Mario vs. Donkey Kong: Minis March Again!: Difference between revisions
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==Differences from ''Mario vs. Donkey Kong 2: March of the Minis''== | ==Differences from ''Mario vs. Donkey Kong 2: March of the Minis''== | ||
''Mario vs. Donkey Kong: Minis March Again!'' features a less detailed story with slight changes from ''March of the Minis''. | [[File:MvDKMMA ActiveGoalDoor.png|thumb|The timer that appears above the exit forces all Minis in the level to reach the exit consecutively.]] | ||
''Mario vs. Donkey Kong: Minis March Again!'' features a less detailed story with slight changes from ''March of the Minis''; however, the most major differences between the two games center around their gameplay. ''Minis March Again!'' removes direct control of the Minis, including the ability to make Minis jump and change directions at will using the {{button|DS|stylus}} stylus. Instead, after a Mini is activated by tapping it with the stylus, it moves automatically. Minis also automatically jump whenever they reach ground one block above them. If a Mini falls from a height of seven to nine blocks, it becomes momentarily dizzy and stunned. Aside from activating the Minis, the player can only change the environment around them to direct them to the exit. Minis are now required to reach the exit within a set amount of time; otherwise, the exit is boarded shut and the player loses the level. Additionally, every Mini is required to reach the exit to complete the level. | |||
Minis March Again! re-introduces the life system from ''[[Mario vs. Donkey Kong]]'' using [[M-Token]]s. An M-Token is lost if time runs out, if a Mini touches any enemy, falls onto spikes or other dangerous obstacles, falls from a height of ten blocks or more, or if the next Mini fails to reach the exit in about five seconds after one has entered. The player can also lose a token by restarting or exiting a level before it is cleared for the first time, which was also the case in ''Mario vs. Donkey Kong''. Losing all tokens results in a [[Game Over]], and the player can choose to restart the current level or exit the game. Extra lives can be gathered with every [[M-Token]] or 100 [[Coin]]s collected throughout the game. | |||
Many level mechanics return, but most designs include a large focus on the redesigned [[Pink Block]] mechanic, as referenced in the game's logo. The Construction Zone also returns from the second game, but ''Minis March Again!'' has some different objects available. Plus Mode, which first appeared in ''Mario vs. Donkey Kong'' and was not included in the second game, is also available after beating the first four worlds. | Many level mechanics return, but most designs include a large focus on the redesigned [[Pink Block]] mechanic, as referenced in the game's logo. The Construction Zone also returns from the second game, but ''Minis March Again!'' has some different objects available. Plus Mode, which first appeared in ''Mario vs. Donkey Kong'' and was not included in the second game, is also available after beating the first four worlds. |