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Mark Walton of GameSpot strayed from praising the game's visuals and directed criticism towards the level design. He implied that the game is a downgrade from its predecessors for staying too close to the formula without maintaining the same quality ("your journey gets very familiar, very quickly"). He commented on what he opined as a lack of flow and inventiveness, which he claims to define the best 2D platformers. In particular, Walton was displeased by the game's difficulty, naming it a frustrating and cheap experience based on trial and error. However, he complimented the bosses and vehicle-riding sections, which in his view were unique, unusual, and contrasted with the "monotonous" levels.<ref>Walton, Mark (February 17, 2014). [https://www.gamespot.com/reviews/donkey-kong-country-tropical-freeze-review/1900-6415667/ ''Donkey Kong Country: Tropical Freeze'' review—Frozen in Time.] Retrieved November 2, 2017.</ref> | Mark Walton of GameSpot strayed from praising the game's visuals and directed criticism towards the level design. He implied that the game is a downgrade from its predecessors for staying too close to the formula without maintaining the same quality ("your journey gets very familiar, very quickly"). He commented on what he opined as a lack of flow and inventiveness, which he claims to define the best 2D platformers. In particular, Walton was displeased by the game's difficulty, naming it a frustrating and cheap experience based on trial and error. However, he complimented the bosses and vehicle-riding sections, which in his view were unique, unusual, and contrasted with the "monotonous" levels.<ref>Walton, Mark (February 17, 2014). [https://www.gamespot.com/reviews/donkey-kong-country-tropical-freeze-review/1900-6415667/ ''Donkey Kong Country: Tropical Freeze'' review—Frozen in Time.] Retrieved November 2, 2017.</ref> | ||
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