Flaming Antasmaton: Difference between revisions

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|image= [[File:FlamingAntasmaton.png]]
|image= [[File:FlamingAntasmaton.png]]
|location=[[Neo Bowser Castle]]
|location=[[Neo Bowser Castle]]
|level=31
|lvl=31
|hp=190
|hp=190
|power=220
|power=220
|defense=213
|def=213
|speed=128
|speed=128
|experience=400
|exp=400
|coins=70
|coins=70
|coinrate=100%
|coinrate=100%
|itemdrop=Ultrasyrup Jar (4%)
|items=Ultrasyrup Jar (4%)<br> Farmer Boots (1%)
|raredrop=Farmer Boots (1%)
|nohitter=53
|related=
}}
}}


'''Flaming Antasmatons''' are flamethrower-snouted robots that vaguely resemble [[Antasma]] that appear in [[Neo Bowser Castle]] in ''[[Mario & Luigi: Dream Team]]''. In the field, they will shoot a string of fire upon sight of [[Mario]] and [[Luigi]], then spin rapidly towards them.  
'''Flaming Antasmatons''' are flamethrower-snouted robots that vaguely resemble [[Antasma]] that appear in [[Neo Bowser Castle]] in ''[[Mario & Luigi: Dream Team]]''. Flaming Antasmaton's name is a portmanteau of ''Antasma'' and ''automaton'', a machine that moves on its own.


In battle, Flaming Antasmatons may head slightly into the foreground or background to shoot fire forward and rotate, which Mario and Luigi must dodge by jumping. If the Antasmaton heads into the background, Mario must jump over the first rotation, both the Bros. must jump over the second simultaneously and Luigi over the third. There is sometimes a fourth rotation. If into the foreground, they must do this backwards.
In the field, Flaming Antasmatons will shoot a string of fire upon sight of [[Mario]] and [[Luigi]], then spin rapidly towards them. In battle, they may head slightly into the foreground or background to shoot fire forward and rotate, which Mario and Luigi must dodge by jumping. If the Antasmaton heads into the background, Mario must jump over the first rotation, both the Bros. must jump over the second simultaneously and Luigi over the third. There is sometimes a fourth rotation. If into the foreground, they must do this backwards.


Flaming Antasmatons may also approach a Bro. to start shooting fire while spinning in front of them at changing speeds, which they must jump over thrice in order to confuse the machine and make it teeter towards the other Bro., who must jump over or on the Antasmaton to successfully dodge the whole attack. Occasionally, when executing this attack, the wings on the Flaming Antasmation may extend or retract when it rotates: if the wings are extended, the Antasmaton will rotate at a slower rate; if the wings are retracted, it will spin faster. Failure for the targeted Bro. to avoid the flames will result in the attack's immediate end, unlike the Antasmaton's other attack.
Flaming Antasmatons may also approach a Bro. to start shooting fire while spinning in front of them at changing speeds, which they must jump over thrice in order to confuse the machine and make it teeter towards the other Bro., who must jump over or on the Antasmaton to successfully dodge the whole attack. Occasionally, when executing this attack, the wings on the Flaming Antasmation may extend or retract when it rotates: if the wings are extended, the Antasmaton will rotate at a slower rate; if the wings are retracted, it will spin faster. Failure for the targeted Bro. to avoid the flames will result in the attack's immediate end, unlike the Antasmaton's other attack.


These attacks can also get Mario or Luigi [[burn]]ed, but instead they will get the more aggressive word "Char".
These attacks can also get Mario or Luigi [[burn]]ed, but instead they will get the more aggressive word "Char".
==Etymology==
Flaming Antasmaton's name is a portmanteau of ''Antasma'' and ''automaton'', a machine that moves on its own.


==Names in other languages==
==Names in other languages==

Revision as of 16:25, January 18, 2016

Template:Dtenemy

Flaming Antasmatons are flamethrower-snouted robots that vaguely resemble Antasma that appear in Neo Bowser Castle in Mario & Luigi: Dream Team. Flaming Antasmaton's name is a portmanteau of Antasma and automaton, a machine that moves on its own.

In the field, Flaming Antasmatons will shoot a string of fire upon sight of Mario and Luigi, then spin rapidly towards them. In battle, they may head slightly into the foreground or background to shoot fire forward and rotate, which Mario and Luigi must dodge by jumping. If the Antasmaton heads into the background, Mario must jump over the first rotation, both the Bros. must jump over the second simultaneously and Luigi over the third. There is sometimes a fourth rotation. If into the foreground, they must do this backwards.

Flaming Antasmatons may also approach a Bro. to start shooting fire while spinning in front of them at changing speeds, which they must jump over thrice in order to confuse the machine and make it teeter towards the other Bro., who must jump over or on the Antasmaton to successfully dodge the whole attack. Occasionally, when executing this attack, the wings on the Flaming Antasmation may extend or retract when it rotates: if the wings are extended, the Antasmaton will rotate at a slower rate; if the wings are retracted, it will spin faster. Failure for the targeted Bro. to avoid the flames will result in the attack's immediate end, unlike the Antasmaton's other attack.

These attacks can also get Mario or Luigi burned, but instead they will get the more aggressive word "Char".

Names in other languages

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