Kick'em out!: Difference between revisions

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|code=2-5
|code=2-5
|game=''[[Wario Land II]]''
|game=''[[Wario Land II]]''
|notes=Wario reaches the inner part of his castle where Syrup and the Giant Spear Man lurk. It is time to kick them out!
|notes=Wario reaches the inner part of his castle where Syrup and the Mecha Kuri lurk. It is time to kick them out!
|before=[[Go Through the Grand Hall|<<]]
|before=[[Go Through the Grand Hall|<<]]
|after=[[Steal the Syrup's Treasure!!|>>]]
|after=[[Steal the Syrup's Treasure!!|>>]]
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The hidden treasure of this level is located in the big room with the coin-filled gaps that lead to an area with two Grunts. The player has to have Wario smash through the blocks covering the gap in the middle. While falling he should aim for the small ledge with a door. The treasure minigame waits behind that door.
The hidden treasure of this level is located in the big room with the coin-filled gaps that lead to an area with two Grunts. The player has to have Wario smash through the blocks covering the gap in the middle. While falling he should aim for the small ledge with a door. The treasure minigame waits behind that door.


==Boss Battle: [[Captain Syrup]] and the [[Giant Spear Man]]==
==Boss Battle: [[Captain Syrup]] and the [[Mecha Kuri]]==
Wario's final trial is a battle to the finish with Syrup and the Giant Spear Man clad in impenetrable armor. Syrup will float above the battlefield in an electrical device, while the Giant Spear Man rampages on the ground, trying to catch Wario with his rake. The battle will be over when Wario gets touched by the rake and the player has to start over, so he should pay attention to the enemys movement. After the Spear Man has dashed around for some time, he will slow down and run out of power. He lifts his rake and waits for Syrup to charge him up again. That is the players chance to deliver an attack to the enemy's exposed front. After getting hit, the Spear Man will rampage once again, so the player has to repeat what he has done before: avoiding the attacks and wait for the Spear Man to lift his rake. After three hits the enemy will lose consciousness and can be picked up. Syrup will now fire electric sparks to harm Wario. The player should avoid these, pick up the powerless Spear Man and throw him at Syrup. If he manages to do this, Syrup will fall off and the battle will be won. Wario can kick the pirates out, get his home back and fall asleep once again.  
Wario's final trial is a battle to the finish with Syrup and the [[Mecha Kuri]], a robotic version of the [[Giant Spear Man]]. Syrup will float above the battlefield in an electrical device, while the Mecha Kuri rampages on the ground, trying to catch Wario with his rake. The battle will be over when Wario gets touched by the rake and the player has to start over, so he should pay attention to the enemys movement. After the Mecha Kuri has dashed around for some time, he will slow down and run out of power. He lifts his rake and waits for Syrup to charge him up again. That is the players chance to deliver an attack to the enemy's exposed front. After getting hit, the Mecha Kuri will rampage once again, so the player has to repeat what he has done before: avoiding the attacks and wait for the Mecha Kuri to lift his rake. After three hits the enemy will lose consciousness and can be picked up. Syrup will now fire electric sparks to harm Wario. The player should avoid these, pick up the powerless Mecha Kuri and throw him at Syrup. If he manages to do this, Syrup will fall off and the battle will be won. Wario can kick the pirates out, get his home back and fall asleep once again.  


[[Category:Wario Levels]]
[[Category:Wario Levels]]

Revision as of 08:41, January 3, 2010

Template:Level Kick'em Out! is the fifth and final story of an additional chapter two in the game Wario Land II. It takes place in the inner parts of Wario's Castle after the building was taken-over by the Black Sugar Pirates. Before Wario heads through the Boss Door to the final battle, the player can examine various rooms filled with coins (and enemies).

Encountered Enemies

Featured Abilities

Hidden Treasure: Face Idol

The Face Idol.

The hidden treasure of this level is located in the big room with the coin-filled gaps that lead to an area with two Grunts. The player has to have Wario smash through the blocks covering the gap in the middle. While falling he should aim for the small ledge with a door. The treasure minigame waits behind that door.

Boss Battle: Captain Syrup and the Mecha Kuri

Wario's final trial is a battle to the finish with Syrup and the Mecha Kuri, a robotic version of the Giant Spear Man. Syrup will float above the battlefield in an electrical device, while the Mecha Kuri rampages on the ground, trying to catch Wario with his rake. The battle will be over when Wario gets touched by the rake and the player has to start over, so he should pay attention to the enemys movement. After the Mecha Kuri has dashed around for some time, he will slow down and run out of power. He lifts his rake and waits for Syrup to charge him up again. That is the players chance to deliver an attack to the enemy's exposed front. After getting hit, the Mecha Kuri will rampage once again, so the player has to repeat what he has done before: avoiding the attacks and wait for the Mecha Kuri to lift his rake. After three hits the enemy will lose consciousness and can be picked up. Syrup will now fire electric sparks to harm Wario. The player should avoid these, pick up the powerless Mecha Kuri and throw him at Syrup. If he manages to do this, Syrup will fall off and the battle will be won. Wario can kick the pirates out, get his home back and fall asleep once again.