Super Mario All-Stars: Difference between revisions

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Destroying a [[Brick Block|brick]] has a different effect. Originally, Mario and Luigi rebound downward quickly just like hitting any indestructible block. In ''Super Mario All-Stars'', however, he continues going upwards, then falls back down more slowly. These two installments in ''Super Mario All-Stars'' are the only ''[[Mario (franchise)|Mario]]'' games to ever have this effect; even in the ''Super Mario All-Stars'' version of ''Super Mario Bros. 3'', Mario and Luigi rebound downward quickly like in the original NES version. Mario gets hurt if he hits the upper mouth of [[Piranha Plant]]s, while in the original ''Super Mario Bros.'', the upper pixels of the Piranha Plant's mouth do not harm Mario or Luigi.
Destroying a [[Brick Block|brick]] has a different effect. Originally, Mario and Luigi rebound downward quickly just like hitting any indestructible block. In ''Super Mario All-Stars'', however, he continues going upwards, then falls back down more slowly. These two installments in ''Super Mario All-Stars'' are the only ''[[Mario (franchise)|Mario]]'' games to ever have this effect; even in the ''Super Mario All-Stars'' version of ''Super Mario Bros. 3'', Mario and Luigi rebound downward quickly like in the original NES version. Mario gets hurt if he hits the upper mouth of [[Piranha Plant]]s, while in the original ''Super Mario Bros.'', the upper pixels of the Piranha Plant's mouth do not harm Mario or Luigi.


There were several bug fixes. Similarly to the original games' PAL revisions, an extra block was added on top of the pipe at the end of underwater levels, preventing Mario from getting stuck in that space as it was possible in the original game. When Mario has more than nine lives, they are displayed correctly. Glitches such as [[Minus World]], Mushroom Magic, Small Fire Mario and Stuck Underwater were fixed and removed, although Mario can still walk through the wall into the [[Warp Zone]]. The left pipe will still warp to [[World 4 (Super Mario Bros.)|World 4]], however.
There were several bug fixes. Similarly to the original games' PAL revision, an extra block was added on top of the pipe at the end of underwater levels, preventing Mario and Luigi from getting stuck. When Mario has more than nine lives, they are displayed correctly. Glitches such as [[Minus World]], Mushroom Magic, Small Fire Mario and Stuck Underwater were fixed and removed, although Mario can still walk through the wall into the [[Warp Zone]]. The left pipe will still warp to [[World 4 (Super Mario Bros.)|World 4]], however.


Jumping over a flagpole, although only possible in some non-castle levels, will no longer result in Mario/Luigi being trapped in an endless looping void until the time runs out should the flagpole disappear offscreen if they venture too far; instead, the level stops scrolling once the fortress/castle is in full view, and an invisible barrier at the right side of the screen prevents Mario/Luigi from venturing further beyond the other side of the flagpole.
Jumping over a flagpole, although only possible in some non-castle levels, will no longer result in Mario/Luigi being trapped in an endless looping void until the time runs out should the flagpole disappear offscreen if they venture too far; instead, the level stops scrolling once the fortress/castle is in full view, and an invisible barrier at the right side of the screen prevents Mario/Luigi from venturing further beyond the other side of the flagpole.