Rock Candy (microgame): Difference between revisions

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*[[Kat and Ana]] are a poor fit in this microgame as their constant jumping and shuriken projectiles may accidentally break the candy.
*[[Kat and Ana]] are a poor fit in this microgame as their constant jumping and shuriken projectiles may accidentally break the candy.
*His yo yo has too much force and he is constantly moving. So [[9-Volt]] is impractical for this microgame. The way to win is to land his yo yo without the candy nearby the rocks.
*His yo yo has too much force and he is constantly moving. So [[9-Volt]] is impractical for this microgame. The only way to win is to land his yo yo without the candy nearby the rocks.


==Names in other languages==
==Names in other languages==

Revision as of 20:44, November 12, 2021

Template:Minigame-infobox Rock Candy is one of the microgames in Ashley's Food level in WarioWare: Get It Together! Its name is a pun on rock candy, confection composed of large sugar crystals.

Gameplay

The object of this microgame is to break all the rocks on the plate, either by attacking them or dropping them on the ground, leaving only the candy for the boy to eat. If only the candy is left on the plate, the boy will lick the candy and the game is won. If the candy is broken or dropped to the ground, the boy is left disappointed and the game is lost.

  • Level 1: There are three rocks, and the plate is large.
  • Level 2: There are either three or four rocks, and the plate is medium-sized.
  • Level 3: There are four rocks, and the plate is very small.

If two players are utilized for this microgame, there are always five rocks, and several factors change. The player who breaks the candy loses an effort point.

  • Level 1: The candy is stacked above the rocks.
  • Level 2: The candy and rocks are arranged in a circle.
  • Level 3: The boy holds two small plates, with the rocks and candy stacked between them, requiring careful movement of the candy.

Mission

  • Candy Keep-Away: The player has to break all of the rocks within half of the time limit and not let the boy lick the candy by keeping it moving or off the plate without breaking it for the remainder of the microgame.

Suitability

Template:WWGITFit

  • Kat and Ana are a poor fit in this microgame as their constant jumping and shuriken projectiles may accidentally break the candy.
  • His yo yo has too much force and he is constantly moving. So 9-Volt is impractical for this microgame. The only way to win is to land his yo yo without the candy nearby the rocks.

Names in other languages

Language Name Meaning
Japanese アメちゃん
Ame Chan
Candy

Korean 사탕
Satang
Candy

Template:Ashley's Microgames Template:WWGIT Microgames