Sleepy Time

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 10:33, January 12, 2009 by SJ (talk | contribs)
Jump to navigationJump to search

It has been requested that at least one image be uploaded for this article. Remove this notice only after the image(s) have been added.

Sleepy Time is a status-changing attack used by Princess Toadstool in Super Mario RPG: Legend of the Seven Stars. When used, Toadstool lets a sheep fall on an enemy in order to lull it to sleep. The player must rotate the control pad to make the move more effective, sometimes putting all of the cluster of enemies to sleep instead of merely one enemy. Sleeping enemies won't attack and they're disabled at attacking Mario's party through the battle. Toadstool learns this move at the level eleven, and needs four FP to use it.

Foreign Names

Template:Foreignname