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|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release={{release|Japan|December 12, 2003|USA|September 27, 2004|Europe|October 15, 2004|Australia|October 28, 2004<ref>[https://web.archive.org/web/20120307084711/http://palgn.com.au/1696/updated-australian-release-list-24-10-04/ Updated Australian Release List – 24/10/04 (Wayback Machine)]</ref>}} | |release={{release|Japan|December 12, 2003|USA|September 27, 2004|Europe|October 15, 2004|Australia|October 28, 2004<ref>[https://web.archive.org/web/20120307084711/http://palgn.com.au/1696/updated-australian-release-list-24-10-04/ Updated Australian Release List – 24/10/04 (Wayback Machine)]</ref>}} | ||
|genre= | |genre=[[Genre#Rhythm games|Rhythm]] | ||
|modes=Single player, multiplayer | |modes=Single player, multiplayer | ||
|ratings={{ratings|esrb=E|pegi=3|cero=A|usk=0|acb=g}} | |ratings={{ratings|esrb=E|pegi=3|cero=A|usk=0|acb=g}} | ||
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The main gameplay is largely identical to the ''{{wp|Taiko no Tatsujin}}'' games, which were also designed by the same developers. The player has the option to utilize the DK Bongos or a standard GameCube controller. During gameplay, the player controls [[Donkey Kong]], whose goal is to hit scrolling notes, known as beats. They must hit it with accurate timing when it moves under a cursor on the far left. There are four types of beats (red, light blue, yellow, and purple), and are each associated with a different button. A word appears on screen for every passing note, and the displayed word is based on the accuracy of the player hitting the beat. A combo is displayed if the player hits two or more consecutive beats, but it vanishes if the player misses a beat. | The main gameplay is largely identical to the ''{{wp|Taiko no Tatsujin}}'' games, which were also designed by the same developers. The player has the option to utilize the DK Bongos or a standard GameCube controller. During gameplay, the player controls [[Donkey Kong]], whose goal is to hit scrolling notes, known as beats. They must hit it with accurate timing when it moves under a cursor on the far left. There are four types of beats (red, light blue, yellow, and purple), and are each associated with a different button. A word appears on screen for every passing note, and the displayed word is based on the accuracy of the player hitting the beat. A combo is displayed if the player hits two or more consecutive beats, but it vanishes if the player misses a beat. | ||
{|class=" | {|class="wikitable dk" width=40% | ||
|- | |- | ||
!Variant | !Variant | ||
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All four gameplay modes (except Challenge) have three levels of difficulty modes, from lowest to highest: Monkey, Chimp, and Gorilla. The second player plays as [[Diddy Kong]] in multiplayer modes. Every song has a varying number of beats, which is indicated from the number of barrels next to their titles on the selection menu. | All four gameplay modes (except Challenge) have three levels of difficulty modes, from lowest to highest: Monkey, Chimp, and Gorilla. The second player plays as [[Diddy Kong]] in multiplayer modes. Every song has a varying number of beats, which is indicated from the number of barrels next to their titles on the selection menu. | ||
{|class=" | {|class="wikitable dk" width=100% | ||
|- | |- | ||
!Mode | !Mode | ||
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The player can purchase individual songs to perform on Gorilla (expert) difficulty. | The player can purchase individual songs to perform on Gorilla (expert) difficulty. | ||
{|class=" | {|class="wikitable dk" width=65% | ||
|- | |- | ||
!Item | !Item | ||
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The player can purchase alternate sounds for the bongos to make during gameplay. | The player can purchase alternate sounds for the bongos to make during gameplay. | ||
{|class=" | {|class="wikitable dk" width=65% | ||
|- | |- | ||
!Item | !Item | ||
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The player can purchase three mini-games to play in the ape arcade, two of which have a 2-player competitive (Vs.) mode. | The player can purchase three mini-games to play in the ape arcade, two of which have a 2-player competitive (Vs.) mode. | ||
{|class=" | {|class="wikitable dk" width=100% | ||
|- | |- | ||
!Item | !Item | ||
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*Campfire Medley | *Campfire Medley | ||
*{{wp|Dancing in the Street}} - {{wp|Martha and the Vandellas}} | *{{wp|Dancing in the Street}} - {{wp|Martha and the Vandellas}} | ||
*Diddy's Ditties | *Diddy's Ditties | ||
*[[DK Rap]] | *[[DK Rap]] | ||
*''Donkey Konga'' Theme | *''Donkey Konga'' Theme | ||
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{{br}} | {{br}} | ||
The Japanese version has a start-up warning advising players to be | The Japanese version has a start-up warning advising players to be wary of vibrations, the sound, and the time of day they play. This warning is absent from the North American and European releases. A health and safety warning is featured in every regional release of ''[[Donkey Konga 2]]'', but this exact warning was also featured in the Japanese version of the sequel. | ||
==Browser game== | ==Browser game== | ||
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==Reception== | ==Reception== | ||
{{quote|As an executive, I hated Donkey Konga[...] The first game actually sold reasonably well, but boy was I not a fan.|Reggie Fils-Aimé}} | {{quote|As an executive, I hated Donkey Konga[...] The first game actually sold reasonably well, but boy was I not a fan.|Reggie Fils-Aimé}} | ||
{|class="wikitable | {| class="wikitable reviews" | ||
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews | !colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6;" | |-style="background-color:#E6E6E6;" | ||
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==Staff== | ==Staff== | ||
{{main|List of Donkey Konga staff}} | {{main|List of Donkey Konga staff}} | ||
Hiroyuki Onoda was the director of this game and would later reprise his role for its sequels. [[Koji Kondo]] and [[Toru Minegishi]] are credited as sound support. Along with Masanori Sato, prominent ''Mario'' franchise illustrator [[Yoichi Kotabe]] served as graphic support. | Hiroyuki Onoda was the director of this game and would later reprise his role for its sequels. [[Koji Kondo]] and [[Toru Minegishi]] are credited as sound support. Along with [[Masanori Sato]], prominent ''Super Mario'' franchise illustrator [[Yoichi Kotabe]] served as graphic support. | ||
==Gallery== | ==Gallery== | ||
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*''[[Donkey Kong Country]]'' - The track "Donkey Kong Country Theme" is the ''Super Smash Bros. Melee'' arrangement of "[[DK Island Swing]]" from this game. | *''[[Donkey Kong Country]]'' - The track "Donkey Kong Country Theme" is the ''Super Smash Bros. Melee'' arrangement of "[[DK Island Swing]]" from this game. | ||
*''[[bulbapedia:Pokémon anime|Pokémon (anime)]]'' - The North American release includes the anime's theme song. | *''[[bulbapedia:Pokémon anime|Pokémon (anime)]]'' - The North American release includes the anime's theme song. | ||
*''[[Donkey Kong 64]]'' - [[Donkey Kong]] | *''[[Donkey Kong 64]]'' - [[Donkey Kong]] and [[Diddy Kong]]'s voice clips are recycled from this game during the mini-games. Also, the ''Super Smash Bros. Melee'' version of the [[DK Rap]] appears in the game. | ||
*''[[Super Smash Bros. Melee]]'' - The tracks "[[smashwiki:Music (SSBM)#Jungle Japes|Donkey Kong Country Theme]]", "[[smashwiki:Music (SSBM)#Rainbow Cruise|Rainbow Cruise]]", "[[smashwiki:Music (SSBM)#Opening|Super Smash Bros. Melee Opening]]", and "[[smashwiki:Music (SSBM)#Kongo Jungle|DK Rap]]" are taken from this game. | *''[[Super Smash Bros. Melee]]'' - The tracks "[[smashwiki:Music (SSBM)#Jungle Japes|Donkey Kong Country Theme]]", "[[smashwiki:Music (SSBM)#Rainbow Cruise|Rainbow Cruise]]", "[[smashwiki:Music (SSBM)#Opening|Super Smash Bros. Melee Opening]]", and "[[smashwiki:Music (SSBM)#Kongo Jungle|DK Rap]]" are taken from this game. | ||
*''[[wikirby:Kirby: Right Back at Ya!|Kirby: Right Back at Ya!]]'' - The Japanese and North American releases both include the anime's theme song. | *''[[wikirby:Kirby: Right Back at Ya!|Kirby: Right Back at Ya!]]'' - The Japanese and North American releases both include the anime's theme song. |