List of New Super Mario Bros. Wii glitches

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This is a list of glitches that are found in New Super Mario Bros. Wii.

Infinite Coins

File:Nsmbwiiglitch.PNG
The glitch in action.

This glitch can be done anywhere but is more notably done in Wendy's Castle. When performed, it allows the player to gain an infinite amount of Coins. At least 2 players are required to perform it, and at least one of them wearing an Ice Suit. When the player enters the Castle, they should go past the first spike pit and stop moving before the second spike pit. They should reach a Koopa Troopa on the Flip Gate (the right side right before the second Spike Pit), but must not attack the Koopa. The player with the Ice Flower should stand on top of the right ? Block (on the backside of the Gates), while the other should go onto the front side gate. When the Koopa is on the other side of the gate, they should both Freeze and hit the cage at the same time. If done right, the Ice Block will fall (with the Koopa moving around it) and 2 never-ending streams of Coins fly out (until the timer runs out). These coins can be interacted with, but the Ice block and the Koopa cannot.[1]

If the coins are left alone for too long, the game will start to lag, but oddly, it won't crash.[2]

Bubble Trap

Two-four players are needed for this glitch. It can be done on any level with a flagpole ending. First, all but one player must get in a bubble (by losing a life or pressing A), then the remaining player goes to the flagpole. Exactly as he/she touches the pole he/she must put himself or herself in a bubble, an invisible bubble will appear, and the player will vanish. The only way out is to reset/exit the game.[3]

Through the block

The glitch can be done in any level the player can ride Yoshi (preferably 1-3). The player must have any power up, except mini mushroom. Hop on Yoshi and find a ? block. Collect the item inside, have Yoshi duck down and jump. when the Mario's head is in the used ? block, hop off Yoshi and jump at the same time. Mario should have jumped through the used ? box.

Zombie Chain Chomp

The player must do this glitch in World 7-2 (being the only level with Chain Chomps). To do the glitch, he/she must first have at least 1 Starman in the item stock on the world map. The player have to use the Starman at the beginning of the level. Once in the level, the player must quickly hop onto the first Chain Chomp's stake, without killing it. He/she must ground pound on the stake once, then wait until the Chain Chomp's right beneath the player (when it turns around after a bite), then ground pound the stake again while killing the Chain Chomp. The Chain Chomp should be a loose head now with its chains broken apart and such. Before it falls off-screen, the player should ground pound the stake a third time, driving it into the ground. If the Chain Chomp were still alive, the third ground pound would set it free from the stake. Now, when the stake is driven into the ground while the Chain Chomp is dead (but still on the screen), somehow it rebuilds its chain and runs around freely like it would if it were alive.[4]

Through the Platform

This glitch is in World 5-5. The player must go to the platform with the checkpoint flag then go to the secret POW Block with a propeller block. THe player must go right up to the POW Block, throw the Propeller Block, and at the same time pick up the POW Block. If done correctly, the player will pick up the POW Block with the Propeller Block on top, drop the POW Block, and fall through the platform.

References

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