Mario vs. Donkey Kong 2: March of the Minis: Difference between revisions

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(Added citation for Donkey Kong being a Mario Toy Company employee, as to my knowledge, this is stated nowhere in-game)
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*If all Minis enter the goal, 5000 points are awarded instead of awarding points for each Mini individually.
*If all Minis enter the goal, 5000 points are awarded instead of awarding points for each Mini individually.
*Getting Minis into the goal very close to each other is called a '''Chain Goal'''. Starting at 1000, the Chain Goal bonus is doubled for each additional Mini in the chain; for example, 2 Minis in a row is 1000 + 2000 = 3000 points, and 4 minis in a row is 1000 + 2000 + 4000 + 8000 = 15000 points. The bonus increases exponentially. A sparkling effect surrounds the goal to signify the Chain Goal bonus is still active, and it lasts for about three seconds after the last Mini in the chain enters the goal.
*Getting Minis into the goal very close to each other is called a '''Chain Goal'''. Starting at 1000, the Chain Goal bonus is doubled for each additional Mini in the chain; for example, 2 Minis in a row is 1000 + 2000 = 3000 points, and 4 minis in a row is 1000 + 2000 + 4000 + 8000 = 15000 points. The bonus increases exponentially. A sparkling effect surrounds the goal to signify the Chain Goal bonus is still active, and it lasts for about three seconds after the last Mini in the chain enters the goal.
**If a ''perfect Chain Goal'' is formed (all Minis enter the goal consecutively while is is still sparkling), another bonus of 5000 points is awarded.
**If a ''perfect Chain Goal'' is formed (all Minis enter the goal consecutively while it is still sparkling), another bonus of 5000 points is awarded.
**If a [[Gold Mini Mario]] ''is at the back of a perfect Chain Goal'', the last bonus is doubled again (for example, 3 Minis = 1000 + 2000 + 8000 = 11000 point bonus).
**If a [[Gold Mini Mario]] ''is at the back of a perfect Chain Goal'', the last bonus is doubled again (for example, 3 Minis = 1000 + 2000 + 8000 = 11000 point bonus).
*Finally, there is the nonstop bonus. It is awarded if a Mini is never stopped by the player by tapping on it (stopping at an elevator, on an enemy, or in a [[Warp Pipe]] does not cancel the nonstop bonus. This bonus is 1000 points per Mini; however, if none of the Minis are stopped, a bonus of 7000 points is awarded instead.
*Finally, there is the nonstop bonus. It is awarded if a Mini is never stopped by the player by tapping on it (stopping at an elevator, on an enemy, or in a [[Warp Pipe]] does not cancel the nonstop bonus. This bonus is 1000 points per Mini; however, if none of the Minis are stopped, a bonus of 7000 points is awarded instead.