List of Mario & Luigi: Partners in Time pre-release and unused content: Difference between revisions

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Revision as of 21:47, October 30, 2012

These are beta elements from Mario & Luigi: Partners in Time.

Early iterations

The game was originally going to be called Mario & Luigi 2.

Early builds

An early screenshot depicts Mario, Luigi, and their baby selves fighting two red shoe-clad Blooper foes (called Scoot Bloops) in the Vim Factory. Little is known about this Blooper creature, which was unused.

Another early screenshot shows the gang using a Mix Flower on two Boo Guys in Hollijolli Village, while Boo Guys were not present in this area in the final game and Mix Flowers don't look or act this way in the final game. There are also screenshots of the four brothers using what appears to be a purple Spiny Shell as a Bros. Item. This item would act like a Koopa Shell, but would be hammered instead of kicked. Also in page 27 of the instruction booklet there are two images of Mario leveling up, here instead of having "stache" he has "hige" (a Japanese word for moustache). Finally, it may be notable that Baby Mario's initial artwork erroneously depicted him as having red shoes rather than his normal blue ones (this mistake was eventually changed and the artwork was re-released), although his shoe coloration would appear to have always been consistent throughout all of the actual game's programming.

Unused data

Debug menu & unused room

Using the Action Replay code 94000130-fffa0000 + 1205e768-0000000c + 1205ef50-0000000c + d2000000-00000000, you can access a debug menu. Hold Select + A while loading your save. One of the selectable rooms will have an unused Yoshi Egg, and an unused chat bubble with a heart bubble.

Scoot Bloop

An enemy name in the ROM, Scoot Bloop, was totally unused.[1] In all versions of the game excluding the Spanish release and South Korean release, it has been translated. Sprites of this "Scoot Bloop" have recently been ripped from the game[2] and its unused data was discovered [3]. Apparently, Scoot Bloops attacked by ramming into the player. Due to the data being unfinished, battling them in-game and letting them attack will cause a Scoot Bloop to attack and not return, or freeze the game. Template:Foreignname


Miscellaneous

Although the Japanese version of this game only gives players the option to play in Japanese, it actually contains at least a partial script in English, French, German, Italian, and Spanish as well[4]. These often differ from what would eventually be released in the European version of the game. A list of changes can be found below.

French
Enemies
English Name Early Name Final Name
Lakitufo Lakitufo Lakitovni
Spiny Shroopa Shroopa Hériss Xhampik
Swiggler Swiggler Xhwiggler
Coconutter Coco Cocomaso
Gnarantula Gnarantula Nebulantula
Dr. Shroob Dr Shroob Dr Xhampi
Junior Shrooboid Shrooboïde Junior Jeune Xhampi
Handfake Faussemain Mainnoire
Mrs. Thwomp Mme Twomp Mme Thwomp
Blazing Shroob Pyroshroob Pyroxhampi
Shroid Shroïde Xhampoïde
Skellokey Squelèdac Pokeyrex
Elder Shrooboid Vieux Shrooboïde Vieux Xhampoïde
RC Shroober Shroober RC Téléxhampi
Shrooba Diver Shroobaplonge Xhaphandrier
Snifaro Snifaro Sarcosnifit
Shrooboid Brat Bébé Shrooboïde Bébé Xhampoïde
Princess Shroob Princesse Shroob Princesse Xhampi
Sunnycide Tulesoleil Têtedœuf
Shroob-omb Shroob-omb Xhamp-omb
Commander Shroob Général Shroob Général Xhampi
Shroob Shroob Xhampi
Support Shroob Renfort Shroob Renfort Xhampi
Shrooblet Shrooblet Mini-Xhampi
Red Coconutter Coco rouge Cocomaso rouge
Gold Koopeleon Koopaléon d'or Koopaléon doré
Guardian Shroob Garde Shroob Garde Xhampi
Shroobsworth Grand Shroob Grand Xhampi
Shroob Rex Rex Shroob Dracox
Shrowser Shrowser Xhowser
Tashrooba Tashrooba Xhatonos
Ghoul Guy Maskass éclair Sombre Maskass
Intern Shroob Endoshroob Petit Xhampi
German
Enemies
English Name Beta Name Final Name
Elite Boom Guy Elite Boom Guy Elite Bumm Guy
Red Coconutter Roter Kokosnussling Roter Kokosnussl.
Italian
Enemies
English Name Beta Name Final Name
Koopeleon Koopeleo Koopeleonte
Gold Koopeleon Koopeleo d'oro Koopeleonte d'oro

References

  1. ^ http://themushroomkingdom.net/mlpit_lost.shtml#enemies
  2. ^ http://www.spriters-resource.com/ds/marioluigipartners/sheet/46742
  3. ^ http://www.youtube.com/watch?v=LwiXuxEVfMc
  4. ^ In all releases of the game, enemy names are found in uncompressed tables at $\BData\mfset_MonN.dat item and badge names are found at\mfset_AItmN.dat \mfset_BadgeN.dat \mfset_UItmN.dat and \mfset_WearN.dat. Japanese names are stored in a currently unknown format, while all other names are stored in ASCII.


Template:BetaElements