Fiery Stage: Difference between revisions

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{{construction|user={{user|LadySophie17}}}}
{{world infobox
|image=[[File:MPL FS.png]]
|game=''[[Mario Pinball Land]]''
|before=[[Frosty Frontier Stage|<<]]
|after=[[The Fun Fair|>>]]
}}
{{quote2|This stage fills everyone with a nameless dread.|''Mario Pinball Land'' instruction manual}}
The '''Fiery Stage''',<ref>''Mario Pinball Land'' instruction manual, p. 21</ref> also known as '''[[Bowser's Castle|Bowser's castle]]'''<ref>''Mario Pinball Land'' instruction manual, p. 6, 21</ref> or the '''castle''',<ref>''[[Nintendo Power]]'' issue 185 (November 2004), p. 117</ref> is the final stage in ''[[Mario Pinball Land]]''. It can only be accessed while [[Mario]] is in possession of a [[Star Key (Mario Pinball Land)|Star Key]], which can be used to unlock one of the four [[boss statue]]s, or after all Star Keys are collected, which unlocks the rest of the stage. [[Fly Guy|Flying Shy Guys]] and [[Koopatrol|Armored Koopas]] are found defending the castle, as well as each of the previous bosses fought. [[Bowser]] is the boss of the stage, and final boss of the game.
==Areas==
'''NOTE:''' Unless otherwise marked, all names are unofficial.
===Starting area===
[[File:Boss statue Mario Pinball Land.png|thumb|left|The starting area with no Star Keys]]
The starting area features four golden statues depicting [[Petey Piranha]], [[Egyptian Koopa]], [[Porcupuffer (boss)|Porcupuffer]] and [Big Boo]]. After each respective Star Key is brought to the statue, the door to the next areas is opened. Afterwards, three Flying Shy Guy can be found in the area, and defeating all of them yields the player a [[Power Star|Star]].
{{br}}
[[File:MPL Bowser's Castle.png|thumb|The main foyer of Bowser's castle in ''Mario Pinball Land'']]
[[File:MPL Bowser's Castle.png|thumb|The main foyer of Bowser's castle in ''Mario Pinball Land'']]
The '''Fiery Stage''',<ref>''Mario Pinball Land'' instruction manual, p. 21</ref> also known as '''[[Bowser's Castle|Bowser's castle]]'''<ref>''Mario Pinball Land'' instruction manual, p. 6, 21</ref> or the '''castle''',<ref>''[[Nintendo Power]]'' issue 185 (November 2004), p. 117</ref> is the last area visited in ''[[Mario Pinball Land]]''. After putting the [[Star Key (Mario Pinball Land)|Star Key]]s into all four [[boss statue]]s to open the gate, [[Mario]] goes into the main foyer (where another [[cannon#Mario Pinball Land|Sky Cannon]] and [[Toad's tent]] were located). The player has the option to explore the other rooms in the castle, where Mario will end up fighting all the bosses again (after clearing the room of the other enemies, including [[Fly Guy|Flying Shy Guys]] and [[Koopatrol|Armored Koopas]]), or go through the [[Big Star Door|wooden door]] in the middle of the foyer and face [[Bowser]]. Bowser's arena is quite small, as all the other [[level]]s are, but he proves to be quite tricky. Bowser wanders around the room until he finds a spot to jump on. His landing causes the [[flipper (Pinball)|flipper]]s to get stuck for a few seconds, rendering Mario vulnerable to be sent out. Every time Mario hits Bowser while walking causes him to rebound to another part of the room. Hitting Bowser while standing stops him from doing his jump. The only way to injure Bowser, however, is to spin the gears on the wall to raise the chained [[Thwomp]]s upward, and then hit the [[! Switch]] in the back of the room. This makes the Thwomps fall on the ground, causing Bowser to fall backwards, leaving Mario to hit him. Mario does this three times, but instead of beating him, Bowser curls up, acting like a giant pinball. It is then the flippers' job to keep Mario from falling out while hitting Bowser into the wall enough to send him flying out of the castle. This leaves Mario saving [[Princess Peach]], and they both go back to [[the Fun Fair]] to enjoy the rest of the day.


==References==
==References==