Super Mario 3D World + Bowser's Fury: Difference between revisions

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(Add a missing cat shine; someone should double check if it's postgame only.)
(Third paragraph)
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Some of the visual effects have changed in terms of character movement. In some shallow pools of water, such as the beginning area of [[Pipeline Lagoon]], characters will walk on the seafloor instead of floating on the surface of the water. While doing so, the camera stops following their movement. Another change to the underwater movement is that the cat scratch attack has a new animation when used underwater. All characters now have a brief start-up animation when beginning to walk unlike in the original ''Super Mario 3D World''.
Some of the visual effects have changed in terms of character movement. In some shallow pools of water, such as the beginning area of [[Pipeline Lagoon]], characters will walk on the seafloor instead of floating on the surface of the water. While doing so, the camera stops following their movement. Another change to the underwater movement is that the cat scratch attack has a new animation when used underwater. All characters now have a brief start-up animation when beginning to walk unlike in the original ''Super Mario 3D World''.
Some of the colors have been changed compared to the original game. Button prompts are red with white characters, instead of white with red characters and outlines. When entering a Captain Toad's Adventures course, the loading screen is red with dark red spots instead of white with red spots. Another different example is outright adding color that wasn't present before, where Stamps' pictures are now colored instead of black and white like the Wii U version, and they are more spread out on the Stamps page.


*The typeface used for menus and general text has been changed from [[List of fonts#Seurat|Seurat]] to [[List of fonts#Rodin NTLG|Rodin NTLG]], which belongs to the same font family as the typeface used in ''Super Mario Odyssey'' and ''[[Super Smash Bros. Ultimate]]''.<ref>@Fontendou. (February 10, 2021). [https://twitter.com/Fontendou/status/1359555315654684674 Super Mario 3D World's Switch port switches out the font it uses in its UI, this time using Rodin NTLG Pro DB instead of Seurat Pro B. Bowser's Fury also uses Rodin NTLG Pro DB. Both fonts were produced by Fontworks.]. ''Twitter''. Retrieved February 14, 2021.</ref>
*The typeface used for menus and general text has been changed from [[List of fonts#Seurat|Seurat]] to [[List of fonts#Rodin NTLG|Rodin NTLG]], which belongs to the same font family as the typeface used in ''Super Mario Odyssey'' and ''[[Super Smash Bros. Ultimate]]''.<ref>@Fontendou. (February 10, 2021). [https://twitter.com/Fontendou/status/1359555315654684674 Super Mario 3D World's Switch port switches out the font it uses in its UI, this time using Rodin NTLG Pro DB instead of Seurat Pro B. Bowser's Fury also uses Rodin NTLG Pro DB. Both fonts were produced by Fontworks.]. ''Twitter''. Retrieved February 14, 2021.</ref>
*On the world map, the [[Sprixie Princesses|Sprixie Princess]]' "Help!" text before a world's castle is completed has been changed to "HELP!"
*On the world map, the [[Sprixie Princesses|Sprixie Princess]]' "Help!" text before a world's castle is completed has been changed to "HELP!"
*Button prompts are red with white characters, instead of white with red characters and outlines.
*Touch input prompts now show only a hand, instead of a hand with the [[Wii U#Wii U GamePad|Wii U GamePad]].
*Touch input prompts now show only a hand, instead of a hand with the [[Wii U#Wii U GamePad|Wii U GamePad]].
*Stamps' pictures are now colored instead of black and white, and are more spread out on the Stamps page.
*For the English version only, the game will always show the American spellings and namings for all subjects, rather than having different spellings and namings for certain subjects depending on the game's or console's region.
*For the English version only, the game will always show the American spellings and namings for all subjects, rather than having different spellings and namings for certain subjects depending on the game's or console's region.
*When entering a Captain Toad's Adventures course, the loading screen is red with dark red spots instead of white with red spots.
*If the final Green Star in a Captain Toad's Adventures course is collected as a small Toad, they will do the victory pose with their mouth opened instead of closed.
*If the final Green Star in a Captain Toad's Adventures course is collected as a small Toad, they will do the victory pose with their mouth opened instead of closed.
*A light source on top of the broken [[Koopa Chase]] in The Great Tower of Bowser Land does not appear.
*A light source on top of the broken [[Koopa Chase]] in The Great Tower of Bowser Land does not appear.