List of Super Smash Bros. pre-release and unused content: Difference between revisions

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==Beta elements==
==Beta elements==
''Super Smash Bros.'' was initially developed by [[Masahiro Sakurai]] and [[Satoru Iwata]] in their downtime, in a form titled 格闘ゲーム竜王 (''Kakuto-Gēmu Ryūō'', or ''Dragon King: The Fighting Game''), which lacked Nintendo characters. Iwata, however, felt that the game could not provide the proper atmosphere on a home console without Nintendo characters, and they were soon added and the game was renamed.<ref>[http://us.wii.com/iwata_asks/ssbb/vol7_page1.jsp Wii.com] (Accessed on 9-18-08)</ref>
''Super Smash Bros.'' was initially developed by [[Masahiro Sakurai]] and [[Satoru Iwata]] in their downtime, in a form titled 格闘ゲーム竜王 (''Kakuto-Gēmu Ryūō'', or ''Dragon King: The Fighting Game''), which lacked Nintendo characters. Iwata, however, felt that the game could not provide the proper atmosphere on a home console without Nintendo characters, and they were soon added and the game was renamed.<ref>[http://us.wii.com/iwata_asks/ssbb/vol7_page1.jsp Wii.com] (Accessed on 9-18-08)</ref>
 
Princess Peach, Bowser, King Dedede, Mewtwo, Meowth, and Pit were all supposed to appear in the game as playable characters but were all scrapped. Peach and Bowser were cut due to the N64's Technical Imitations, Dedede was cut because his creator (Masahiro Sakuria)
Originally, [[Mewtwo]], [[Meowth]], [[Bowser]], and [[King Dedede]] were supposed to be playable characters. Mewtwo and King Dedede were cut due to time. Bowser was cut due to limitations of the Nintendo 64. Meowth was most likely removed because of his obscurity as a playable character to the ''Super Smash Bros.'' series.{{refneeded}} However, Mewtwo and Bowser were playable in ''Super Smash Bros. Melee'' later on, and in ''Super Smash Bros. Brawl'', King Dedede became a playable character in the series.  
thought he was revealing his very own series (Aside from Smash Bros.), Mewtwo was cut due to time, Meowth was cut because he was found as a too much of a random character to be playable, and finally Pit was cut because he wasn't famous enough to appear, had trouble creating his wings, and trouble with his artwork. Although Peach and Bowser then become playable in Melee and Brawl, Mewtwo becomes playable in Melee too and a scrapped character for Brawl, with Dedede playable in Brawl and being a scrap playable, and Pit appears in Brawl as a playable character while Meowth did not appear playable in these two titles.
 
In the final game, two early [[Kirby]] stages are only playable with a GameShark. The stages have strange elements, such as invisible barriers. A working Dream Land stage can be viewed in the "How to Play" tutorial, which itself can be seen by waiting on the title screen. Also, in the character select, the question mark boxes were originally supposed to be colored (in the final version they're all black) and [[Saffron City]] also had pink with purple on the rooftop. Also, Final Smashes/Smash Balls were originally planned for this game, but cut for unknown reasons. Recordings of the character's voices during their Final Smash made for the original game of the series are still used in ''[[Super Smash Bros. Brawl]]'' unedited.<ref>[http://us.wii.com/iwata_asks/ssbb/vol5_page1.jsp Iwata Asks: ''Super Smash Bros. Brawl'' - Volume 5 at Wii.com]</ref>
In the final game, two early [[Kirby]] stages are only playable with a GameShark. The stages have strange elements, such as invisible barriers. A working Dream Land stage can be viewed in the "How to Play" tutorial, which itself can be seen by waiting on the title screen. Also, in the character select, the question mark boxes were originally supposed to be colored (in the final version they're all black) and [[Saffron City]] also had pink with purple on the rooftop. Also, Final Smashes/Smash Balls were originally planned for this game, but cut for unknown reasons. Recordings of the character's voices during their Final Smash made for the original game of the series are still used in ''[[Super Smash Bros. Brawl]]'' unedited.<ref>[http://us.wii.com/iwata_asks/ssbb/vol5_page1.jsp Iwata Asks: ''Super Smash Bros. Brawl'' - Volume 5 at Wii.com]</ref>
There were also unused Announcer voices: Are You Ready? and Final Stage!


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Revision as of 22:53, February 11, 2012

These are beta elements from Super Smash Bros.

Beta elements

Super Smash Bros. was initially developed by Masahiro Sakurai and Satoru Iwata in their downtime, in a form titled 格闘ゲーム竜王 (Kakuto-Gēmu Ryūō, or Dragon King: The Fighting Game), which lacked Nintendo characters. Iwata, however, felt that the game could not provide the proper atmosphere on a home console without Nintendo characters, and they were soon added and the game was renamed.[1] Princess Peach, Bowser, King Dedede, Mewtwo, Meowth, and Pit were all supposed to appear in the game as playable characters but were all scrapped. Peach and Bowser were cut due to the N64's Technical Imitations, Dedede was cut because his creator (Masahiro Sakuria) thought he was revealing his very own series (Aside from Smash Bros.), Mewtwo was cut due to time, Meowth was cut because he was found as a too much of a random character to be playable, and finally Pit was cut because he wasn't famous enough to appear, had trouble creating his wings, and trouble with his artwork. Although Peach and Bowser then become playable in Melee and Brawl, Mewtwo becomes playable in Melee too and a scrapped character for Brawl, with Dedede playable in Brawl and being a scrap playable, and Pit appears in Brawl as a playable character while Meowth did not appear playable in these two titles. In the final game, two early Kirby stages are only playable with a GameShark. The stages have strange elements, such as invisible barriers. A working Dream Land stage can be viewed in the "How to Play" tutorial, which itself can be seen by waiting on the title screen. Also, in the character select, the question mark boxes were originally supposed to be colored (in the final version they're all black) and Saffron City also had pink with purple on the rooftop. Also, Final Smashes/Smash Balls were originally planned for this game, but cut for unknown reasons. Recordings of the character's voices during their Final Smash made for the original game of the series are still used in Super Smash Bros. Brawl unedited.[2]

There were also unused Announcer voices: Are You Ready? and Final Stage!

References


Template:BetaElements