Closing Time: Difference between revisions

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m (Reworded information and removed strategy-guide information. Not sure on how to reword the 3rd level difficulty bit better.)
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==Gameplay==
==Gameplay==
The player must close down the store but after everyone who was running out has already gone.
The player must close down the store but after everyone who was running out has already gone if the player closes it at the wrong time the player loses


*'''1st level difficulty''': People will simply run out. The store must close after they are out. The image on the garage door will be a tomato and it will grow limbs if completed successfully.
*'''1st level difficulty''': People will simply run out. The store must close after they are out. The image on the garage door will be a tomato and it will grow limbs if completed successfully.

Revision as of 16:40, April 28, 2017

Template:Minigame-infobox Closing Time is one of Mona's microgames in WarioWare: Smooth Moves.

Gameplay

The player must close down the store but after everyone who was running out has already gone if the player closes it at the wrong time the player loses

  • 1st level difficulty: People will simply run out. The store must close after they are out. The image on the garage door will be a tomato and it will grow limbs if completed successfully.
  • 2nd level difficulty: People will run out, but an employee will run in. The store has to close before the employee makes it back in. The image on the garage door will be an egg and a chicken, and the egg will hatch and they will look at the player if completed successfully.
  • 3rd level difficulty: People will run out, but employees will run in, and someone who has already ran out will attempt to run back in. The store has to close before the employees and person come back in the store. The image on the garage door will be a moon and a house and they will shine if completed successfully.

Template:BoxTop Template:WWSM Microgames