List of New Super Mario Bros. 2 glitches

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These are the glitches found in New Super Mario Bros. 2.

Glitches

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In the final castle level in World 6, Mario and Luigi should both hit the coin block. Since there is only room for one, one of them will start bouncing on top of the other and then both will start making jumping sounds at faster speeds than normal.

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This glitch can be done in World Star-1 and requires Super Mario. First, Mario should Ground Pound some Brick Blocks near a Brick Block with nothing below it to make it possible to hit. It has a P-Switch inside that Mario must press. Then Mario must run to the second platform after the ? Switch and wait for the P-Switch to wear off. Then, if done correctly, the Koopa will be stuck inside some Brick Blocks. After turning right, it will appear slightly to the right for only a split second and then return to its original position. It can still dance to the beat in the music.[1]

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In World 6-1, if the player stands still in an empty area and stone blocks fill it, Mario or Luigi will be in front of them. However, they can jump out easily.

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After defeating Lemmy Koopa in World Flower, the player must fly up using a Super Leaf and hit the switch. The treadmill should change color and direction along with the switch, but instead only the switch will change.

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A example of this glitch can be accomplished in World 2-1. If Mario jumps at the tilting block platform at a certain angle he can jump though the Block (it should be noted this glitch was utilized in co-op mode). The player can also do this with a Mini Mushroom.

Zombie Goomba

In Coin Rush mode, on the the first course in the Gold Rush pack, the Gold Ring must be activated, and the player must be Gold Mario. They must be quick enough, and must have the first Goomba Tower with three goombas on it be in midair from walking off of the pipe when the gold ring is done. When it finishes, the middle goomba should looked like it's squashed, but when you jump on it, it will act like a normal goomba.

References