Injured: Difference between revisions

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[[Image:PM_Injured.JPG|right|thumb|125px|[[Parakarry]] and his '''Injured''' status.]]
[[Image:PM_Injured.JPG|right|thumb|125px|[[Parakarry]] and his '''Injured''' status.]]
'''Injured''' is a status affect that is found in ''[[Paper Mario]]''. This status effect only occurs to [[Mario]]'s partners he currently has on his party. If one of the partners attacks physically to a spiked enemy like a [[Spiky Goomba]] or a [[Cleft]], the partner will instead get injured as there are a number of turns, commonly a number of turns will be mostly be one turn at the beginning of the game. The partner will stay injured until it counts down to 0. By then, the partner can't attack and switch partners as Mario has to fight alone. Later in the game, one of Mario's partners will be hurt more than one single turn. For instance, if [[Tutankoopa]] uses his magic on both Mario and one of his partners; Mario can reduce the damage by blocking and partner can block as well.
'''Injured''' is a status affect in ''[[Paper Mario]]''. Only whatever partner [[Mario]] has out can be afflicted with this status. If a partner is the target of an attack, they become Injured for a number of turns equal to the damage they take. Partners may also receive the Injured status by hurting themselves on a spiked, flaming, or similarly dangerous enemy. This status cannot be healed by an item, the partner must wait the specified number of turns. During this time the partner cannot take a turn and they cannot be switched with another partner. This status can be avoided by blocking incoming attacks and using proper attacks against dangerous enemies.


This Status affect does not exist in the sequel to Paper Mario, ''[[Paper Mario: The Thousand Year Door]]'', as Mario's partners have [[Heart Point]]s.
This status effect does not exist in the sequel to Paper Mario, ''[[Paper Mario: The Thousand Year Door]]'', as Mario's partners have [[Heart Point]]s instead.


[[Category: Status effects]]
[[Category: Status effects]]

Revision as of 23:19, May 21, 2009

Injured
Parakarry and his Injured status.

Injured is a status affect in Paper Mario. Only whatever partner Mario has out can be afflicted with this status. If a partner is the target of an attack, they become Injured for a number of turns equal to the damage they take. Partners may also receive the Injured status by hurting themselves on a spiked, flaming, or similarly dangerous enemy. This status cannot be healed by an item, the partner must wait the specified number of turns. During this time the partner cannot take a turn and they cannot be switched with another partner. This status can be avoided by blocking incoming attacks and using proper attacks against dangerous enemies.

This status effect does not exist in the sequel to Paper Mario, Paper Mario: The Thousand Year Door, as Mario's partners have Heart Points instead.