Injured: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Major rewrite to clarify)
mNo edit summary
Line 2: Line 2:
'''Injured''' is a status affect in ''[[Paper Mario]]''. Only whatever partner [[Mario]] has out can be afflicted with this status. If a partner is the target of an attack, they become Injured for a number of turns equal to the damage they take. Partners may also receive the Injured status by hurting themselves on a spiked, flaming, or similarly dangerous enemy. This status cannot be healed by an item, the partner must wait the specified number of turns. During this time the partner cannot take a turn and they cannot be switched with another partner. This status can be avoided by blocking incoming attacks and using proper attacks against dangerous enemies.
'''Injured''' is a status affect in ''[[Paper Mario]]''. Only whatever partner [[Mario]] has out can be afflicted with this status. If a partner is the target of an attack, they become Injured for a number of turns equal to the damage they take. Partners may also receive the Injured status by hurting themselves on a spiked, flaming, or similarly dangerous enemy. This status cannot be healed by an item, the partner must wait the specified number of turns. During this time the partner cannot take a turn and they cannot be switched with another partner. This status can be avoided by blocking incoming attacks and using proper attacks against dangerous enemies.


This status effect does not exist in the sequel to Paper Mario, ''[[Paper Mario: The Thousand Year Door]]'', as Mario's partners have [[Heart Point]]s instead.
This status effect does not exist in the sequel to Paper Mario, ''[[Paper Mario: The Thousand-Year Door]]'', as Mario's partners have [[Heart Point]]s instead.


[[Category: Status effects]]
[[Category: Status effects]]

Revision as of 22:28, May 23, 2009

Injured
Parakarry and his Injured status.

Injured is a status affect in Paper Mario. Only whatever partner Mario has out can be afflicted with this status. If a partner is the target of an attack, they become Injured for a number of turns equal to the damage they take. Partners may also receive the Injured status by hurting themselves on a spiked, flaming, or similarly dangerous enemy. This status cannot be healed by an item, the partner must wait the specified number of turns. During this time the partner cannot take a turn and they cannot be switched with another partner. This status can be avoided by blocking incoming attacks and using proper attacks against dangerous enemies.

This status effect does not exist in the sequel to Paper Mario, Paper Mario: The Thousand-Year Door, as Mario's partners have Heart Points instead.