Kroc: Difference between revisions

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The fireballs shot by Kroc are similar to those shot by [[Karbine]]s. The difference is that Kroc shoots fireballs from the foreground instead of the background and that when the fireball hits the ground, it bounces once before falling off. Along the way, there are some barriers that Squitter can hide behind to protect himself from taking damage, because if Kroc shoots a fireball at a barrier, it bounces off.
The fireballs shot by Kroc are similar to those shot by [[Karbine]]s. The difference is that Kroc shoots fireballs from the foreground instead of the background and that when the fireball hits the ground, it bounces once before falling off. Along the way, there are some barriers that Squitter can hide behind to protect himself from taking damage, because if Kroc shoots a fireball at a barrier, it bounces off.


In the "Bash the Baddies!" Bonus Level of Krack Shot Kroc, the player controls Kroc's aiming cursor from which they can shoot unlimited fireballs one at a time. The goal is to defeat several [[Re-Koil]]s and Buzzes within the time limit by shooting fireballs at them. The trajectory is an arc, so a fireball has to be shot right above an enemy in order to hit it. Once every enemy has been defeated, the [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]] appears, and the player can obtain it by having Kroc shoot a fireball at it.
In the "Bash the Baddies!" Bonus Level of Krack Shot Kroc, the player controls Kroc's aiming cursor from which they can shoot unlimited fireballs one at a time. The goal is to defeat several [[Re-Koil]]s and Buzzes within the time limit by shooting fireballs at them. The trajectory is an arc, so a fireball has to be shot right above an enemy in order to hit it. Once every enemy has been defeated, the [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] appears, and the player can obtain it by having Kroc shoot a fireball at it.


At the end of the level, there is a sign similar to the [[No Animal Sign]], except it instructs Kroc's cursor to not go any further. Unlike a regular No Animal Sign, the cursor does not pass by and disappear to reveal a prize but instead slowly moves back before staying in place. If Squitter passes the sign and then backtracks, Kroc resumes its behavior of trying to shoot fireballs at Squitter.
At the end of the level, there is a sign similar to the [[No Animal Sign]], except it instructs Kroc's cursor to not go any further. Unlike a regular No Animal Sign, the cursor does not pass by and disappear to reveal a prize but instead slowly moves back before staying in place. If Squitter passes the sign and then backtracks, Kroc resumes its behavior of trying to shoot fireballs at Squitter.