List of Super Smash Bros. glitches

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search

This is a list of glitches that appear in Super Smash Bros.

Glitches

Main article: SmashWiki:Category:Glitches

Template:Conjecturaltext

The result of Mario rolling to the right in the left picture and the result of Mario doing the opposite in the right picture.

The player has to use Mario for this glitch. Mario must go to any stage with a wall and stand against a wall. Then he must use shield and roll against that wall as much as he can. If Mario is rolling left, he goes further away. If he is rolling right he goes towards the camera. If Mario falls or gets attacked, he reverts to normal.

Template:Conjecturaltext

In any stage, if two Captain Falcons use the Falcon Punch move on each other at the same time, the game will crash.

Template:Conjecturaltext

Ness in the Red Shell glitch in Super Smash Bros.
Ness's bat glitch

The player must go to training mode and put four red shells right next to his opponent. Ness should stand a slight bit away and use his bat on the red shells. If done correctly, the opponent should get from 600 to 999 damage and go flying. This may also hit the player, depending on the distance from the shells, although even after acquiring 999%, the knockback is little enough for the player to easily recover. This glitch has been confirmed to work against all characters.

Template:Conjecturaltext

Green Shell Glitch in Training Mode
The shell glitch

The player must go to training mode. The player should choose Mario and put four green shells next to his opponent. He should stand next to his opponent and use Mario Tornado, the player and opponent will freeze, and the opponent will get 0% to 999% damage. This glitch has been confirmed to work with all characters and opponents.

Template:Conjecturaltext

Link uses the Red Shell glitch in Training Mode in Super Smash Bros.
Link using the shell glitch

In Training Mode, Link must be chosen against any opponent. The player must spawn the maximum number of Red Shells next to the opponent. Link should use his Up + B attack. If done correctly, the opponent gains up to 999% damage and slashing sound effects can be heard.

Template:Conjecturaltext

The player must go to training mode. Then choose Yoshi against any character. Choose stage "Sector Z" to use it easily. Then put 4 Red Shells right to the opponent. After that, jump above the side of the Red Shells and ground-pound on it. If done correctly, Yoshi will first be hit then the opponent receive about 250 to 300% damage.