started; however, this time, after crossing the small row of spikes, the Conveyor lower down has to be set to the right. It now leads to a grid where the player has to place Pink Blocks to guide the toy over some spikes, after which it will fall down to a ledge. The mini will fall down a gap and should land on some Pink Blocks that lead it to a cyan Split Pipe on the right, which will warps the toy directly in front of a Yellow Color Switch. After pressing it, the gate that blocked the previous mini will open and allow it to escape. However, it also extends two gates around the area where the toy that has pressed the switch will shortly fall, one of which blocks the access to the Goal Door.
The mini at the bottom will soon reach a sideways [[Pipe]] in front of it that leads further to the right. Shortly afterwards, the player has to help the mini cross a pit of spikes with the Pink Blocks in the stockpile and help it reach a Yellow Spring on the other side of the pit. The spring launches the toy a level above, from where the player yet again needs to use Pink Blocks to cross the mini to the other side of the spike pit to an extended yellow bridge. The bridge leads to the same grid for Pink Blocks with Polterguys; this time, they are turned into solid blocks due to the Yellow Color Switch that was pressed previously, allowing the mini to climb up to a ledge with the aid of Pink Blocks. After crossing some spikes with Pink Blocks, the mini will tread on an extended bridge that leads into a yellow [[Warp Pipe#Mario vs. Donkey Kong series|Split Pipe]]. The pipe will warp the toy to the top left, where the previous mini started; however, this time, after crossing the small row of spikes, the Conveyor lower down has to be set to the right. It now leads to a grid where the player has to place Pink Blocks to guide the toy over some spikes, after which it will fall down to a ledge. The mini will fall down a gap and should land on some Pink Blocks that lead it to a cyan Split Pipe on the right, which will warps the toy directly in front of a Yellow Color Switch. After pressing it, the gate that blocked the previous mini will open and allow it to escape. However, it also extends two gates around the area where the toy that has pressed the switch will shortly fall, one of which blocks the access to the Goal Door.


The toy will now follow the same path with the sideways Pipe as the mini before it and reach the area at the right where it should cross the pit of spikes to the Yellow Spring. After bouncing up to it, the player must this time arrange the Pink Blocks to lead the toy to the extended bridge upper to the left. After walking on the bridge, the mini will encounter a wall and turn back. The player will then have to use Pink Blocks yet again to guide the mini to the cyan Split Pipe at the right. Upon reaching and pressing the Yellow Color Switch in the top right, the gates around the enclosed mini will now open and allow access to the Goal Door. Next to the gate on the left, another gate will extend to change the direction of the minis to the Goal Door and allow them to clear the course.


===Mini Mario Card===
The [[Mini Mario Card]] is located above a yellow bridge leading onto some spikes on the right side of the level. It can only be collected in the second phase of the course, when the bridge is retracted and allows the mini to fall into the gap before it walks onto the spikes.


===Mini Mario Card===
===M-Tokens===
The [[Mini Mario Card]] is
This is the only course in the game to feature two [[M-Token]]s instead of only one.
*One M-Token is located in a passage on the left side of the course, near a yellow Split Pipe. The mini that starts at the top will encounter and collect it soon after the player leads it there with the Conveyor and Pink Blocks.
*The other M-Token is located on the right side of the course, right under the yellow bridge where the Mini Mario Card is found. In the second phase of the course, the toy will collect it along with the Mini Mario Card as they fall through the gap formed by the retracted bridge.


==Statistics==
==Statistics==

Revision as of 18:31, June 14, 2019

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Template:Levelbox Room B-7 is the seventh course of the Basement in Mario vs. Donkey Kong: Minis March Again!. It is unlocked by earning 80 gold stars from previous levels. The theme of the course is .

The course features two mini toys.

Overview

The course encompasses a large amount of elements arranged in a maze-like manner. One mini starts in the top left, while the other starts in the bottom right stuck behind a yellow gate, with the Goal Door near the top right, also behind a yellow gate. Throughout the course, the player can only make use of three Pink Blocks and, due to certain circumstances, has to perform a specific series of actions to reach the goal with both minis, similarly to Room 4-SP+.

Since the mini at the bottom cannot initially advance anywhere, the player can only start the mini at the top. Immediately after initiation, the player has to use the limited amount of Pink Blocks to help the toy cross a row of spikes. The toy will then fall onto a Conveyor that has to be set to run to the left in order to progress, leading off the platform. There are spikes at the bottom, so the player has to place Pink Blocks on a grid to prevent the mini from falling on the spikes and to change its direction to the right. Soon after, the mini will encounter a Pink Block grid with two Polterguys around it and spikes at the bottom; the player has to use Pink Blocks to direct the mini on the solid ground to the left. Afterwards, the mini will encounter a Yellow Spring that will bounce it to a Yellow Color Switch. Pressing it will open the gate in front of the mini at the bottom, allowing it to go outside, but will also close a yellow gate right behind the other mini and trap it there.

The mini at the bottom will soon reach a sideways Pipe in front of it that leads further to the right. Shortly afterwards, the player has to help the mini cross a pit of spikes with the Pink Blocks in the stockpile and help it reach a Yellow Spring on the other side of the pit. The spring launches the toy a level above, from where the player yet again needs to use Pink Blocks to cross the mini to the other side of the spike pit to an extended yellow bridge. The bridge leads to the same grid for Pink Blocks with Polterguys; this time, they are turned into solid blocks due to the Yellow Color Switch that was pressed previously, allowing the mini to climb up to a ledge with the aid of Pink Blocks. After crossing some spikes with Pink Blocks, the mini will tread on an extended bridge that leads into a yellow Split Pipe. The pipe will warp the toy to the top left, where the previous mini started; however, this time, after crossing the small row of spikes, the Conveyor lower down has to be set to the right. It now leads to a grid where the player has to place Pink Blocks to guide the toy over some spikes, after which it will fall down to a ledge. The mini will fall down a gap and should land on some Pink Blocks that lead it to a cyan Split Pipe on the right, which will warps the toy directly in front of a Yellow Color Switch. After pressing it, the gate that blocked the previous mini will open and allow it to escape. However, it also extends two gates around the area where the toy that has pressed the switch will shortly fall, one of which blocks the access to the Goal Door.

The toy will now follow the same path with the sideways Pipe as the mini before it and reach the area at the right where it should cross the pit of spikes to the Yellow Spring. After bouncing up to it, the player must this time arrange the Pink Blocks to lead the toy to the extended bridge upper to the left. After walking on the bridge, the mini will encounter a wall and turn back. The player will then have to use Pink Blocks yet again to guide the mini to the cyan Split Pipe at the right. Upon reaching and pressing the Yellow Color Switch in the top right, the gates around the enclosed mini will now open and allow access to the Goal Door. Next to the gate on the left, another gate will extend to change the direction of the minis to the Goal Door and allow them to clear the course.

Mini Mario Card

The Mini Mario Card is located above a yellow bridge leading onto some spikes on the right side of the level. It can only be collected in the second phase of the course, when the bridge is retracted and allows the mini to fall into the gap before it walks onto the spikes.

M-Tokens

This is the only course in the game to feature two M-Tokens instead of only one.

  • One M-Token is located in a passage on the left side of the course, near a yellow Split Pipe. The mini that starts at the top will encounter and collect it soon after the player leads it there with the Conveyor and Pink Blocks.
  • The other M-Token is located on the right side of the course, right under the yellow bridge where the Mini Mario Card is found. In the second phase of the course, the toy will collect it along with the Mini Mario Card as they fall through the gap formed by the retracted bridge.

Statistics

Template:MVDKMMA Levels